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Warlock 7

Donaris Alimbo CLASS & LEVEL PLAYER NAME


Ad
Half-Elf Soldier
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity

+4 52 --
dy
+0
+2 Constitution
17
-1 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
10
• +6 Charisma
Total 7d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,

+4
and magic can’t put you to sleep
HIT DICE DEATH SAVES
Dy
DEFENSES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +7 Acrobatics DEX
=== WEAPONS ===
+2 +3 352),&,(1&<%2186
+1 Animal Handling WIS Simple Weapons
P +2 Arcana INT
=== TOOLS ===
-5
14 P +3 Athletics STR Dice Set, Vehicles (Land)
$%,/,7<6$9('&
P +6 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Elvish, Infernal
INTELLIGENCE
+1 Insight WIS

-1 P +6 Intimidation CHA
30 ft. (Walking)

-1 Investigation INT
31
8 +1 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+3 Performance CHA === ACTIONS === roll but before the effects occur.
+1 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Eldritch Smite
Help, Hide, Ready, Search, Use an Object, Once per turn when you hit a creature with your
-1 Religion INT
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12 Opportunity Attack, Grapple, Shove, Improvise, pact weapon, you can expend a warlock spell slot to
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object deal an extra 1d8 force damage to the target, plus
another 1d8 per level of the spell slot, and you can
+4 Stealth DEX === SPECIAL === knock the target prone if it is Huge or smaller.
CHARISMA Dark One’s Blessing
+1 Survival WIS
When you reduce a hostile creature to 0 HP, you

+3 gain 10 temp HP.

Dark One’s Own Luck • 1 / Short Rest


7

Once per short rest, when you make an ability


16 check or a saving throw, you can use this feature to
add a d10 to your roll. You can do so after seeing the
SKILLS ACTIONS
67

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Crossbow, Light +7 1d8+4 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Dagger +7 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60), Booming Blade: 1d8 Thunder, 2d8 Thunder, Green-Flame Blade: 1d8 Fire, 1d8+3 Fire

11 PASSIVE WISDOM (INSIGHT)

+1 Rapier +8 1d8+5 Piercing Martial, Finesse, Booming Blade: 1d8 Thunder, 2d8 Thunder, Green-Flame Blade: 1d8 Fire, 1d8+3 Fire
6

9 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +3 1 Bludgeoning

Darkvision 60 ft.
9

SENSES WEAPON ATTACKS & CANTRIPS

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Warlock 7

Donaris Alimbo CLASS & LEVEL PLAYER NAME


Ad
Half-Elf Soldier
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WARLOCK FEATURES === gains a +1 bonus to its attack and damage rolls * Darkvision • PHB 39
(unless it already has a magic bonus), and can be a You can see in darkness (shades of gray) up to 60 ft.
* Hit Points • PHB 106 shortbow, longbow, light crossbow, or heavy
dy
crossbow. * Fey Ancestry • PHB 39
* Proficiencies • PHB 107 You have advantage on saving throws against being
| Sculptor of Flesh • PHB 111 charmed, and magic can’t put you to sleep.
* Otherworldly Patron • PHB 107 Once per long rest, you can cast polymorph using a
You have struck a bargain with an otherworldly being. warlock spell slot. * Skill Versatility • PHB 39
You gain proficiency in two skills of your choice.
| The Fiend | Thirsting Blade • PHB 111
You can attack with your pact weapon twice whenever * Languages • PHB 39
* Pact Magic • PHB 107 you take the Attack action on your turn.
You can cast known warlock spells using CHA as your
spellcasting modifier (Spell DC 14, Spell Attack +6). * Pact Boon • PHB 107
Dy
You can use an arcane focus as a spellcasting focus. Your otherworldly patron bestows a gift upon you for
your loyal service.
* Expanded Spell List • PHB 109
Additional spells are added to the warlock spell list for | Pact of the Blade • PHB
you. As an action, you can create a pact weapon in your
hand (you choose the form, you're proficient with it,
* Dark One’s Blessing • PHB 109 and it counts as magical). You can also transform a
When you reduce a hostile creature to 0 HP, you gain magic weapon into your pact weapon by performing a
10 temp HP. special ritual.

| Special | Create Pact Weapon: 1 Action


-5
* Eldritch Invocations • PHB 107 * Ability Score Improvement • PHB 108
You learn fragments of forbidden knowledge that
imbue you with an abiding magical ability. * Dark One’s Own Luck • PHB 109
Once per short rest, when you make an ability check
| Eldritch Smite • XGtE 56 or a saving throw, you can use this feature to add a
Once per turn when you hit a creature with your pact d10 to your roll. You can do so after seeing the roll but
weapon, you can expend a warlock spell slot to deal before the effects occur.
an extra 1d8 force damage to the target, plus another
1d8 per level of the spell slot, and you can knock the | 1 / Short Rest • Special
31
target prone if it is Huge or smaller.

| Special === HALF-ELF RACIAL TRAITS ===

| Improved Pact Weapon • XGtE 57 * Ability Score Increase • PHB 39


Your pact weapon can be your spellcasting focus,

FEATURES & TRAITS


87

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Glamoured Studded Leather 1 13 lb. Potion of Healing (Greater) 1 0.5 lb.

Dagger 1 1 lb.

SP 0 Crossbow, Light 1 5 lb.


7

Crossbow Bolts 20 1.5 lb.


EP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


67

GP 10 Crowbar 1 5 lb.

