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Ranger 7 chaos484

CLASS & LEVEL PLAYER NAME


Thorim Drakestone
Mountain Dwarf Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+4 Constitution +3 14 69 --
+1 +0 Intelligence
CLASS
+4 Wisdom INITIATIVE HIT POINTS
13
+0 Charisma
Total 7d10
Resistances - Poison, SUCCESSES
Saving Throw Modifiers
DEXTERITY Lightning FAILURES
Advantage Against
+3 Poison DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+4 P +7

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


18 P +4 Athletics STR Smith's Tools, Vehicles (Water)
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
+0 History INT Abyssal, Common, Draconic, Dwarvish,
INTELLIGENCE
+4 Insight WIS Primordial, Sylvan
25 ft. (Walking), 40 ft. (Swimming)
+0 +0 Intimidation CHA
+0 Investigation INT
10 +4 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +7 Perception WIS


+0 Performance CHA === ACTIONS === damage + 1d6 lightning damage.
+4 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
• <strong>Infused Strikes.</strong> When another
creature within 30 ft. of the drake that it can see hits
Help, Hide, Ready, Search, Use an Object, with a weapon attack, the drake can use its reaction to
+0 Religion INT
18 Opportunity Attack, Grapple, Shove, Improvise, add <strong>1d6</strong> lightning damage to the
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object attack’s damage.

P +6 Stealth DEX Drake Companion • 40 / Other <strong>Hit Points:</strong>


CHARISMA • <strong>Armor Class:</strong> 17
P +7 Survival WIS
• <strong>Saving Throws:</strong> DEX +4, WIS +5 Drake Companion: Summon • 1 / Long Rest
As an action, you can magically summon the drake
+0 • <strong>Draconic Essence.</strong> The drake is
immune to lightning damage, and deals lightning
damage with its bite and Infused Strikes.
that is bound to you in an unoccupied space of your
choice within 30 ft. of you. Whenever you summon the
• <em><strong>Bite.</strong> Melee Weapon drake, you choose a damage type from its Draconic
10 Attack:</em> +6 to hit, reach 5 ft., one target. Essence trait, and can determine any cosmetic
<em>Hit:</em> <strong>1d6</strong>+3 piercing characteristics of the drake.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Flaming Bow string +8 1d8+5 Piercing +1d6 Fire, 1/3 Charges, Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Revolver, +1 +6 2d8+4 Piercing Firearms, Ammunition (Firearms), Range, Reload, Range (40/120)
14 PASSIVE WISDOM (INSIGHT)

Shortsword +6 1d6+3 Piercing Martial, Finesse, Light


10 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +4 2 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 7 chaos484
CLASS & LEVEL PLAYER NAME
Thorim Drakestone
Mountain Dwarf Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === of your choice.


| Forest • PHB
* Hit Points • PHB 90 You are particularly familiar with one type of natural * Drake Companion • FToD 15
environment and are adept at traveling and surviving in You can magically summon the drake that is bound to
* Proficiencies • PHB 90 such regions. you in an unoccupied space of your choice within 30 ft.
of you. Whenever you summon the drake, you choose
* Favored Enemy • PHB 91 * Fighting Style • PHB 91 a damage type from its Draconic Essence trait, and
You have advantage on Survival checks to track your You adopt a particular style of fighting as your can determine any cosmetic characteristics of the
favored enemies, as well as on INT checks to recall specialty. drake. In combat it shares your initiative count and
information about them. You also learn one language takes its turn immediately after yours. You must take a
of your choice that is spoken by your favored enemies, | Archery • PHB bonus action on your turn to command it to take an
if they speak one at all. You gain a +2 bonus to attack rolls you make with action (either one from its statblock or some other
ranged weapons. action), or it will take the Dodge action, though it can
| Fey • PHB move and take reactions on its own. If you are
Fey are magical creatures closely tied to the forces of * Spellcasting • PHB 91 incapacitated, it can take any action of its choice, not
nature. They dwell in twilight groves and misty forests. You can cast known ranger spells using WIS as your just the Dodge action.
spellcasting modifier (Spell DC 15, Spell Attack +7).
| Fiends • PHB Anything the drake was wearing or carrying anything is
Fiends are creatures of wickedness that are native to * Ranger Archetype • PHB 92 left behind when it vanishes. Once you summon the
the Lower Planes. A few are the servants of deities, drake, you can't do so again until you finish a long rest
but many more labor under the leadership of | Drakewarden or expend a spell slot of 1st level or higher.
archdevils and demon princes.
* Primeval Awareness • PHB 92 | Drake Companion (Lightning) •
* Natural Explorer • PHB 91 As an action, you can expend one ranger spell slot (1
You have a favored terrain type. Your proficiency minute per level of spell slot) to sense whether any | Drake Companion: 40 / Other • 1 Action
bonus is doubled for proficient skills when you make aberrations, celestials, dragons, elementals, fey,
an INT or WIS check related to it. While traveling for fiends, or undead are present within 1 mile of you (or | Drake Companion: Summon: 1 / Long Rest • 1
an hour or more in your chosen terrain, difficult terrain within up to 6 miles if you are in your favored terrain). Action
doesn’t slow your group’s travel, your group can’t This feature doesn’t reveal the creatures’ location or
become lost except by magical means, you remain number. | Drake Companion: Command: 1 Bonus Action
alert to danger even when you are engaged in another
activity, you can move stealthily at a normal pace | 1 Action * Ability Score Improvement • PHB 92
(while alone), you find twice as much food while
foraging, and while tracking creatures, you learn the * Draconic Gift • FToD 15 * Extra Attack • PHB 92
exact number, sizes, and how long ago they passed The bond you share with your drake grants you the You can attack twice whenever you take the Attack
through the area. following benefits: action on your turn.
- <strong>Thaumaturgy.</strong> You learn the
| Coast • PHB <em>thaumaturgy</em> cantrip, which is a ranger * Bond of Fang and Scale • FToD 16
You are particularly familiar with one type of natural spell for you. When you summon your drake, it grows wings on its
environment and are adept at traveling and surviving in - <strong>Tongue of Dragons.</strong> You learn to back, gaining a flying speed equal to its walking speed.
such regions. speak, read, and write Draconic or one other language In addition, when your drake is summoned, you and

