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+4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +10 Dexterity
+3 Constitution +10 21 124 --
+4 • +7 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
18
+1 Charisma
Total
14d8 + 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY FAILURES
+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
Fast Hands
5 to your AC for that attack.
You can use the bonus action granted by your Uncanny Dodge
13 Cunning Action to make a Sleight of Hand check, use When an attacker that you can see hits you with an
your thieves’ tools to disarm a trap or open a lock, or attack, you can use your reaction to halve the attack’s
SKILLS ACTIONS
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Rogue 14 / Fighter 1 eluviamaure
CLASS & LEVEL PLAYER NAME
Aiken Drum
Variant Human Urchin (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === your thieves’ tools to disarm a trap or open a lock, or If you are able to hear, you are aware of the location of
take the Use an Object action. any hidden or invisible creature within 10 ft. of you.
* Hit Points • PHB 95
| 1 Bonus Action === FIGHTER FEATURES ===
* Proficiencies • PHB 95
* Second-Story Work • PHB 97 * Hit Points • PHB 71
* Expertise • PHB 96 Climbing no longer costs you extra movement, and
Your proficiency bonus is doubled for any ability check when you make a running jump, the distance you * Proficiencies • PHB 71
you make that uses any of the chosen proficiencies. cover increases by +5 feet.
* Fighting Style • PHB 72
* Sneak Attack • PHB 96 * Ability Score Improvement • PHB 96 You adopt a fighting style specialty.
Once per turn, you can deal an extra 7d6 damage to
one creature you hit with an attack with a finesse or * Uncanny Dodge • PHB 96 | Two-Weapon Fighting • PHB
ranged weapon if you have advantage on the attack When an attacker that you can see hits you with an When you engage in two-weapon fighting, you can add
roll. You don’t need advantage on the attack roll if attack, you can use your reaction to halve the attack’s your ability modifier to the damage of the second
another enemy of the target is within 5 ft. of it, that damage against you. attack.
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll. | 1 Reaction * Second Wind • PHB 72
Once per short rest, you can use a bonus action to
| Special * Evasion • PHB 96 regain 1d10 + 1 HP.
When you are subjected to an effect that allows you to
* Thieves’ Cant • PHB 96 make a DEX saving throw to take only half damage, | 1 / Short Rest • 1 Bonus Action
You have learned thieves’ cant, a secret mix of dialect, you instead take no damage if you succeed on the
jargon, and code that allows you to hide messages in saving throw, and only half damage if you fail.
seemingly normal conversation. It takes four times === VARIANT HUMAN RACIAL TRAITS ===
longer to convey such a message than it does to * Supreme Sneak • PHB 97
speak the same idea plainly. You have advantage on a Stealth check if you move * Languages • BR 31
no more than half your speed on the same turn. You can speak, read, and write Common and one
* Cunning Action • PHB 96 extra language.
You can take a bonus action on each of your turns to * Reliable Talent • PHB 96
take the Dash, Disengage, or Hide action. Whenever you make an ability check that lets you add * Ability Score Increase • BR 31
your proficiency bonus, you can treat a d20 roll of 9 or Two different ability scores of your choice increase by
| 1 Bonus Action lower as a 10. 1.
270 lb. Ball Bearings (bag of 1,000) 1,000 2 lb. Ring of Spell Storing 1 --
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 14 / Fighter 1 eluviamaure
CLASS & LEVEL PLAYER NAME
Aiken Drum
Variant Human Urchin (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
| 1 Reaction
ADDITIONAL EQUIPMENT
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Male 20 Medium 5'8" 175
GENDER AGE SIZE HEIGHT WEIGHT
Aiken Drum Chaotic Neutral Olidamaarra (devout)
freckled green Red
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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