Hammer 1 3 lb.
PP 0 Piton 10 2.5 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED
Rope, Hempen (50 feet) 1 10 lb.
6

90.5 lb.
ENCUMBERED Tinderbox 1 1 lb. $7781('0$*,&,7(06 QTY WEIGHT

150 lb. Torch 10 10 lb. Rapier of Warning 1 2 lb.


9

PUSH/DRAG/LIFT Waterskin 1 5 lb.

300 lb. Orb 1 3 lb.

EQUIPMENT

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Male 23 Medium 5' 9'' 165 lbs.
GENDER AGE SIZE HEIGHT WEIGHT
Donaris Alimbo
Ad
Lawful Neutral Falgrath Pale Gold White
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies === I can stare down a hell hound without flinching.
Donaris is friends with Tagith and Rage. I face problems head-on. A simple, direct
dy
solution is best.
Falgrath (Warlock Patron)
Donaris knows the following about his patron.
PERSONALITY TRAITS
• Falgrath prides himself on creating hell-forged
blades used in the Blood War against demons.
The only thing Falgrath likes more than creating Might. In life as in war, the stronger
blades to kill demons is using his blades. force wins. (Evil)
• Falgrath spends most of his time in his forges.
He maintains several throughout Avernus, but the
closest one is only about 2 hours away from IDEALS
Dy
Xalzair’s library.
• Falgrath’s nearest forge rests within a plain
covered in bubbling tar pits. Those who fight beside me are those
• The tar pits that surround Falgrath’s forge are worth dying for.
dangerous terrain. Not only are they a physical
threat, but the fumes from the bubbling tar also
BONDS
pose a threat to a creature’s mind.

I have little respect for anyone who is not a


proven warrior.
-5
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Donaris was raised Baldur’s Gate in a cult of WEAPON, +1


Falgrath, a pit fiend in the service of Zariel. From Weapon (any), uncommon (requires attunement)
the time he was young, it was clear Donaris was You have a +1 bonus to attack and damage rolls
chosen for great things. Donaris was even gifted a made with this magic weapon.
special sword by Falgrath, with which he formed a
31
special bond. Donaris used the sword to find and GLAMOURED STUDDED LEATHER
kill those who worshipped and summoned demons Armor (studded leather), rare
in the Sword Coast and became known as Donaris While wearing this armor, you gain a +1 bonus to AC.
Demon Slayer. Perhaps it was his fame that saw You can also use a bonus action to speak the
Donaris chosen by Falgrath to steal the infernal armor's command word and cause the armor to
puzzle cube from Thavius Kreeg. Donaris, along assume the appearance of a normal set of clothing or
with his friends Tagith and Rage, were contracted some other kind of armor. You decide what it looks
to steal a puzzle box from Elturel’s High Overseer. like, including color, style, and accessories, but the
87
armor retains its normal bulk and weight. The illusory
appearance lasts until you use this property again or
remove the armor.

Made from tough but flexible leather, studded leather


is reinforced with close-set rivets or spikes.
7 67
6 9

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 14 +6
Warlock
Ad
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

35(363(//1$0( 6285&( 6$9($7.7,0( 5$1*( &203'85$7,21 3$*(5() 127(6


=== CANTRIPS === (At Will)
dy
P Booming Blade Warlock +6 1A 5 ft. V,M 1 Round SCAG D: 1Rnd, V/M

P Green-Flame Blade Warlock +6 1A 5 ft. V,M Instantaneous SCAG V/M

P Blade Ward Warlock -- 1A Self V,S 1 Round PHB 218 D: 1Rnd, V/S

=== 1st LEVEL ===

P Hellish Rebuke Warlock DEX 14 1R 60 ft. V,S Instantaneous PHB 250 V/S

P Witch Bolt <C> Warlock +6 1A 30 ft. V,S,M 1 Minute PHB 289 D: 1m, V/S/M
Dy
P Charm Person Warlock WIS 14 1A 30 ft. V,S 1 Hour PHB 221 D: 1h, V/S

=== 2nd LEVEL ===

P Blindness/Deafness Warlock CON 14 1A 30 ft. V 1 Minute PHB 219 D: 1m, V

P Crown of Madness <C> Warlock WIS 14 1A 120 ft. V,S 1 Minute PHB 229 D: 1m, V/S

=== 3rd LEVEL ===

P Hunger of Hadar <C> Warlock DEX 14 1A 150 ft./20 ft. Sphere V,S,M 1 Minute PHB 251 D: 1m, 20 ft. Sphere, V/S/M

P Vampiric Touch <C> Warlock +6 1A Self V,S 1 Minute PHB 285 D: 1m, V/S
-5
=== 4th LEVEL === 2 Pact OO

P Fire Shield Warlock -- 1A Self V,S,M 10 Minutes PHB 242 D: 10m, V/S/M

P Polymorph <C> Warlock WIS 14 1A 60 ft. V,S,M 1 Hour PHB 266 1/LR, D: 1h, V/S/M
31
87
7 67
6 9

63(//6

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Warlock 7

Rage CLASS & LEVEL PLAYER NAME


Ad
Glasya Tiefling Urchin
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity

+2 52 --
dy
+0
+2 Constitution
14
-1 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
10
• +7 Charisma
7d8
Saving Throw Modifiers
Resistances - Fire Total SUCCESSES

DEXTERITY FAILURES

+2 HIT DICE DEATH SAVES


Dy
DEFENSES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +2 Acrobatics DEX
=== WEAPONS ===
+2 +3 352),&,(1&<%2186
+1 Animal Handling WIS Simple Weapons
-1 Arcana INT
=== TOOLS ===
-5
15 +0 Athletics STR Disguise Kit, Thieves' Tools
$%,/,7<6$9('&
P +7 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Infernal
INTELLIGENCE
+1 Insight WIS

-1 P +7 Intimidation CHA
30 ft. (Walking)

-1 Investigation INT
31
8 +1 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+4 Performance CHA === ACTIONS === roll but before the effects occur.
+1 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
-1 Religion INT
87
12 Opportunity Attack, Grapple, Shove, Improvise,
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX === SPECIAL ===


CHARISMA Dark One’s Blessing
+1 Survival WIS
When you reduce a hostile creature to 0 HP, you

+4 gain 11 temp HP.

