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Ranger 4 TheKillerMatt

CLASS & LEVEL PLAYER NAME


Aurelion
High Elf Folk Hero 2700
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
-1 Constitution +4 14 24 --
+2 +1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
15
+0 Charisma
Total 4d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+4 being charmed DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
-1 P +3

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


8 P +4 Athletics STR Vehicles (Land), Woodcarver's Tools
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
+1 History INT Common, Dwarvish, Elvish, Goblin
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+1 +0 Intimidation CHA
P +3 Investigation INT
13 +1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+0 Performance CHA === ACTIONS ===
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise,
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+4 Stealth DEX === SPECIAL ===


CHARISMA Horde Breaker
P +3 Survival WIS
Once on each of your turns when you make a

+0 weapon attack, you can make another attack with the


same weapon against a different creature that is within
5 ft. of the original target and within range of your
weapon.
10

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Fire Bolt +3 1d10 Fire V/S

Unarmed Strike +4 3 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 4 TheKillerMatt
CLASS & LEVEL PLAYER NAME
Aurelion
High Elf Folk Hero 2700
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === You can see in darkness (shades of gray) up to 60 ft.
| Archery • PHB
* Hit Points • PHB 90 You gain a +2 bonus to attack rolls you make with * Keen Senses • BR 23
ranged weapons. You have proficiency in the Perception skill.
* Proficiencies • PHB 90
* Spellcasting • PHB 91 * Fey Ancestry • BR 23
* Favored Enemy • PHB 91 You can cast known ranger spells using WIS as your You have advantage on saves against being charmed,
You have advantage on Survival checks to track your spellcasting modifier (Spell DC 11, Spell Attack +3). and magic can’t put you to sleep.
favored enemies, as well as on INT checks to recall
information about them. You also learn one language * Ranger Archetype • PHB 92 * Trance • BR 23
of your choice that is spoken by your favored enemies, You don't need to sleep, but meditate semiconsciously
if they speak one at all. | Hunter for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
| Beasts • PHB * Primeval Awareness • PHB 92 exercises that have become reflexive through years of
Beasts are nonhumanoid creatures that are a natural As an action, you can expend one ranger spell slot (1 practice. After resting in this way, you gain the same
part of the fantasy ecology. Some of them have minute per level of spell slot) to sense whether any benefit that a human does from 8 hours of sleep.
magical powers, but most are unintelligent and lack aberrations, celestials, dragons, elementals, fey,
any society or language. fiends, or undead are present within 1 mile of you (or * Ability Score Increase • BR 23
within up to 6 miles if you are in your favored terrain).
* Natural Explorer • PHB 91 This feature doesn’t reveal the creatures’ location or * Elf Weapon Training • BR 23
You have a favored terrain type. Your proficiency number. You have proficiency with the longsword, shortsword,
bonus is doubled for proficient skills when you make shortbow, and longbow.
an INT or WIS check related to it. While traveling for | 1 Action
an hour or more in your chosen terrain, difficult terrain * Cantrip • BR 24
doesn’t slow your group’s travel, your group can’t * Hunter’s Prey • PHB 93 You know one cantrip of your choice from the wizard
become lost except by magical means, you remain You gain an additional attack feature. spell list. INT is your spellcasting ability for it.
alert to danger even when you are engaged in another
activity, you can move stealthily at a normal pace | Horde Breaker • PHB * Extra Language • BR 24
(while alone), you find twice as much food while Once on each of your turns when you make a weapon You can speak, read, and write one extra language of
foraging, and while tracking creatures, you learn the attack, you can make another attack with the same your choice.
exact number, sizes, and how long ago they passed weapon against a different creature that is within 5 ft.
through the area. of the original target and within range of your weapon.

| Forest • PHB | Special


You are particularly familiar with one type of natural
environment and are adept at traveling and surviving in * Ability Score Improvement • PHB 92
such regions.

* Fighting Style • PHB 91 === HIGH ELF RACIAL TRAITS ===


You adopt a particular style of fighting as your
specialty. * Darkvision • BR 23

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Pot, Iron 1 10 lb.

Spear 1 3 lb. Clothes, Common 1 3 lb.

SP 0 Dagger 1 1 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 10 Tinderbox 1 1 lb.

Torch 10 10 lb.
PP 0 Rations (1 day) 10 20 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

99 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Longbow 1 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Arrows 20 1 lb.

PUSH/DRAG/LIFT Woodcarver's Tools 1 5 lb.

0 lb. Shovel 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Aurelion Chaotic Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m confident in my own abilities and


do what I can to instill confidence in
others.
I have a strong sense of fair play
PERSONALITY TRAITS

Freedom. Tyrants must not be allowed to oppress the


people. (Chaotic)
Sincerity. There’s no good in pretending to be something I’m
not. (Neutral)

IDEALS

I worked the land, I love the land, and I will


protect the land.

BONDS

The tyrant who rules my land will stop at


nothing to see me killed.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 11 +3
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Cantrip +3 1A 120 ft. V,S Instantaneous PHB 242 V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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