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Bracers of Archery 1 -- Ashe's Drakestone found in treasure chest 1 --

Ring of Swimming 1 -- Bedroll 1 7 lb.

SP 95 Revolver, +1 1 3 lb. Mess Kit 1 1 lb.

Flaming Bow string 1 2 lb. Rations (1 day) 10 20 lb.


EP 0 Leather 1 10 lb. Rope, Hempen (50 feet) 1 10 lb.

Drake Tooth Necklace 1 -- Tinderbox 1 1 lb.


GP 400,169 Shortsword 1 2 lb. Torch 10 10 lb.

Shortsword 1 2 lb. Waterskin 1 5 lb.


PP 4,000 Longbow 1 2 lb. Drake Tooth Necklace 1 --

Arrows 120 6 lb. Piece of Drakestone 1 --


WEIGHT CARRIED

102 lb. Backpack 1 5 lb. Ashe's Drakestone found in treasure chest 1 --

ENCUMBERED Cartographer's Tools 1 6 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Smith's Tools 1 8 lb. Bracers of Archery 1 --

PUSH/DRAG/LIFT Bullets, Renaissance 10 2 lb.

0 lb. Piece of Drakestone 1 --

EQUIPMENT

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Ranger 7 chaos484
CLASS & LEVEL PLAYER NAME
Thorim Drakestone
Mountain Dwarf Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

the drake gain the following benefits:


• <strong>Drake Mount.</strong> Your drake grows to
medium and you can now ride it as a mount if your
size is Medium or smaller. While riding your drake it
can’t use its flying speed (until you reach 15th level in
this class).
• <strong>Magic Fang.</strong> The drake’s Bite
attack deals an extra 1d6 damage of the type chosen
for the drake’s Draconic Essence.
• <strong>Resistance.</strong> You gain resistance
to the damage type chosen for the drake’s Draconic
Essence.

| Lightning Resistance •

=== MOUNTAIN DWARF RACIAL TRAITS ===

* Darkvision • BR 20
You can see in darkness (shades of gray) up to 60 ft.

* Dwarven Resilience • BR 20
You have advantage on saves against poison and
resistance against poison damage.

* Dwarven Combat Training • BR 20


You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.

* Tool Proficiency • BR 20
You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.

* Stonecunning • BR 20
Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
proficient in the History skill and add double your
proficiency bonus to the check.

* Dwarven Armor Training • BR 20


You have proficiency with light and medium armor.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Male 25 Medium Short
GENDER AGE SIZE HEIGHT WEIGHT
Thorim Drakestone Chaotic Good Follower if Ryujin Dark Tan Green Brown with a natural Red
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


enjoys a good friendly brawl
Drakestone Family

PERSONALITY TRAITS

IDEALS

BONDS

alcohol

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

1 PC I know - Captain of the ship I sailed on, Captain


Grey hair of the SS grey hare

1 Secret - location of ancient Drake stones by my


Thorim is home.
part of the Drakestone family, that has a long
history in dragons and drakes. Drakes
are our companions and Dragons our wise elders.
We protect and guard the
knowledge given to us by the dragons, as well as
ancient artifacts known as
Drake stones that hold a great amount of power
and the knowledge and lore of
dragons/drakes.

Generally,
each member of our family has a drake
companion, we acquire these by going to a
“holy site” where there are drake stones that hold
great power, that we Attune
to and we are then able to use the power to
summon our drake companion. This is
normally done when we turn 21 however when I
went to attune to the stones,
nothing really happened. My family wasn’t sure
what the issue was. After that
incident some of my sibling could also not attune.
As the first person that
this happened to, I was tasked with trying to figure
this out.

I journeyed
across the land sailing on ships, going vast
distances by cart. But I’ve always
enjoyed the sea faring more. I’ve heard rumours of
more powerful drake

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 15 +7
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thaumaturgy Draconic Gift -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Ranger -- 1A Touch V,S Instantaneous PHB 230 V/S

O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V

O Fog Cloud <C> Ranger -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

=== 2nd LEVEL === 3 Slots OOO

O Animal Messenger Ranger -- 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Silence <C> Ranger -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

SPELLS

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