Dark One’s Own Luck • 1 / Short Rest


7

Once per short rest, when you make an ability


18 check or a saving throw, you can use this feature to
add a d10 to your roll. You can do so after seeing the
SKILLS ACTIONS
67

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Crossbow, Light +5 1d8+2 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Dagger +5 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


11 PASSIVE WISDOM (INSIGHT)

Eldritch Blast +8 1d10+4 Force Count: 2, V/S


6

9 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +3 1 Bludgeoning

Darkvision 60 ft.
9

SENSES WEAPON ATTACKS & CANTRIPS

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Warlock 7

Rage CLASS & LEVEL PLAYER NAME


Ad
Glasya Tiefling Urchin
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WARLOCK FEATURES === When you hit a creature with eldritch blast, you can spellcasting ability.
push the creature up to 10 feet away from you in a
* Hit Points • PHB 106 straight line. * Darkvision • PHB 43
dy
You can see in darkness (shades of gray) up to 60 ft.
* Proficiencies • PHB 107 | Voice of the Chain Master • PHB
You can communicate telepathically with your familiar, * Hellish Resistance • PHB 43
* Otherworldly Patron • PHB 107 perceive through your its senses, and speak through it You have resistance to fire damage.
You have struck a bargain with an otherworldly being. in your own voice as long as you are on the same
plane of existence.
| The Fiend
* Pact Boon • PHB 107
* Pact Magic • PHB 107 Your otherworldly patron bestows a gift upon you for
You can cast known warlock spells using CHA as your your loyal service.
spellcasting modifier (Spell DC 15, Spell Attack +7).
Dy
You can use an arcane focus as a spellcasting focus. | Pact of the Chain • PHB
You learn the find familiar spell, it doesn't count
* Expanded Spell List • PHB 109 against your number of known spells, and you can cast
Additional spells are added to the warlock spell list for it as a ritual. Your familiar can take on a more powerful
you. form, and when you take the Attack action, you can
forgo one of your own attacks to allow your familiar to
* Dark One’s Blessing • PHB 109 make one attack with its reaction.
When you reduce a hostile creature to 0 HP, you gain
11 temp HP. * Ability Score Improvement • PHB 108

| Special * Dark One’s Own Luck • PHB 109


Once per short rest, when you make an ability check
-5
* Eldritch Invocations • PHB 107 or a saving throw, you can use this feature to add a
You learn fragments of forbidden knowledge that d10 to your roll. You can do so after seeing the roll but
imbue you with an abiding magical ability. before the effects occur.

| Agonizing Blast • PHB 110 | 1 / Short Rest • Special


When you cast eldritch blast, add +4 to the damage it
deals on a hit.
=== GLASYA TIEFLING RACIAL TRAITS ===
| Gift of the Ever-Living Ones • XGtE 57
* Ability Score Increase • MToF 22
31
Whenever you regain hit points while your familiar is
within 100 feet of you, treat any dice rolled to
determine the hit points you regain as having rolled * Legacy of Malbolge • MToF 22
their maximum value for you. You know the minor illusion cantrip. [3rd] You can cast
disguise self (2nd) once per long rest. [5th] You can
| Repelling Blast • PHB cast invisibility once per long rest. CHA is your

FEATURES & TRAITS


87

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb.

Dagger 1 1 lb.

SP 0 Crossbow, Light 1 5 lb.


7

Crossbow Bolts 20 1.5 lb.


EP 0 Book 1 5 lb.

Ink (1 ounce bottle) 1 --


67

GP 10 Ink Pen 1 --

Parchment (one sheet) 10 --


PP 0 Backpack 1 5 lb.

Case, Map or Scroll 1 1 lb.


WEIGHT CARRIED
Clothes, Common 1 3 lb.
6

35 lb.
ENCUMBERED Little Bag of Sand 1 -- $7781('0$*,&,7(06 QTY WEIGHT

150 lb. Small Knife 1 -- Ring of Evasion 1 --


9

PUSH/DRAG/LIFT Potion of Healing (Greater) 1 0.5 lb. Rod of the Pact Keeper, +1 1 --

300 lb.

