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Sorcerer 10 / Warlock 5 / Wizard 5 Daupha

CLASS & LEVEL PLAYER NAME


Daupha's Character
Air Genasi Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +10 Constitution +1 16 177 --
+2 +0 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
14
• +7 Charisma
10d6 + 5d8 + 5d6
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+6
+4 P
+0

+6
Animal Handling WIS
Arcana INT
Simple Weapons

=== TOOLS ===


18 +2 Athletics STR Dice Set, Thieves' Tools
ABILITY SAVE DC
P +7 Deception CHA
=== LANGUAGES ===
+0 History INT Common, Draconic, Primordial
INTELLIGENCE
+0 Insight WIS
30 ft. (Walking)
+0 +1 Intimidation CHA
+0 Investigation INT
10 +0 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+1 Performance CHA === ACTIONS === sorcery points as a bonus action.
+0 P +7 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Arcane Recovery • 1 / Long Rest
+0 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, Once per day when you finish a short rest, you can
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object choose expended spell slots to recover - up to a
combined level of 3, and none of the slots can be 6th
P +7 Stealth DEX Sorcery Points • 10 / Long Rest level or higher.
CHARISMA You have limiteduse - No limited use data available
+0 Survival WIS
sorcery points that you regain when you finish a long Dark One’s Blessing
When you reduce a hostile creature to 0 HP, you
+1 rest.

=== BONUS ACTIONS ===


gain 6 temp HP.

Convert Sorcery Points Elemental Affinity


12 You can use your sorcery points to gain additional When you cast a spell that deals damage of the
spell slots or sacrifice spell slots to gain additional type associated with your draconic ancestry, you can
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Boomerang +7 1d4+1 Bludgeoning Simple, Range, Range (60/120)

Dagger +8 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


10 PASSIVE WISDOM (INSIGHT)

Dagger +8 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

10 PASSIVE INTELLIGENCE (INVESTIGATION)


Hammer of Thunderbolts +3 2d6+3 Bludgeoning 5/5 Charges, Martial, Heavy, Two-Handed

Fire Bolt +7 4d10 Fire V/S

Shocking Grasp +6 4d8 Lightning V/S

SENSES WEAPON ATTACKS & CANTRIPS

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Sorcerer 10 / Warlock 5 / Wizard 5 Daupha
CLASS & LEVEL PLAYER NAME
Daupha's Character
Air Genasi Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === When you cast a spell that has a range of 5 ft. or
greater, you can spend <strong>1 sorcery | The Fiend
* Hit Points • PHB 100 point</strong> to double the range of the spell (or
make the range 30 ft. for a spell with a range of touch). * Pact Magic • PHB 107
* Proficiencies • PHB 100 You can cast known warlock spells using CHA as your
| Metamagic - Distant Spell: Special spellcasting modifier (Spell DC 15, Spell Attack +7).
* Spellcasting • PHB 101 You can use an arcane focus as a spellcasting focus.
You can cast known sorcerer spells using CHA as your | Extended Spell • PHB
spellcasting modifier (Spell DC 15, Spell Attack +7). When you cast a spell that has a duration of 1 minute * Expanded Spell List • PHB 109
You can use an arcane focus as a spellcasting focus. or longer, you can spend <strong>1 sorcery Additional spells are added to the warlock spell list for
point</strong> to double its duration, to a maximum you.
* Sorcerous Origin • PHB 101 duration of 24 hours.
* Dark One’s Blessing • PHB 109
| Draconic Bloodline | Metamagic - Extended Spell: Special When you reduce a hostile creature to 0 HP, you gain
6 temp HP.
* Dragon Ancestor • PHB 102 | Subtle Spell • PHB
You have a specific dragon type as your ancestor. You When you cast a spell, you can spend <strong>1 | Special
can speak, read, and write Draconic and you double sorcery point</strong> to cast it without any S or V
your proficiency bonus for CHA checks involving components. * Eldritch Invocations • PHB 107
dragons. You learn fragments of forbidden knowledge that
| Metamagic - Subtle Spell: Special imbue you with an abiding magical ability.
| Blue Dragon • PHB
* Ability Score Improvement • PHB 102 * Pact Boon • PHB 107
* Draconic Resilience • PHB 102 Your otherworldly patron bestows a gift upon you for
Your max HP increases by 10. When you aren’t * Elemental Affinity (Lightning) • PHB 102 your loyal service.
wearing armor, your AC equals 14. When you cast a spell that deals damage of the type
associated with your draconic ancestry, you can add * Ability Score Improvement • PHB 108
* Font of Magic • PHB 101 +1 to one damage roll of that spell. At the same time,
You have 10 sorcery points that you regain when you you can spend 1 sorcery point to gain resistance to === WIZARD FEATURES ===
finish a long rest. You can use your sorcery points to that damage type for 1 hour.
gain additional spell slots or sacrifice spell slots to gain * Hit Points • PHB 113
additional sorcery points as a bonus action. | Elemental Affinity: Special
* Proficiencies • PHB 113
| Sorcery Points: 10 / Long Rest • 1 Action === WARLOCK FEATURES ===
* Spellcasting • PHB 114
| Convert Sorcery Points: 1 Bonus Action * Hit Points • PHB 106 You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 14, Spell Attack +6)
* Metamagic • PHB 101 * Proficiencies • PHB 107 and wizard spells in your spellbook as rituals if they
You gain the ability to twist spells to suit your needs. have the ritual tag. You can use an arcane focus as a
* Otherworldly Patron • PHB 107 spellcasting focus.
| Distant Spell • PHB You have struck a bargain with an otherworldly being.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Hammer of Thunderbolts 1 10 lb. Torch 10 10 lb.

