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Monk 12 wartorn21

CLASS & LEVEL PLAYER NAME


Variso
Goblin Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+2 Constitution +4 16 87 --
+1 +0 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
13
-1 Charisma
Total 12d8 SUCCESSES
Saving Throw Modifiers
Immunities - Poison,
DEXTERITY
Disease FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +8 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+4
+2 +2

+0
Animal Handling WIS
Arcana INT
Hand Drum

=== LANGUAGES ===


14 P +5 Athletics STR Celestial, Common, Goblin, Primordial
ABILITY SAVE DC
-1 Deception CHA
+0 History INT
INTELLIGENCE
P +6 Insight WIS
50 ft. (Walking)
+0 -1 Intimidation CHA
+0 Investigation INT
10 +2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


-1 Performance CHA === ACTIONS ===
+2 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Patient Defense
You can spend 1 ki point to take the Dodge action
Help, Hide, Ready, Search, Use an Object, as a bonus action on your turn.
P +4 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise,
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Shadow Step
When you are in dim light or darkness, as a bonus
+4 Stealth DEX === BONUS ACTIONS === action you can teleport up to 60 ft. to an unoccupied
CHARISMA Flurry of Blows space you can see that is also in dim light or
+2 Survival WIS
After you take the Attack action on your turn, you darkness. You then have advantage on the first melee
attack you make before the end of the turn.
-1 can spend 1 ki point to make two unarmed strikes as a
bonus action.
Step of the Wind
Nimble Escape You can spend 1 ki point to take the Disengage or
8 You can take the Disengage or Hide action as a Dash action as a bonus action on your turn, and your
bonus action on each of your turns. jump distance is doubled for the turn.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Club +8 1d8+4 Bludgeoning Simple, Light

Unarmed Strike +8 1d8+4 Bludgeoning


16 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +8 1d8+4 Bludgeoning

10 PASSIVE INTELLIGENCE (INVESTIGATION)


Flurry of Blows +8 1d8+4 Bludgeoning

Darkvision 60 ft. Deflect Missiles Attack +8 1d8+4

Tavern Brawler Strike +8 1d8+4 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 12 wartorn21
CLASS & LEVEL PLAYER NAME
Variso
Goblin Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === You can attack twice, instead of once, whenever you
| Step of the Wind: 1 Bonus Action take the Attack action on your turn.
* Hit Points • PHB 77
* Unarmored Movement • PHB 78 * Stunning Strike • PHB 79
* Proficiencies • PHB 77 Your speed increases by 20 feet while you are not When you hit with a melee weapon attack, you can
wearing armor or wielding a shield. spend 1 ki point to make the target stunned until the
* Unarmored Defense • PHB 78 end of your next turn if it fails a CON saving throw (DC
While not wearing armor and not using a shield, your * Monastic Tradition • PHB 78 14).
AC equals 10 + DEX modifier + WIS modifier.
| Way of Shadow | Special
* Martial Arts • PHB 78
While you are unarmed or wielding only monk * Deflect Missiles • PHB 78 * Ki-Empowered Strikes • PHB 79
weapons and you aren’t wearing armor or wielding a You can use your reaction to deflect or catch the Your unarmed strikes count as magical for the purpose
shield, you can use DEX instead of STR for the attack missile when you are hit by a ranged weapon attack. of overcoming resistance and immunity.
and damage rolls, you can roll your Martial Arts When you do so, the damage you take from the attack
damage die in place of the normal damage, and when is reduced by 1d10 +16. If you reduce damage to 0 * Shadow Step • PHB 80
you use the Attack action on your turn, you can make and have a free hand, you can spend 1 ki point to When you are in dim light or darkness, as a bonus
one unarmed strike as a bonus action. make a ranged attack (as with a monk weapon) with action you can teleport up to 60 ft. to an unoccupied
range 20/60. space you can see that is also in dim light or darkness.
| Unarmed Strike: 1 Bonus Action You then have advantage on the first melee attack you
| 1 Reaction make before the end of the turn.
* Ki • PHB 78
You can spend Ki Points to fuel ki features. You have | Deflect Missiles Attack: 1 Reaction | 1 Bonus Action
12 points per short rest and your Ki save DC is 14.
* Shadow Arts • PHB 80 * Evasion • PHB 79
Flurry of Blows - After you take the Attack action on You gain the minor illusion cantrip if you don’t already When you are subjected to an effect that allows you to
your turn, you can spend 1 ki point to make two know it. As an action, you can spend 2 ki points to cast make a DEX saving throw to take only half damage,
unarmed strikes as a bonus action. darkness, darkvision, pass without trace, or silence, you instead take no damage if you succeed on the
without providing material components. saving throw, and only half damage if you fail.
Patient Defense - You can spend 1 ki point to take the
Dodge action as a bonus action on your turn. | 1 Action * Stillness of Mind • PHB 79
You can use an action to end one effect on yourself
Step of the Wind - You can spend 1 ki point to take the * Ability Score Improvement • PHB 78 that is causing you to be charmed or frightened.
Disengage or Dash action as a bonus action on your
turn, and your jump distance is doubled for the turn. * Slow Fall • PHB 78 | 1 Action
You can use your reaction when you fall to reduce any
| Ki Points: 12 / Short Rest • Special falling damage you take by 60. * Unarmored Movement Improvement • PHB 78
You can move along vertical surfaces and across
| Flurry of Blows: 1 Bonus Action | 1 Reaction liquids on your turn without falling during the move.