EQUIPMENT

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Male 45 Medium 5' 8'' 160
GENDER AGE SIZE HEIGHT WEIGHT
Rage
Ad
Chaotic Neutral Bragacon Red Black Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I hide scraps of food and trinkets away
Rage is friends with Donaris and Tagith. in my pockets.
dy
Bragacon (Warlock Patron) I don’t like to bathe.
Rage knows the following about Bragacon.
PERSONALITY TRAITS
• Bragacon owns a vast menagerie of monsters,
many of which she made herself by stitching
together tortured souls. A large pack of hell Aspiration. I’m going to prove that I’m
hounds forms part of this menagerie. worthy of a better life.
• Bragacon’s imps serve as keepers for her
menagerie. Most of them hate her but remain
bound to her service. Rage’s own imp, Ozible, IDEALS
Dy
originated from here.
• Bragacon serves Bel, the former Lord of
No one else should have to endure the
Avernus, and often conspires against her fellow
devils. She’s known for having a long-standing
hardships I’ve been through.
feud with Xalzair, Tagith’s patron.
BONDS

I’d rather kill someone in their


sleep than fight fair.
-5
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Rage was born on the streets of Baldur’s Gate and RING OF EVASION
lived a beggar’s life. As a child, a passing human Ring, rare (requires attunement)
warlock named Galen showed Rage how to This ring has 3 charges, and it regains 1d3 expended
contact Bragacon, a pit fiend in the service of Bel. charges daily at dawn. When you fail a Dexterity
31
The pit fiend gave Rage an imp familiar named saving throw while wearing it, you can use your
Ozible - a crafty expert in pickpocketing and theft - reaction to expend 1 of its charges to succeed on
in exchange for turning more of the people living that saving throw instead.
on Luskan’s streets to worshipping the pit fiend. As
Rage grew, so did his cult and power. The cult was ROD OF THE PACT KEEPER
kind to warlocks that passed through the city, Rod, varies (requires attunement by a warlock) While
which is how Rage met his friends Tagith and holding this rod, you gain a bonus to spell attack rolls
Donaris. Bragacon told Rage to take a job from a and to the saving throw DCs of your warlock spells.
man named Falaster Fisk. Rage, along with his The bonus is determined by the rod’s rarity.
87
friends Donaris and Tagith, were contracted to
steal a puzzle box from Elturel’s High Overseer In addition, you can regain 1 warlock spell slot as an
Thavius Kreeg, but the trio of warlocks were action while holding the rod. You can’t use this
captured and brought back to Baldur’s Gate to face property again until you finish a long rest.
the gallows.

Don't tell the other players this:


Rage has a dark secret. Secretly, he betrayed
Tagith’s brother Boridar to Bragacon to gain more
7

power with his patron. Boridar is held in stasis


within the amulet Rage wears and Rage draws
power from his soul to fuel his magic. If Rage ever
chooses to release Boridar's soul, Boridar is
67

returned alive to Baldur’s Gate and Rage


immediately loses access to half of his 4th-level
spells (player’s choice).
6 9

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 16 +7
Warlock
Ad
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

35(363(//1$0( 6285&( 6$9($7.7,0( 5$1*( &203'85$7,21 3$*(5() 127(6


=== CANTRIPS === (At Will)
dy
P Mage Hand Warlock -- 1A 30 ft. V,S 1 Minute PHB 256 D: 1m, V/S

P Eldritch Blast Warlock +8 1A 120 ft. V,S Instantaneous PHB 237 V/S

P Prestidigitation Warlock -- 1A 10 ft. V,S 1 Hour PHB 267 D: 1h, V/S

P Minor Illusion Glasya Tiefling -- 1A 30 ft./5 ft. Cube S,M 1 Minute PHB 260 D: 1m, 5 ft. Cube, S/M

=== 1st LEVEL ===

P Arms of Hadar Warlock STR 16 1A Self/10 ft. Sphere V,S Instantaneous PHB 215 10 ft. Sphere, V/S
Dy
P Charm Person Warlock WIS 16 1A 30 ft. V,S 1 Hour PHB 221 D: 1h, V/S

P Witch Bolt <C> Warlock +8 1A 30 ft. V,S,M 1 Minute PHB 289 D: 1m, V/S/M

P Disguise Self Glasya Tiefling -- 1A Self V,S 1 Hour PHB 233 1/LR, D: 1h, V/S

P Find Familiar Warlock -- 1h 10 ft. V,S,M Instantaneous PHB 240 V/S/M

=== 2nd LEVEL ===

P Scorching Ray Warlock +8 1A 120 ft. V,S Instantaneous PHB 273 V/S

P Suggestion <C> Warlock WIS 16 1A 30 ft. V,M 8 Hours PHB 279 D: 8h, V/M

P Invisibility <C> Glasya Tiefling -- 1A Touch V,S,M 1 Hour PHB 254 1/LR, D: 1h, V/S/M
-5
=== 3rd LEVEL ===

P Fireball Warlock DEX 16 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

P Major Image <C> Warlock -- 1A 120 ft./20 ft. Cube V,S,M 10 Minutes PHB 258 D: 10m, 20 ft. Cube, V/S/M

=== 4th LEVEL === 2 Pact OO


31
P Blight Warlock CON 16 1A 30 ft. V,S Instantaneous PHB 219 V/S
P Dimension Door Warlock -- 1A 500 ft. V Instantaneous PHB 233
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6 9

63(//6

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Warlock 7

Tagith Ulkina CLASS & LEVEL PLAYER NAME


Ad
Human Acolyte
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity

+2 52 --
dy
-1
+3 Constitution
14
+2 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
9
• +8 Charisma
Total 7d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

Cloak of
+2 HIT DICE DEATH SAVES
Dy
DEFENSES
Protection
14 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION +2 Acrobatics DEX
=== WEAPONS ===
+2 +3 352),&,(1&<%2186
+0 Animal Handling WIS Simple Weapons
+1 Arcana INT
=== LANGUAGES ===
-5
15 -1 Athletics STR Celestial, Common, Elvish, Infernal
$%,/,7<6$9('&
P +7 Deception CHA
+1 History INT
INTELLIGENCE
P +3 Insight WIS

+1 +4 Intimidation CHA
30 ft. (Walking)

P +4 Investigation INT
31
13 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+4 Performance CHA === ACTIONS === roll but before the effects occur.
+0 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +4 Religion INT
87
11 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === SPECIAL ===


CHARISMA Dark One’s Blessing
+0 Survival WIS
When you reduce a hostile creature to 0 HP, you

+4 gain 11 temp HP.

