You are on page 1of 3

CLASS & LEVEL ARCHETYPE BACKGROUND

RACE ALIGNMENT PLAYER NAME


CHARACTER NAME

SPEED
STRENGTH 1

ACTION ARMOR 4
PROFICIENCY BONUS POINTS INITIATIVE CLASS

2
DAMAGE
Strength Hit Point Maximum REDUCTION
DEXTERITY
Dexterity 5

Constitution
CURRENT HIT POINTS 3
Intelligence
Wisdom ( Sanity)
SUCCESSES Total
6
Charisma
FAILURES
CONSTITUTION SAVING THROWS RUNES
PLOT
POINTS DEATH SAVES HIT DICE

Acrobatics(Dex) CP
Animal Handling(Wis) AMMUNITION

Arcana(Int) SP
INTELLIGENCE NAME ATK BONUS
Athletics(Str)
Deception(Cha) GP

History(Int)
Insight (Wis) PP

Intimidation(Cha)

WISDOM Investigation(Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance(Cha)
Persuasion(Cha)
CHARISMA
Technology (Int) ATTACKS & SPELLCASTING
Sleight of Hand(Dex)
Stealth (Dex)
Survival (Wis)

SKILLS

PASSIVE WISDOM (PERCEPTION)

OTHER PROFICIENCIES & LANGUAGES FEATURES AND TRAITS EQUIPMENT


AGE HEIGHT WEIGHT

EYES SKIN HAIR


CHARACTER NAME

NAME

PERSONALITY TRAITS

IDEALS

BONDS SYMBOL

FLAWS
ALLIES & ORGANIZATIONS

CHARACTER APPEARANCE

CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 4 7

5
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

9
1
EPAR
ED
PR

SPELL NAME

NOTES

2
ABJURATION

ENCHANTMENT COJURATION

ILLUSION TRANSMUTATION

EVOCATION DIVINATION

NECROMANCY

You might also like