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CHARACTER NAME
RACE SPEED ALIGNMENT EXPERIENCE POINTS
STRENGTH MAXIMUM
DEXTERITY
Athletics
DEATH SAVES
DEXTERITY SUCCESSES
Acrobatics PROFICIENCY TEMPORARY
FAILURES
BONUS HIT POINTS OTHER PROFICIENCIES
Sleight of Hand
Stealth
NAME RANGE
BASE LEVEL
CONSTITUTION INTELLIGENCE BARDIC INSPIRATION (d6) 1
Arcana JACK OF ALL TRADES 2
History SONG OF REST (d6) 2
Investigation ATK BONUS DAMAGE TYPE / WEIGHT BARD COLLEGE 3
Nature ESPERTISE 3
Religion ABILITY SCORE IMPROVEMENT 4
WISDOM BARDIC INSPIRATION (d8) 5
INTELLIGENCE FONT OF INSPIRATION 5
Animal Handling
Insight COUNTERCHARM 6
Medicine ABILITY SCORE IMPROVEMENT 8
Perception SONG OF REST (d8) 9
Survival BARDIC INSPIRATION (d10) 10
ESPERTISE 10
CHARISMA MAGICAL SECRETS 10
WISDOM Deception ABILITY SCORE IMPROVEMENT 12
Intimidation SONG OF REST (d10) 13
Performance MAGICAL SECRETS 14
Persuasion BARDIC INSPIRATION (d12) 15
SKILLS ABILITY SCORE IMPROVEMENT 16
SONG OF REST (d12) 17
MAGICAL SECRETS 18
CHARISMA PASSIVE PERCEPTION
ABILITY SCORE IMPROVEMENT 19
SUPERIOR INSPIRATION 20
INSPIRATION COLLEGE OF LORE
BONUS PROFICIENCIES 3
CUTTING WORDS 3
INITIATIVE ADDITIONAL MAGICAL SECRETS 6
PEERLESS SKILL 14
ARMOR AMMUNITION
NAME AC WEIGHT
SHIELD
ADDITIONAL ITEMS
GP
SP
CP
EQUIPMENT LANGUAGES
Logo and Ampersand TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. 5e Character Sheet v1.5, created by /tg/
CLASS & LEVEL BACKGROUND PLAYER NAME
CHARACTER NAME
RACE SPEED ALIGNMENT EXPERIENCE POINTS
STRENGTH MAXIMUM
DEXTERITY
Athletics
DEATH SAVES
DEXTERITY SUCCESSES
Acrobatics PROFICIENCY TEMPORARY
FAILURES
BONUS HIT POINTS OTHER PROFICIENCIES
Sleight of Hand
Stealth
NAME RANGE
BASE LEVEL
CONSTITUTION INTELLIGENCE BARDIC INSPIRATION (d6) 1
Arcana JACK OF ALL TRADES 2
History SONG OF REST (d6) 2
Investigation ATK BONUS DAMAGE TYPE / WEIGHT BARD COLLEGE 3
Nature ESPERTISE 3
Religion ABILITY SCORE IMPROVEMENT 4
WISDOM BARDIC INSPIRATION (d8) 5
INTELLIGENCE FONT OF INSPIRATION 5
Animal Handling
Insight COUNTERCHARM 6
Medicine ABILITY SCORE IMPROVEMENT 8
Perception SONG OF REST (d8) 9
Survival BARDIC INSPIRATION (d10) 10
ESPERTISE 10
CHARISMA MAGICAL SECRETS 10
WISDOM Deception ABILITY SCORE IMPROVEMENT 12
Intimidation SONG OF REST (d10) 13
Performance MAGICAL SECRETS 14
Persuasion BARDIC INSPIRATION (d12) 15
SKILLS ABILITY SCORE IMPROVEMENT 16
SONG OF REST (d12) 17
MAGICAL SECRETS 18
CHARISMA PASSIVE PERCEPTION
ABILITY SCORE IMPROVEMENT 19
SUPERIOR INSPIRATION 20
INSPIRATION COLLEGE OF VALOR
BONUS PROFICIENCIES 3
COMBAT INSPIRATIONS 3
INITIATIVE EXTRA ATTACK 6
BATTLE MAGIC 14
ARMOR AMMUNITION
NAME AC WEIGHT
SHIELD
ADDITIONAL ITEMS
GP
SP
CP
EQUIPMENT LANGUAGES
Logo and Ampersand TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. 5e Character Sheet v1.5, created by /tg/
ABILITY SCORE IMPROVEMENT EXPERTISE
When you reach 4th level, and again at 8th, 12th, At 3rd level, choose two of your skill proficiencies. Your
16th, and 19th level, you can increase one ability proficiency bonus is doubled for any ability check you
SONG OF REST
Beginning at 2nd level, you can use soothing music or
oration to help revitalize your wounded allies during
a short rest. If you or any friendly creatures who can
hear your performance regain hit points at the end of
the short rest, each of those creatures regains an extra
1d6 hit points.
The extra hit points increase when you reach certain
levels in this class: to 1d8 at 9th level, to 1d10 at 13th
level, and to 1d12 at 17th level.