Dark One’s Own Luck • 1 / Short Rest


7

Once per short rest, when you make an ability


18 check or a saving throw, you can use this feature to
add a d10 to your roll. You can do so after seeing the
SKILLS ACTIONS
67

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Crossbow, Light +5 1d8+2 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Dagger +5 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


13 PASSIVE WISDOM (INSIGHT)

Dagger +5 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


6

14 PASSIVE INTELLIGENCE (INVESTIGATION)


Eldritch Blast +9 1d10+4 Force Count: 2, V/S

Darkvision 120 ft.


9

Shocking Grasp +7 2d8 Lightning V/S

Unarmed Strike +2 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Warlock 7

Tagith Ulkina CLASS & LEVEL PLAYER NAME


Ad
Human Acolyte
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WARLOCK FEATURES ===


| Misty Visions • PHB
* Hit Points • PHB 106 You can cast silent image at will, without expending a
dy
spell slot or material components.
* Proficiencies • PHB 107
* Pact Boon • PHB 107
* Otherworldly Patron • PHB 107 Your otherworldly patron bestows a gift upon you for
You have struck a bargain with an otherworldly being. your loyal service.

| The Fiend | Pact of the Tome • PHB


Your patron gives you a grimoire called a Book of
* Pact Magic • PHB 107 Shadows that grants you additional cantrips that don't
You can cast known warlock spells using CHA as your count against your number of cantrips known. If you
spellcasting modifier (Spell DC 15, Spell Attack +7). lose the book, you can perform a 1-hour ceremony to
Dy
You can use an arcane focus as a spellcasting focus. receive a replacement during a short or long rest.

* Expanded Spell List • PHB 109 * Ability Score Improvement • PHB 108
Additional spells are added to the warlock spell list for
you. * Dark One’s Own Luck • PHB 109
Once per short rest, when you make an ability check
* Dark One’s Blessing • PHB 109 or a saving throw, you can use this feature to add a
When you reduce a hostile creature to 0 HP, you gain d10 to your roll. You can do so after seeing the roll but
11 temp HP. before the effects occur.

| Special | 1 / Short Rest • Special


-5
* Eldritch Invocations • PHB 107
You learn fragments of forbidden knowledge that === HUMAN RACIAL TRAITS ===
imbue you with an abiding magical ability.
* Ability Score Increase • PHB 31
| Agonizing Blast • PHB 110
When you cast eldritch blast, add +4 to the damage it * Languages • PHB 31
deals on a hit. You can speak, read, and write Common and one
extra language.
| Book of Ancient Secrets • PHB 110
31
You can now learn and cast ritual spells from any
class's spell list in your Book of Shadows.

| Devil’s Sight • PHB 110


You can see normally in darkness, both magical and
nonmagical, to a distance of 120 ft.

FEATURES & TRAITS


87

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0 Dagger 1 1 lb.
7

Crossbow, Light 1 5 lb.


EP 0 Crossbow Bolts 20 1.5 lb.

Book 1 5 lb.
67

GP 15 Ink (1 ounce bottle) 1 --

Ink Pen 1 --
PP 0 Parchment (one sheet) 10 --

Backpack 1 5 lb.
WEIGHT CARRIED
Clothes, Common 1 3 lb.
6

32 lb.
ENCUMBERED Little Bag of Sand 1 -- $7781('0$*,&,7(06 QTY WEIGHT

135 lb. Small Knife 1 -- Cloak of Protection 1 --


9

PUSH/DRAG/LIFT Potion of Healing (Greater) 1 0.5 lb. Rod of the Pact Keeper, +2 1 --

270 lb.

EQUIPMENT

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Female 26 Medium 5' 8'' 160
GENDER AGE SIZE HEIGHT WEIGHT
Tagith Ulkina
Ad
Neutral Xalzair Brown Brown Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


Nothing can shake my optimistic
Tagith is friends with Donaris and Rage. attitude.
dy
Xalzair (Warlock Patron) I see omens in every event and action.
Tagith knows the following about Xalzair.
PERSONALITY TRAITS
• Xalzair is obsessed with gathering knowledge
and has a vast library of unique tomes and rituals.
The pit fiend is likely to have an answer that could Power. I hope to one day to be the most
help the characters get out of Avernus. powerful warlock of Xalzair. (Lawful)
• Xalzair spends most of his time reading in the
heart of his library fortress. He hates to be
disturbed. IDEALS
Dy
• Xalzair’s library sits on the River Styx in a
weeping salt flat.
• A weeping salt flat is a shallow lake that I made a deal for power with Xalzair for
stretches for miles. The salty water that covers the mutual benefit.
plain is comprised of the tears of the damned, and
trapped within the waters the ghostly agonized
BONDS
faces of countless beings cry over their follies.