Studded Leather, +3 1 13 lb. Waterskin 1 5 lb.

SP 0 Dagger 1 1 lb.

Dagger 1 1 lb.
EP 0 Boomerang 1 --

Backpack 1 5 lb.
GP 95 Clothes, Common 1 3 lb.

Crowbar 1 5 lb.
PP 0 Orb 1 3 lb.

Crowbar 1 5 lb.
WEIGHT CARRIED

99.4 lb. Hammer 1 3 lb.

ENCUMBERED Piton 10 2.5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

420 lb. Tinderbox 1 1 lb.

EQUIPMENT

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Sorcerer 10 / Warlock 5 / Wizard 5 Daupha
CLASS & LEVEL PLAYER NAME
Daupha's Character
Air Genasi Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Arcane Recovery • PHB 115


Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a === FEATS ===
combined level of 3, and none of the slots can be 6th
level or higher. * Grappler • BR 167
You have advantage on attack rolls against a creature
| 1 / Long Rest • Special you are grappling. You can use your action to try to pin
a creature grappled by you by making another grapple
* Arcane Tradition • PHB 115 check. If you succeed, you and the creature are both
restrained until the grapple ends.
| School of Evocation
| Grappling Pin: 1 Action
* Evocation Savant • PHB 117
The gold and time you must spend to copy an
evocation spell into your spellbook is halved.

* Sculpt Spells • PHB 117


When you cast an evocation spell that affects other
creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving throws
against the spell, and they take no damage if they
would normally take half damage on a successful
save.

| Special

* Ability Score Improvement • PHB 115

=== AIR GENASI RACIAL TRAITS ===

* Ability Score Increase • EE

* Unending Breath • EE
You can hold your breath indefinitely while you’re not
incapacitated.

* Mingle with the Wind • EE


You can cast levitate (w/o material components) once
per long rest. CON is your spellcasting ability.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Daupha's Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I blow up at the slightest


insult.

PERSONALITY TRAITS

Freedom. Chains are meant to be


broken, as are those who would
forge them. (Chaotic)
IDEALS

Something important was taken from me, and


I aim to steal it back.

