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Monk 5 / Bard 1 BovinaoSuperior

CLASS & LEVEL PLAYER NAME


BovinaoSuperior's Character
Mountain Dwarf Custom Background 6.500
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+1 Constitution +4 18 57 --
+1 -1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
12
+1 Charisma
Total 5d8 + 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+4 Poison DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor
CONSTITUTION P +7 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+1 +3

-1
Animal Handling WIS
Arcana INT
Battleaxe, Shortsword, Simple Weapons,
Warhammer

12 P +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Longhorn, Mason's Tools, Songhorn
+1 Deception CHA
-1 History INT === LANGUAGES ===
INTELLIGENCE
P +6 Insight WIS Common, Dwarvish
35 ft. (Walking)
-1 +1 Intimidation CHA
-1 Investigation INT
9 +3 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +6 Perception WIS


P +4 Performance CHA === ACTIONS === Flurry of Blows
+3 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
After you take the Attack action on your turn, you
can spend 1 ki point to make two unarmed strikes as a
Help, Hide, Ready, Search, Use an Object, bonus action.
-1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Patient Defense
You can spend 1 ki point to take the Dodge action
+4 Stealth DEX === BONUS ACTIONS === as a bonus action on your turn.
CHARISMA Bardic Inspiration • 1 / Long Rest
+3 Survival WIS
As a bonus action, a creature (other than yourself) Step of the Wind
You can spend 1 ki point to take the Disengage or
+1 within 60 ft. that can hear you gains an inspiration die
(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
Dash action as a bonus action on your turn, and your
jump distance is doubled for the turn.
added after seeing the roll, but before knowing the
12 outcome. Unarmed Strike
When you use the Attack action with an unarmed
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +7 1d6+6 Bludgeoning

Unarmed Strike +7 1d6+6 Bludgeoning


16 PASSIVE WISDOM (INSIGHT)

Flurry of Blows +7 1d6+6 Bludgeoning

9 PASSIVE INTELLIGENCE (INVESTIGATION)


Deflect Missiles Attack +7 1d6+4

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 5 / Bard 1 BovinaoSuperior
CLASS & LEVEL PLAYER NAME
BovinaoSuperior's Character
Mountain Dwarf Custom Background 6.500
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES ===


| Patient Defense: 1 Bonus Action | 1 Reaction
* Hit Points • PHB 77
| Step of the Wind: 1 Bonus Action * Extra Attack • PHB 79
* Proficiencies • PHB 77 You can attack twice, instead of once, whenever you
* Unarmored Movement • PHB 78 take the Attack action on your turn.
* Unarmored Defense • PHB 78 Your speed increases by 10 feet while you are not
While not wearing armor and not using a shield, your wearing armor or wielding a shield. * Stunning Strike • PHB 79
AC equals 10 + DEX modifier + WIS modifier. When you hit with a melee weapon attack, you can
* Monastic Tradition • PHB 78 spend 1 ki point to make the target stunned until the
* Martial Arts • PHB 78 end of your next turn if it fails a CON saving throw (DC
While you are unarmed or wielding only monk | Way of the Open Hand 14).
weapons and you aren’t wearing armor or wielding a
shield, you can use DEX instead of STR for the attack * Deflect Missiles • PHB 78 | Special
and damage rolls, you can roll your Martial Arts You can use your reaction to deflect or catch the
damage die in place of the normal damage, and when missile when you are hit by a ranged weapon attack. === BARD FEATURES ===
you use the Attack action on your turn, you can make When you do so, the damage you take from the attack
one unarmed strike as a bonus action. is reduced by 1d10 +9. If you reduce damage to 0 and * Hit Points • PHB 52
have a free hand, you can spend 1 ki point to make a
| Unarmed Strike: 1 Bonus Action ranged attack (as with a monk weapon) with range * Proficiencies • PHB 52
20/60.
* Ki • PHB 78 * Spellcasting • PHB 52
You can spend Ki Points to fuel ki features. You have | 1 Reaction You can cast known bard spells using CHA as your
5 points per short rest and your Ki save DC is 14. spellcasting modifier (Spell DC 12, Spell Attack +4)
| Deflect Missiles Attack: 1 Reaction and known bard spells as rituals if they have the ritual
<strong>Flurry of Blows</strong> - After you take the tag. You can use a musical instrument as a
Attack action on your turn, you can spend 1 ki point to * Open Hand Technique • PHB 79 spellcasting focus.
make two unarmed strikes as a bonus action. Whenever you hit with one of your Flurry of Blows
attacks, you can impose one of the following effects on * Bardic Inspiration • PHB 53
<strong>Patient Defense</strong> - You can spend 1 that target: fall prone if it fails a DEX saving throw (DC As a bonus action, a creature (other than you) within
ki point to take the Dodge action as a bonus action on 14), get pushed up to 15 ft. if it fails a STR saving 60 ft. that can hear you gains an inspiration die (1d6).
your turn. throw (DC 14), or it can't take reaction until the end of For 10 minutes, the creature can add it to one ability
your next turn. check, attack roll, or saving throw. This can be added
<strong>Step of the Wind</strong> - You can spend 1 after seeing the roll, but before knowing the outcome.
ki point to take the Disengage or Dash action as a | Special
bonus action on your turn, and your jump distance is | 1 / Long Rest • 1 Bonus Action
doubled for the turn. * Ability Score Improvement • PHB 78

| Ki Points: 5 / Short Rest • Special * Slow Fall • PHB 78 === MOUNTAIN DWARF RACIAL TRAITS ===
You can use your reaction when you fall to reduce any
| Flurry of Blows: 1 Bonus Action falling damage you take by 25. * Darkvision • BR 20

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dart 10 2.5 lb.

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

2.5 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb.
PUSH/DRAG/LIFT

360 lb.

EQUIPMENT

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Monk 5 / Bard 1 BovinaoSuperior
CLASS & LEVEL PLAYER NAME
BovinaoSuperior's Character
Mountain Dwarf Custom Background 6.500
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

You can see in darkness (shades of gray) up to 60 ft.

* Dwarven Resilience • BR 20
You have advantage on saves against poison and
resistance against poison damage.

* Dwarven Combat Training • BR 20


You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.

* Tool Proficiency • BR 20
You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.

* Stonecunning • BR 20
Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
proficient in the History skill and add double your
proficiency bonus to the check.

* Dwarven Armor Training • BR 20


You have proficiency with light and medium armor.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
BovinaoSuperior's Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 12 +4
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Vicious Mockery Bard WIS 12 1A 60 ft. V Instantaneous PHB 285 V

O Minor Illusion Bard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

=== 1st LEVEL === 2 Slots OO

O Cure Wounds Bard -- 1A Touch V,S Instantaneous PHB 230 V/S

O Longstrider Bard -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Heroism <C> Bard -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Disguise Self Bard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

SPELLS

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