I judge others harshly, and myself even


more severely.
-5
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

As a children, Tagith and her brother Boridar were CLOAK OF PROTECTION


orphaned and raised as scribes by priests of Torm Wondrous Item, uncommon (requires attunement)
in Baldur’s Gate. The other children they met were You gain a +1 bonus to AC and saving throws while
unkind, bullying them. Mother Recinda, the you wear this cloak.
priestess who ran the scriptorium where Tagith
31
and Boridar grew up, was even crueler. One night, ROD OF THE PACT KEEPER
while locked in the temple’s cellar yet again for Rod, varies (requires attunement by a warlock)
failing to transcribe enough verses, Tagith prayed While holding this rod, you gain a bonus to spell
to any who could hear her. Her prayers were attack rolls and to the saving throw DCs of your
answered by Xalzair, a pit fiend in the service of warlock spells. The bonus is determined by the rod’s
Zariel. In a promise for her loyalty - Xalzair gave rarity.
Tagith a book of great power, which Tagith used to
kill Mother Recinda and escape the temple of In addition, you can regain 1 warlock spell slot as an
Torm alongside her brother. Tagith used her
87
action while holding the rod. You can’t use this
power to slay other corrupt people, save people, property again until you finish a long rest.
and convince those she saved to make the same
pledge to Xalzair. Recently, Tagith’s brother
Boridar mysteriously disappeared and she is
desperate to find him. Her hunt was put on hold
when Xalziar told Tagith to take a job from a
Baldurian citizen named Falaster Fisk. Tagith,
along with her friends Donaris and Rage, were
contracted to steal a puzzle box from Elturel’s
7

High Thavius Kreeg, but the trio of warlocks were


captured and brought back to Baldur’s Gate to
face the gallows.
67
6 9

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 17 +7
Warlock
Ad
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

35(363(//1$0( 6285&( 6$9($7.7,0( 5$1*( &203'85$7,21 3$*(5() 127(6


=== CANTRIPS === (At Will)
dy
P Eldritch Blast Warlock +9 1A 120 ft. V,S Instantaneous PHB 237 V/S

P Friends <C> Warlock -- 1A Self S,M 1 Minute PHB 244 D: 1m, S/M

P Minor Illusion Warlock -- 1A 30 ft./5 ft. Cube S,M 1 Minute PHB 260 D: 1m, 5 ft. Cube, S/M

P Shocking Grasp Warlock +7 1A Touch V,S Instantaneous PHB 275 V/S

P Spare the Dying Warlock -- 1A Touch V,S Instantaneous PHB 277 V/S

P Guidance <C> Warlock -- 1A Touch V,S 1 Minute PHB 248 D: 1m, V/S
Dy
=== 1st LEVEL ===

P Hex <C> Warlock -- 1BA 90 ft. V,S,M 1 Hour PHB 251 D: 1h, V/S/M

P Command Warlock WIS 17 1A 60 ft. V 1 Round PHB 223 D: 1Rnd, V

P Hellish Rebuke Warlock DEX 17 1R 60 ft. V,S Instantaneous PHB 250 V/S

P Detect Magic [R]<C> Warlock -- 1A + 10m Self/30 ft. Sphere V,S 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

P Comprehend Languages [R] Warlock -- 1A + 10m Self V,S,M 1 Hour PHB 224 D: 1h, V/S/M

P Silent Image <C> Warlock -- 1A 60 ft./15 ft. Cube V,S,M 10 Minutes PHB 276 D: 10m, 15 ft. Cube, V/S/M

=== 2nd LEVEL ===


-5
P Darkness <C> Warlock -- 1A 60 ft./15 ft. Sphere V,M 10 Minutes PHB 230 D: 10m, 15 ft. Sphere, V/M

P Invisibility <C> Warlock -- 1A Touch V,S,M 1 Hour PHB 254 D: 1h, V/S/M

P Augury [R] Warlock -- 11m Self V,S,M Instantaneous PHB 215 V/S/M

P Magic Mouth [R] Warlock -- 11m 30 ft. V,S,M Until Dispelled PHB 257 D: Until Dispelled, V/S/M

=== 3rd LEVEL ===


31
P Fireball Warlock DEX 17 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

P Counterspell Warlock -- 1R 60 ft. S Instantaneous PHB 228 S

P Tiny Hut [R] Warlock -- 11m Self/10 ft. Sphere V,S,M 8 Hours PHB D: 8h, 10 ft. Sphere, V/S/M

=== 4th LEVEL === 2 Pact OO

P Charm Monster Warlock WIS 17 1A 30 ft. V,S 1 Hour XGtE 151 Targets: +1*, D: 1h, V/S
87
7 67
6 9

63(//6

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Paladin 7

Bai Shui CLASS & LEVEL PLAYER NAME


Ad
Human Acolyte
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity

-1 60 --
dy
+3
+5 Constitution
20
+5 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
16
• +9 Charisma
7d10
Immunities - Disease, Total SUCCESSES
Saving Throw Modifiers
DEXTERITY Charmed FAILURES

Aura of Protection
-1 HIT DICE DEATH SAVES
Dy
DEFENSES
Aura of Devotion
9 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION -1 Acrobatics DEX Shields

+2 +3 352),&,(1&<%2186
+0 Animal Handling WIS === WEAPONS ===
+2 Arcana INT Martial Weapons, Simple Weapons
-5
14 P +6 Athletics STR === LANGUAGES ===
+3 Deception CHA $%,/,7<6$9('& Celestial, Common, Elvish, Infernal
+2 History INT
INTELLIGENCE
P +3 Insight WIS

+2 +3 Intimidation CHA
30 ft. (Walking)

+2 Investigation INT
31
14 +0 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+3 Performance CHA === ACTIONS === Divine Sense • 4 / Long Rest
+0 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
As an action, you can detect good and evil. Until the
end of your next turn, you can sense anything affected
P +5 Religion INT Help, Hide, Ready, Search, Use an Object, by the hallow spell or know the location of any
87
11 Opportunity Attack, Grapple, Shove, Improvise, celestial, fiend, undead within 60 ft. that is not behind
-1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object total cover. You can use this feature 4 times per long
rest.
-1 Stealth DEX
Channel Divinity • 1 / Short Rest
CHARISMA +0 Survival WIS Your oath allows you to channel divine energy to Lay on Hands Pool • 35 / Long Rest
fuel magical effects. When you use your Channel You have a pool of healing power that can restore

+3 Divinity, you choose which option to use. You must


then finish a short or long rest to use your Channel
35 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Divinity again. Some Channel Divinity effects require pool, or 5 HP to either cure a disease or neutralize a
7

saving throws (DC 14). poison affecting the creature.


