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By Curtis ARCHETYPE BACKGROUND

CLASS & LEVEL

RACE ALIGNMENT HOMELAND CURRENT XP NEXT LEVEL

CHARACTER NAME

STRENGTH
PROFICIENCY BONUS

ARMOR
Strength CLASS INITIATIVE SPEED
Dexterity PERSONALITY TRAITS
Darkvision
DEXTERITY Constitution
Intelligence
Wisdom
HIT POINTS VISION
Charisma
IDEALS
SAVING THROWS BONUS
CONSTITUTION

Acrobatics (Dex)
RESISTANCES VULNERABILITIES
Animal Handling ( Wis) BONDS

Arcana ( Int)
Total SUCCESSES
INTELLIGENCE Athletics (Str)
FAILURES
Deception ( Cha)
History ( Int) HIT DICE DEATH SAVES FLAWS

Insight ( Wis)
Intimidation ( Cha) NAME ATK BONUS DAMAGE / TYPE
WISDOM
Investigation ( Int)
Medicine (Wis)
Nature ( Int)
Perception (Wis)
Performance ( Cha)
CHARISMA
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
AMMUNITION No. LEFT
Stealth (Dex)
SANITY Survival ( Wis) spell spell atk
save dc bonus
SKILLS

PASSIVE WISDOM
(PERCEPTION) ATTACKS & SPELLCASTING

stealth
ARMOR disadv. AC MAX DEX SHIELD
ARMOR Light Medium Heavy Shields

WEAPONS Simple Martial Other

TOOLS: CONSUMABLES No. LEFT


CP

LANGUAGES: SP

PROFICIENCIES
EP

GP

PP

FEATS EQUIPMENT FEATURES & TRAITS


By Curtis AGE GENDER HEIGHT WEIGHT

HAIR EYES SKIN


CHARACTER NAME

ITEM WEIGHT

SYMBOL

CHARACTER APPEARANCE EQUIPMENT ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

TRINKET
TOTAL NON-CONSUMABLE MAGIC ITEMS

ATTUNED MAGIC ITEMS (MAX 3)

CHARACTER BACKSTORY TREASURE ADDITIONAL EQUIPMENT

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