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Blood Hunter 1 KunDrun

CLASS & LEVEL PLAYER NAME


Nyle Fiendsbane
Variant Human Custom Background 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+4 Constitution +4 16 22 --
+4 • +6 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
18
+3 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+4 P
+1

+6
Animal Handling WIS
Arcana INT
Firearms, Martial Weapons, Simple Weapons

=== TOOLS ===


18 +4 Athletics STR Alchemist's Supplies
ABILITY SAVE DC
+3 Deception CHA
=== LANGUAGES ===
+4 History INT Common, Deep Speech
INTELLIGENCE
P +3 Insight WIS
30 ft. (Walking)
+4 +3 Intimidation CHA
P +6 Investigation INT
19 +1 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+3 Performance CHA === ACTIONS === bonus to the cursed creature’s attack roll.
+1 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+4 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise,
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+4 Stealth DEX === REACTIONS ===


CHARISMA Blood Curse of the Fallen Puppet
P +3 Survival WIS
When a creature you can see within 30 feet of you

+3 drops to 0 hit points, you can use your reaction to give


that creature a final act of aggression. That creature
immediately makes a single weapon attack against a
target of your choice within its attack range.
16 <em>Amplify.</em> You can first move the cursed
creature up to half their speed, and you grant a +4
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Flame Tongue Shortsword +6 1d6+4 Piercing +2d6 Fire, Martial, Finesse, Light

Unarmed Strike +6 5 Bludgeoning


13 PASSIVE WISDOM (INSIGHT)

16 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Blood Hunter 1 KunDrun
CLASS & LEVEL PLAYER NAME
Nyle Fiendsbane
Variant Human Custom Background 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BLOOD HUNTER FEATURES === You can speak, read, and write Common and one
extra language.
* Hit Points • CR
* Ability Score Increase • BR 31
* Proficiencies • CR Two different ability scores of your choice increase by
1.
* Hunter's Bane • CR
You have advantage on Wisdom (Survival) checks to * Skills • BR 31
track fey, fiends, or undead, as well as on Intelligence You gain proficiency in one skill of your choice.
ability checks to recall information about them.
* Feat • BR 31
* Blood Maledict • CR You gain one feat of your choice.
You can invoke a blood curse a number of times per
short rest based on your level. You can choose to
amplify the curse, losing 1d4 hit points yourself. === FEATS ===
Creatures that do not have blood in their bodies are
immune to blood curses, unless you have amplified the * Firearm Specialist • CR
curse. You gain proficiency with Firearms. If you roll a misfire
on an attack with a firearm, you can use your reaction
| 1 / Short Rest • No Action to roll a d20. If the number rolled is higher than the
weapon’s misfire score, the firearm does not misfire.
* Blood Curses • CR You cannot use this feature of this feat again until you
Your chosen Blood Curses for use with the <em>Blood complete a short or long rest. When you use the Attack
Maledict</em> feature. action and attack with a one-handed weapon, you can
use a bonus action to attack with a loaded firearm with
| Blood Curse of the Fallen Puppet • CR the light property you are holding.
When a creature you can see within 30 feet of you
drops to 0 hit points, you can use your reaction to give | 1 / Short Rest
that creature a final act of aggression. That creature
immediately makes a single weapon attack against a
target of your choice within its attack range.
<em>Amplify.</em> You can first move the cursed
creature up to half their speed, and you grant a +4
bonus to the cursed creature’s attack roll.

| 1 Reaction

=== VARIANT HUMAN RACIAL TRAITS ===

* Languages • BR 31

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 43 Flame Tongue Shortsword 1 2 lb.

Crossbow, Light, +2 1 5 lb.

SP 29 Scale Mail 1 45 lb.

Crossbow Bolts 40 3 lb.


EP 40 Backpack 1 5 lb.

Bedroll 1 7 lb.
GP 133 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


PP 22 Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.
WEIGHT CARRIED

114 lb. Torch 10 10 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb.
PUSH/DRAG/LIFT

540 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 20 Medium 5' 10" 215
GENDER AGE SIZE HEIGHT WEIGHT
Nyle Fiendsbane Chaotic Good None Caucasian Blood red Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I don't pay attention to the risks in a situation. Never tell


me the odds.

I bluntly say what other people are hinting or hiding.

PERSONALITY TRAITS

Beauty. When I perform, I make the world


better than it was.

IDEALS

When I'm done, there will be no


more demons.
BONDS

I am suspicious of strangers and suspect


the worst of them.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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