| Patient Defense: 1 Bonus Action * Extra Attack • PHB 79 * Purity of Body • PHB

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Club 1 2 lb.

Dart 10 2.5 lb.

SP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


EP 0 Emblem 1 --

Vestments 1 --
GP 15 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


PP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

66.5 lb. Tinderbox 1 1 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT Immovable Rod 1 --

0 lb.

EQUIPMENT

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Monk 12 wartorn21
CLASS & LEVEL PLAYER NAME
Variso
Goblin Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

You are immune to disease and poison.


* Tavern Brawler • PHB 170
* Cloak of Shadows • PHB 80 Increase your STR or CON score by 1. You are
When you are in an area of dim light or darkness, you proficient with improvised weapons. Your unarmed
can use your action to become invisible. You remain strike uses a d4 for damage. When you hit a creature
invisible until you make an attack, cast a spell, or are with an unarmed strike or an improvised weapon on
in an area of bright light. your turn, you can use a bonus action to attempt to
grapple the target.
| 1 Action
| Tavern Brawler Strike: 1 Action

=== GOBLIN RACIAL TRAITS === | Tavern Brawler Grapple: 1 Bonus Action

* Darkvision • VGtM
You can see in darkness (shades of gray) up to 60 ft.

* Fury of the Small • VGtM


Once per short rest, you can deal 12 extra damage to
a creature with a size larger than yours.

| 1 / Short Rest • No Action

* Nimble Escape • VGtM


You can take the Disengage or Hide action as a bonus
action on each of your turns.

| 1 Bonus Action

=== FEATS ===

* Lucky • PHB 167


You have 3 luck points per long rest. Whenever you
make an attack roll, an ability check, or a saving throw
(or when an attack roll is made against you), you can
spend one to roll an additional d20 and you choose
which die to use. You can choose to spend luck points
after you roll the die, but before the outcome is
determined.

| 3 / Long Rest • No Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Small
GENDER AGE SIZE HEIGHT WEIGHT
Variso Lawful Evil
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I idolize a particular hero of my faith,


and constantly refer to that person’s
deeds and example.
I quote (or misquote) sacred texts
PERSONALITY TRAITS

Tradition. The ancient traditions of


worship and sacrifice must be
preserved and upheld. (Lawful)
IDEALS

I would die to recover an ancient relic of my


faith that was lost long ago.

BONDS

My piety sometimes leads me to blindly trust


those that profess faith in my god.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Minor Illusion Shadow Arts -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

=== 2nd LEVEL ===

O Darkness <C> Shadow Arts -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 D: 10m, 15 ft. Sphere, V/M

O Darkvision Shadow Arts -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Pass without Trace <C> Shadow Arts -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M

O Silence <C> Shadow Arts -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

SPELLS

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