16

SKILLS ACTIONS
67

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Javelin +6 1d6+3 Piercing Simple, Thrown, Range (30/120)

Longsword, +2 +8 1d8+5 Slashing Martial, Versatile


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +6 4 Bludgeoning


6

12 PASSIVE INTELLIGENCE (INVESTIGATION)


9

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 7

Bai Shui CLASS & LEVEL PLAYER NAME


Ad
Human Acolyte
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === * Divine Smite • PHB 85 * Oath Spells • PHB 86
When you hit with a melee weapon attack, you can You gain oath spells based on your level that are
* Hit Points • PHB 84 expend one spell slot to deal 2d8 extra radiant damage always prepared and don't count against your daily
dy
to the target plus 1d8 for each spell level higher than number of prepared spells.
* Proficiencies • PHB 84 1st (max 5d8) and plus 1d8 against undead or fiends
(max 6d8 total). * Ability Score Improvement • PHB 85
* Divine Sense • PHB 84
As an action, you can detect good and evil. Until the | Special * Extra Attack • PHB 85
end of your next turn, you can sense anything affected You can attack twice, instead of once, whenever you
by the hallow spell or know the location of any * Divine Health • PHB 85 take the Attack action on your turn.
celestial, fiend, undead within 60 ft. that is not behind You are immune to disease.
total cover. You can use this feature 4 times per long | Special
rest. * Sacred Oath • PHB 85
Dy
* Aura of Protection • PHB 85
| 4 / Long Rest • 1 Action | Oath of Devotion While you are conscious, you grant all friendly
creatures (including you) within 10 ft. a +3 bonus to all
* Lay on Hands • PHB 84 | Channel Divinity: 1 / Short Rest • 1 Action saving throws.
You have a pool of healing power that can restore 35
HP per long rest. As an action, you can touch a * Channel Divinity • PHB 86 * Aura of Devotion • PHB 86
creature to restore any number of HP remaining in the You gain two Channel Divinity options: While you are conscious, friendly creatures (including
pool, or 5 HP to either cure a disease or neutralize a you) within 10 ft. can't be charmed.
poison affecting the creature. Sacred Weapon - As an action you can imbue a
weapon with positive energy. For 1 minute, the
| Lay on Hands Pool: 35 / Long Rest • 1 Action weapon is considered magical, you add +3 to attack === HUMAN RACIAL TRAITS ===
rolls, it emits bright light for 20 ft. and dim light for 20 ft
* Fighting Style • PHB 84 beyond that. You can end the effect as part of any * Ability Score Increase • PHB 31
-5
You adopt a style of fighting as your specialty. other action, if you are no longer holding the weapon,
or if you fall unconscious. * Languages • PHB 31
| Protection • PHB You can speak, read, and write Common and one
While wielding a shield and a creature you can see Turn the Unholy - As an action, you can censure fiends extra language.
attacks a target other than you within 5 ft., you can use and undead. Each fiend or undead that can see or
your reaction to impose disadvantage on the attack hear you within 30 ft. must make a WIS saving throw
roll. (DC 14). On failure, it is turned for 1 minute or until it
takes damage.
| 1 Reaction
31
| Channel Divinity: Sacred Weapon: 1 Action
* Spellcasting • PHB 84
You can cast prepared paladin spells using CHA as | Channel Divinity: Turn the Unholy: 1 Action
your spellcasting modifier (Spell DC 14, Spell Attack
+6). You can use a holy symbol as a spellcasting
focus.

FEATURES & TRAITS


87

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Censer 1 --

Plate 1 65 lb. Vestments 1 --

SP 0 Javelin 5 10 lb. Potion of Healing (Greater) 1 0.5 lb.


7

Longsword, +2 1 3 lb.
EP 0 Backpack 1 5 lb.

Blanket 1 3 lb.
67

GP 15 Candle 10 --

Clothes, Common 1 3 lb.


PP 0 Rations (1 day) 2 4 lb.

Tinderbox 1 1 lb.
WEIGHT CARRIED
Waterskin 1 5 lb.
6

106.5 lb.
ENCUMBERED Amulet 1 1 lb. $7781('0$*,&,7(06 QTY WEIGHT

240 lb. Emblem 1 -- Ring of Truth Telling 1 --


9

PUSH/DRAG/LIFT Alms Box 1 --

480 lb. Block of Incense 2 --

EQUIPMENT

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Female 28 Medium 5' 5'' 135
GENDER AGE SIZE HEIGHT WEIGHT
Bai Shui
Ad
Lawful Good Torm Tan Brown Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I can find common ground between the fiercest enemies,
empathizing with them and always working toward
Bai respects Xadal’s experience and Forgiveness’ peace.
capacity for mercy, and is eager to prove to them
dy
she is worthy of the leadership position she has. I’ve spent so long in the temple that I have little practical
experience dealing with people in the outside world.
=== Organizations === PERSONALITY TRAITS

Bai belongs to the Companions, an elite group of


paladins that protects the city of Elturel and Charity. I always try to help those in need, no
answers to High Overseer Thavius Kreeg. matter what the personal cost. (Good)

IDEALS
Dy
Everything I do is for the common
people.

