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SPEED
STRENGTH 1
ACTION ARMOR 4
PROFICIENCY BONUS POINTS INITIATIVE CLASS
2
DAMAGE
Strength Hit Point Maximum REDUCTION
DEXTERITY
Dexterity 5
Constitution
CURRENT HIT POINTS 3
Intelligence
Wisdom ( Sanity)
SUCCESSES Total
6
Charisma
FAILURES
CONSTITUTION SAVING THROWS RUNES
PLOT
POINTS DEATH SAVES HIT DICE
Acrobatics(Dex) CP
Animal Handling(Wis) AMMUNITION
Arcana(Int) SP
INTELLIGENCE NAME ATK BONUS
Athletics(Str)
Deception(Cha) GP
History(Int)
Insight (Wis) PP
Intimidation(Cha)
WISDOM Investigation(Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance(Cha)
Persuasion(Cha)
CHARISMA
Technology (Int) ATTACKS & SPELLCASTING
Sleight of Hand(Dex)
Stealth (Dex)
Survival (Wis)
SKILLS
NAME
PERSONALITY TRAITS
IDEALS
BONDS SYMBOL
FLAWS
ALLIES & ORGANIZATIONS
CHARACTER APPEARANCE
CHARACTER BACKSTORY
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 4 7
5
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
9
1
EPAR
ED
PR
SPELL NAME
NOTES
2
ABJURATION
ENCHANTMENT COJURATION
ILLUSION TRANSMUTATION
EVOCATION DIVINATION
NECROMANCY