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Wizard 18 NakelYartjerit

CLASS & LEVEL PLAYER NAME


Aercaos
Variant Aasimar Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
+4 Constitution +4 16 146 --
+2 • +11 Intelligence
CLASS
• +10 Wisdom INITIATIVE HIT POINTS
15
+4 Charisma
Total 18d6
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +4 Acrobatics DEX Sling
+6 PROFICIENCY BONUS
+4 P

P
+10

+11
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Celestial, Common, Daelkyr, Gnomish

19 +2 Athletics STR
ABILITY SAVE DC
+4 Deception CHA
P +11 History INT
INTELLIGENCE
+4 Insight WIS
30 ft. (Walking)
+5 +4 Intimidation CHA
+5 Investigation INT
21 +4 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +4 Perception WIS


+4 Performance CHA === ACTIONS === level or higher.
+4 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Overchannel • 1 / Other
Help, Hide, Ready, Search, Use an Object, When you cast a wizard spell of 1st through 5th
P +11 Religion INT
19 Opportunity Attack, Grapple, Shove, Improvise, level that deals damage, you can deal maximum
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object damage with that spell. If you use this feature again
before you finish a long rest, you take 2d12 necrotic
+4 Stealth DEX Healing Hands • 1 / Long Rest damage (+1d12 per use of this feature) for each level
CHARISMA Once per long rest as an action, touch a creature of the spell after you cast it. This damage ignores
+4 Survival WIS
and restore 18 hit points. resistance and immunity.

+4 === SPECIAL ===


Arcane Recovery • 1 / Long Rest
Sculpt Spells
When you cast an evocation spell that affects other
Once per day when you finish a short rest, you can creatures that you can see, you can choose a number
18 choose expended spell slots to recover - up to a of them equal to 1 + the spell’s level. The chosen
combined level of 9, and none of the slots can be 6th creatures automatically succeed on their saving
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Quarterstaff, +3 +11 1d6+5 Bludgeoning Simple, Versatile

Fire Bolt +11 4d10 Fire V/S


14 PASSIVE WISDOM (INSIGHT)

Shocking Grasp +11 4d8 Lightning V/S


15 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +8 3 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 18 NakelYartjerit
CLASS & LEVEL PLAYER NAME
Aercaos
Variant Aasimar Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES ===


* Potent Cantrip • PHB 117 * Size • DMG
* Hit Points • PHB 113 When a creature succeeds on a saving throw against
your cantrip, the creature takes half the cantrip’s * Speed • DMG
* Proficiencies • PHB 113 damage (if any) but suffers no additional effect from
the cantrip. * Darkvision • DMG
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your * Empowered Evocation • PHB 117 * Celestial Resistance • DMG
spellcasting modifier (Spell DC 19, Spell Attack +11) You can add your INT modifier (+5) to one damage roll You have resistance to necrotic damage and radiant
and wizard spells in your spellbook as rituals if they of any wizard evocation spell you cast. damage.
have the ritual tag. You can use an arcane focus as a
spellcasting focus. * Overchannel • PHB 118 * Celestial Legacy • DMG
When you cast a wizard spell of 1st through 5th level You know the light cantrip. [3rd] You can cast lesser
* Arcane Recovery • PHB 115 that deals damage, you can deal maximum damage restoration once per long rest. [5th] You can cast
Once per day when you finish a short rest, you can with that spell. If you use this feature again before you daylight once per long rest. CHA is your spellcasting
choose expended spell slots to recover - up to a finish a long rest, you take 2d12 necrotic damage ability.
combined level of 9, and none of the slots can be 6th (+1d12 per use of this feature) for each level of the
level or higher. spell after you cast it. This damage ignores resistance
and immunity.
| 1 / Long Rest • Special
| 1 / Other • Special
* Arcane Tradition • PHB 115
* Spell Mastery • PHB 115
| School of Evocation You can cast chosen 1st level and 2nd level spells at
their lowest level without expending a spell slot when
* Evocation Savant • PHB 117 you have them prepared. If you want to cast either
The gold and time you must spend to copy an spell at a higher level, you must expend a spell slot as
evocation spell into your spellbook is halved. normal.

* Sculpt Spells • PHB 117


When you cast an evocation spell that affects other === VARIANT AASIMAR RACIAL TRAITS ===
creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen * Healing Hands • VGtM
creatures automatically succeed on their saving throws Once per long rest as an action, touch a creature and
against the spell, and they take no damage if they restore 18 hit points.
would normally take half damage on a successful
save. | 1 / Long Rest • 1 Action

| Special * Languages • VGtM

* Ability Score Improvement • PHB 115 * Ability Score Increase • DMG

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Elven Chain 1 20 lb.

