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Monk 1 havipjot

CLASS & LEVEL PLAYER NAME


Gonmir Earthbow
Hill Dwarf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+4 Constitution +4 18 13 --
-1 +1 Intelligence
CLASS
+4 Wisdom INITIATIVE HIT POINTS
9
+3 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+4 Poison DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== WEAPONS ===
Battleaxe, Shortsword, Simple Weapons,
CONSTITUTION +4 Acrobatics DEX Warhammer
+2 PROFICIENCY BONUS
+4 P +6

+1
Animal Handling WIS
Arcana INT
=== TOOLS ===
Cartographer's Tools, Flute, Smith's Tools,
Vehicles (Land)
18 -1 Athletics STR
ABILITY SAVE DC === LANGUAGES ===
+3 Deception CHA
Common, Dwarvish
P +3 History INT
INTELLIGENCE
+4 Insight WIS
25 ft. (Walking)
+1 +3 Intimidation CHA
+1 Investigation INT
13 +4 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +4 Perception WIS


+3 Performance CHA === ACTIONS ===
+4 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
19 Opportunity Attack, Grapple, Shove, Improvise,
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +6 Stealth DEX === BONUS ACTIONS ===


CHARISMA Unarmed Strike
P +6 Survival WIS
When you use the Attack action with an unarmed

+3 strike or a monk weapon on your turn, you can make


one unarmed strike as a bonus action.

16

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +6 1d4+4 Bludgeoning

Unarmed Strike +6 1d4+4 Bludgeoning


14 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 1 havipjot
CLASS & LEVEL PLAYER NAME
Gonmir Earthbow
Hill Dwarf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === related to the origin of stonework, you are considered
proficient in the History skill and add double your
* Hit Points • PHB 77 proficiency bonus to the check.

* Proficiencies • PHB 77 * Dwarven Toughness • BR 20


Your hit point maximum increases by 1, and it
* Unarmored Defense • PHB 78 increases by 1 every time you gain a level.
While not wearing armor and not using a shield, your
AC equals 10 + DEX modifier + WIS modifier.

* Martial Arts • PHB 78


While you are unarmed or wielding only monk
weapons and you aren’t wearing armor or wielding a
shield, you can use DEX instead of STR for the attack
and damage rolls, you can roll your Martial Arts
damage die in place of the normal damage, and when
you use the Attack action on your turn, you can make
one unarmed strike as a bonus action.

| Unarmed Strike: 1 Bonus Action

=== HILL DWARF RACIAL TRAITS ===

* Darkvision • BR 20
You can see in darkness (shades of gray) up to 60 ft.

* Dwarven Resilience • BR 20
You have advantage on saves against poison and
resistance against poison damage.

* Dwarven Combat Training • BR 20


You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.

* Tool Proficiency • BR 20
You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.

* Stonecunning • BR 20
Whenever you make an Intelligence (History) check

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dart 10 2.5 lb.

Shortsword 1 2 lb.

SP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


EP 0 Pot, Iron 1 10 lb.

Shovel 1 5 lb.
GP 10 Smith's Tools 1 8 lb.

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

89.7 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

270 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
male 227 Medium 130 143
GENDER AGE SIZE HEIGHT WEIGHT
Gonmir Earthbow Lawful Good paladine, god of rulers
tan and guardians
blue stereoptypical dwarf beard
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

If someone is in trouble, I’m always


ready to lend help.
I have a strong sense of fair play
and always try to find the most
PERSONALITY TRAITS

Respect. People deserve to be treated with


dignity and respect. (Good)

IDEALS

I protect those who cannot


protect themselves.
BONDS

I’m convinced of the significance of


my destiny, and blind to my
shortcomings and the risk of failure.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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