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Cleric 2 seppiacelata97

CLASS & LEVEL PLAYER NAME


Cal-Polsép
Hill Dwarf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+2 Constitution +1 18 19 --
+2 -1 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
14
• +2 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+1 Poison DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 P
+3

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Battleaxe, Simple Weapons, Warhammer

15 +2 Athletics STR === TOOLS ===


ABILITY SAVE DC Smith's Tools
+0 Deception CHA
P +1 History INT === LANGUAGES ===
INTELLIGENCE
P +5 Insight WIS Abyssal, Common, Dwarvish, Sylvan
25 ft. (Walking)
-1 +0 Intimidation CHA
-1 Investigation INT
8 +3 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


+0 Performance CHA === ACTIONS ===
+3 P +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
-1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+1 Stealth DEX === SPECIAL ===


CHARISMA Channel Divinity • 1 / Short Rest
+3 Survival WIS
You can channel divine energy to fuel magical

+0 effects a number of times per short rest.

10

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Crossbow, light +3 1d8+1 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Warhammer +4 1d8+2 Bludgeoning Martial, Versatile


15 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +4 3 Bludgeoning


9 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Cleric 2 seppiacelata97
CLASS & LEVEL PLAYER NAME
Cal-Polsép
Hill Dwarf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES ===


| 1 Action
* Hit Points • PHB 57

* Proficiencies • PHB 57 === HILL DWARF RACIAL TRAITS ===

* Spellcasting • PHB 58 * Darkvision • BR 20


You can cast prepared cleric spells using WIS as your You can see in darkness (shades of gray) up to 60 ft.
spellcasting modifier (Spell DC 13, Spell Attack +5)
and prepared cleric spells as rituals if they have the * Dwarven Resilience • BR 20
ritual tag. You can use a holy symbol as a spellcasting You have advantage on saves against poison and
focus. resistance against poison damage.

* Divine Domain • PHB 58 * Dwarven Combat Training • BR 20


You choose a divine domain that grants you additional You have proficiency with the battleaxe, handaxe, light
spells and other features related to your deity. hammer, and warhammer.

| Life Domain * Tool Proficiency • BR 20


You gain proficiency with your choice of smith’s tools,
* Bonus Proficiency • PHB 60 brewer’s supplies, or mason’s tools.
You gain proficiency with heavy armor.
* Stonecunning • BR 20
* Disciple of Life • PHB 60 Whenever you make an Intelligence (History) check
Whenever you use a spell of 1st level or higher to related to the origin of stonework, you are considered
restore HP, the creature regains additional HP equal to proficient in the History skill and add double your
2 + the spell’s level. proficiency bonus to the check.

* Channel Divinity • PHB 58 * Dwarven Toughness • BR 20


You can channel divine energy to fuel magical effects Your hit point maximum increases by 1, and it
a number of times per short rest increases by 1 every time you gain a level.

| 1 / Short Rest • Special

| Channel Divinity: Turn Undead: 1 Action

* Channel Divinity: Preserve Life • PHB 60


As an action, you can restore 10 HP. Choose any
creatures within 30 ft. of you, and divide those hit
points among them. This feature can restore a
creature to no more than half of its hit point maximum.
You can’t use this feature on an undead or a construct.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Torch 10 10 lb.

Chain Mail 1 55 lb. Waterskin 1 5 lb.

SP 0 Crossbow, light 1 5 lb.

Warhammer 1 2 lb.
EP 0 Crossbow Bolts 20 1.5 lb.

Ink (1 ounce bottle) 1 --


GP 80 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


PP 0 Amulet 1 1 lb.

Small Knife 1 --
WEIGHT CARRIED

132.5 lb. Bedroll 1 7 lb.

ENCUMBERED Mess Kit 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

0 lb. Tinderbox 1 1 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Cal-Polsép
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 13 +5
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 3 Slots OOO

P Bless <C> Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S

O Bane <C> Cleric CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Command Cleric WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +5 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Inflict Wounds Cleric +5 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

SPELLS

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