Dagger, +3 1 1 lb.

SP 0 Quarterstaff, +3 1 4 lb.

EP 0

GP 5,000

PP 600
WEIGHT CARRIED

137 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb.
PUSH/DRAG/LIFT

450 lb.

EQUIPMENT

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Male 189 Medium 7' 210
GENDER AGE SIZE HEIGHT WEIGHT
Aercaos Chaotic Good fair electric blue brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I’m used to helping out those who
The adventurers he helps aren’t as smart as I am, and I
patiently explain anything and
=== Organizations === everything to others.
1. Scholarly mentor PERSONALITY TRAITS
2. Adventuring parties

Self-Improvement. The goal of a life of study is


the betterment of oneself. (Any)

IDEALS

It is my duty to protect my
students.

BONDS

Most people scream and run when


they see a demon. I stop and take
notes on its anatomy.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Born with large, brown, feathery, wings already


attatched to his body marking him as one chosen
by God to do great things

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 19 +11
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Create Bonfire <C> Wizard DEX 19 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S

O Fire Bolt Wizard +11 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Poison Spray Wizard CON 19 1A 10 ft. V,S Instantaneous PHB 266 V/S

O Thunderclap Wizard CON 19 1A 5 ft. S Instantaneous EE 168 S

O Shocking Grasp Wizard +11 1A Touch V,S Instantaneous PHB 275 V/S

O Light Celestial Legacy DEX 18 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 4 Slots OOOO

O Burning Hands Wizard DEX 19 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Hideous Laughter <C> Wizard WIS 19 1A 30 ft. V,S,M Concentration, up to 1 minute PHB D: 1m, V/S/M

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Magic Missile Spell Mastery -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

=== 2nd LEVEL === 3 Slots OOO

O Maximilian’s Earthen Grasp <C> Wizard STR 19 1A 30 ft./5 ft. Square V,S,M Concentration, up to 1 minute EE 161 D: 1m, 5 ft. Square, V/S/M

O Lesser Restoration Celestial Legacy -- 1A Touch V,S Instantaneous PHB 255 1/LR, V/S

O Maximilian’s Earthen Grasp <C> Spell Mastery STR 19 1A 30 ft./5 ft. Square V,S,M Concentration, up to 1 minute EE 161 D: 1m, 5 ft. Square, V/S/M

=== 3rd LEVEL === 3 Slots OOO

O Fireball Wizard DEX 19 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

O Daylight Celestial Legacy -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 1/LR, D: 1h, 60 ft. Sphere, V/S

=== 4th LEVEL === 3 Slots OOO

O Fire Shield Wizard -- 1A Self V,S,M 10 minutes PHB 242 D: 10m, V/S/M

O Stoneskin <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 278 D: 1h, V/S/M

O Ice Storm Wizard DEX 19 1A 300 ft./20 ft. Cylinder V,S,M Instantaneous PHB 252 20 ft. Cylinder, V/S/M

O Wall of Fire <C> Wizard DEX 19 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 285 D: 1m, V/S/M

O Vitriolic Sphere Wizard DEX 19 1A 150 ft./20 ft. Sphere V,S,M Instantaneous EE 170 20 ft. Sphere, V/S/M

=== 5th LEVEL === 3 Slots OOO

O Wall of Force <C> Wizard -- 1A 120 ft. V,S,M Concentration, up to 10 minutes PHB 285 D: 10m, V/S/M

=== 6th LEVEL === 1 Slots O

O Investiture of Flame <C> Wizard DEX 19 1A Self V,S Concentration, up to 10 minutes EE 159 D: 10m, V/S

=== 7th LEVEL === 1 Slots O

O Mordenkainen’s Sword <C> Wizard +11 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 262 D: 1m, V/S/M

O Prismatic Spray Wizard DEX 19 1A Self/60 ft. Cone V,S Instantaneous PHB 267 60 ft. Cone, V/S

O Finger of Death Wizard CON 19 1A 60 ft. V,S Instantaneous PHB 241 V/S

=== 8th LEVEL === 1 Slots O

O Incendiary Cloud <C> Wizard DEX 19 1A 150 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 253 D: 1m, 20 ft. Sphere, V/S

=== 9th LEVEL === 1 Slots O

O Wish Wizard -- 1A Self V Instantaneous PHB 288 V

SPELLS

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