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / INT / CHA 15 / 14 / 15 +7 / +6 / +7
Sorcerer / Wizard / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Acid Splash Sorcerer DEX 15 1A 60 ft. V,S Instantaneous PHB 211 V/S

O Fire Bolt Sorcerer +7 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Control Flames Sorcerer -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S

O Frostbite Sorcerer CON 15 1A 60 ft. V,S Instantaneous EE 156 V/S

O Mage Hand Sorcerer -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Thunderclap Sorcerer CON 15 1A 5 ft. S Instantaneous EE 168 S

O Shocking Grasp Wizard +6 1A Touch V,S Instantaneous PHB 275 V/S

O Shape Water Wizard -- 1A 30 ft./5 ft. Cube S Instantaneous EE 164 5 ft. Cube, S

O Light Wizard DEX 14 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Prestidigitation Wizard -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Eldritch Blast Warlock +7 1A 120 ft. V,S Instantaneous PHB 237 Count: 4, V/S

O Magic Stone Warlock +7 1BA Touch V,S 1 minute EE 160 D: 1m, V/S

O Poison Spray Warlock CON 15 1A 10 ft. V,S Instantaneous PHB 266 V/S

=== 1st LEVEL === 4 Slots OOOO

O Charm Person Sorcerer WIS 15 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

=== 2nd LEVEL === 3 Slots OOO

O Aganazzar’s Scorcher Sorcerer DEX 15 1A 30 ft./30 ft. Line V,S,M Instantaneous EE 150 30 ft. Line, V/S/M

O Pyrotechnics Sorcerer CON 15 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S

O Scorching Ray Sorcerer +7 1A 120 ft. V,S Instantaneous PHB 273 V/S

O Ray of Enfeeblement <C> Warlock CON 15 / +7 1A 60 ft. V,S Concentration, up to 1 minute PHB 271 D: 1m, V/S

O Scorching Ray Warlock +7 1A 120 ft. V,S Instantaneous PHB 273 V/S

O Shatter Warlock CON 15 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

O Levitate <C> Mingle with the Wind CON 18 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 1/LR (Used), D: 10m, V/S/M

=== 3rd LEVEL === 3 Slots OOO | 2 Pact OO

O Water Walk Sorcerer -- 1A 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Wall of Water <C> Sorcerer -- 1A 60 ft. V,S,M Concentration, up to 10 minutes EE 170 D: 10m, V/S/M

O Animate Dead Wizard -- 1m 10 ft. V,S,M Instantaneous PHB 212 V/S/M

O Erupting Earth Wizard DEX 14 1A 120 ft./20 ft. Cube V,S,M Instantaneous EE 155 20 ft. Cube, V/S/M

O Fireball Wizard DEX 14 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

O Flame Arrows <C> Wizard -- 1A Touch V,S Concentration, up to 1 hour EE 156 D: 1h, V/S

O Lightning Bolt Wizard DEX 14 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M

O Melf's Minute Meteors <C> Wizard DEX 14 1A Self V,S,M Concentration, up to 10 minutes EE 161 D: 10m, V/S/M

O Wall of Sand <C> Wizard -- 1A 90 ft. V,S,M Concentration, up to 10 minutes EE 170 D: 10m, V/S/M

O Wall of Water <C> Wizard -- 1A 60 ft. V,S,M Concentration, up to 10 minutes EE 170 D: 10m, V/S/M

O Vampiric Touch <C> Warlock +7 1A Self V,S Concentration, up to 1 minute PHB 285 D: 1m, V/S

O Magic Circle Warlock CHA 15 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Fireball Warlock DEX 15 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

=== 4th LEVEL === 3 Slots OOO

O Ice Storm Sorcerer DEX 15 1A 300 ft./20 ft. Cylinder V,S,M Instantaneous PHB 252 20 ft. Cylinder, V/S/M

O Storm Sphere <C> Sorcerer STR 15 / +7 1A 150 ft./20 ft. Sphere V,S Concentration, up to 1 minute EE 166 D: 1m, 20 ft. Sphere, V/S

O Wall of Fire <C> Sorcerer DEX 15 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 285 D: 1m, V/S/M

=== 5th LEVEL === 2 Slots OO

O Immolation <C> Sorcerer DEX 15 1A 90 ft. V Concentration, up to 1 minute EE 158 D: 1m, V

O Dominate Person <C> Sorcerer WIS 15 1A 60 ft. V,S Concentration, up to 1 minute PHB 235 Ext. D: (See Description)*, D: 1m, V/S

SPELLS

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CHA / INT / CHA 15 / 14 / 15 +7 / +6 / +7
Sorcerer / Wizard / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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