BONDS

Once I pick a goal, I become


obsessed with it to the detriment of
everything else in my life.
-5
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Bai was born in Elturel and made it her mission to RING OF TRUTH TELLING
become a member of the Companions from the Ring, uncommon (requires attunement)
time she was a girl. Bai is well-trained and versed While wearing this ring, you have advantage on
in the word of Torm by High Overseer Thavius Wisdom (Insight) checks to determine whether
Kreeg, who she looks on as a mentor. She is loyal
31
someone is lying to you.
to her city of Elturel, her people, and the High
Overseer. The young woman is only in her
mid-twenties and has very little experience in the
field and has yet to sign Elturel’s Oathbook.
Despite her status as a greenhorn, Bai’s
connection to Kreeg had her named the leader of
the expedition to bring three warlocks back to
Baldur’s Gate for justice. Bai respects Xadal’s
experience and Forgiveness’ capacity for mercy
87
and is eager to prove to them she is worthy of the
leadership position she has.
7 67
6 9

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 14 +6
Paladin
Ad
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

35(363(//1$0( 6285&( 6$9($7.7,0( 5$1*( &203'85$7,21 3$*(5() 127(6


dy
=== 1st LEVEL === 4 Slots OOOO

P Bless <C> Paladin -- 1A 30 ft. V,S,M 1 Minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 14 1A 60 ft. V 1 Round PHB 223 D: 1Rnd, V

P Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
Dy
O Divine Favor <C> Paladin -- 1BA Self V,S 1 Minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S 1 Minute PHB 250 D: 1m, V/S

P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M 10 Minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

P Sanctuary Paladin (Always Prepared) WIS 14 1BA 30 ft. V,S,M 1 Minute PHB 272 D: 1m, V/S/M

P Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M 10 Minutes PHB 275 D: 10m, V/S/M

O Compelled Duel <C> Paladin WIS 14 1BA 30 ft. V 1 Minute PHB 224 D: 1m, V

O Searing Smite <C> Paladin CON 14 1BA Self V 1 Minute PHB 274 D: 1m, V

O Thunderous Smite <C> Paladin STR 14 1BA Self V 1 Minute PHB 282 D: 1m, V
-5
O Wrathful Smite <C> Paladin WIS 14 1BA Self V 1 Minute PHB 289 D: 1m, V

O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

=== 2nd LEVEL === 3 Slots OOO

P Aid Paladin -- 1A 30 ft. V,S,M 8 Hours PHB 211 D: 8h, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S
31
P Lesser Restoration Paladin (Always Prepared) -- 1A Touch V,S Instantaneous PHB 255 V/S

P Locate Object <C> Paladin -- 1A Self V,S,M 10 Minutes PHB 256 D: 10m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S 1 Hour PHB 257 D: 1h, V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 Hour PHB 270 D: 1h, V/S

P Zone of Truth Paladin (Always Prepared) CHA 14 1A 60 ft./15 ft. Sphere V,S 10 Minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

P Branding Smite <C> Paladin -- 1BA Self V 1 Minute PHB 219 D: 1m, V
87
7 67
6 9

63(//6

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Paladin 7

Forgiveness CLASS & LEVEL PLAYER NAME


Ad
Dispater Tiefling Knight of the Order
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +7 Dexterity

+3 53 --
dy
-1
+5 Constitution
20
+4 Intelligence
CLASS
• +8 Wisdom INITIATIVE HIT POINTS
8
• +11 Charisma
7d10
Saving Throw Modifiers
Resistances - Fire Total SUCCESSES

DEXTERITY
Immunities - Disease FAILURES

Aura of Protection
+3 HIT DICE DEATH SAVES
Dy
DEFENSES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields

+1 +3 352),&,(1&<%2186
+1 Animal Handling WIS === WEAPONS ===
+0 Arcana INT Martial Weapons, Simple Weapons
-5
13 -1 Athletics STR === TOOLS ===
+4 Deception CHA $%,/,7<6$9('& Dice Set
+0 History INT === LANGUAGES ===
INTELLIGENCE
P +4 Insight WIS Common, Elvish, Infernal

+0 +4 Intimidation CHA
30 ft. (Walking)

+0 Investigation INT
31
10 P +4 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+4 Performance CHA === ACTIONS === Divine Sense • 5 / Long Rest
+1 P +7 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
As an action, you can detect good and evil. Until the
end of your next turn, you can sense anything affected
P +3 Religion INT Help, Hide, Ready, Search, Use an Object, by the hallow spell or know the location of any
87
12 Opportunity Attack, Grapple, Shove, Improvise, celestial, fiend, undead within 60 ft. that is not behind
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object total cover. You can use this feature 5 times per long
rest.
+3 Stealth DEX
Channel Divinity • 1 / Short Rest
CHARISMA +1 Survival WIS Your oath allows you to channel divine energy to Lay on Hands Pool • 35 / Long Rest
fuel magical effects. When you use your Channel You have a pool of healing power that can restore

+4 Divinity, you choose which option to use. You must


then finish a short or long rest to use your Channel
35 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Divinity again. Some Channel Divinity effects require pool, or 5 HP to either cure a disease or neutralize a
7

saving throws (DC 15). poison affecting the creature.


18

SKILLS ACTIONS
67

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Crossbow, Heavy +6 1d10+3 Piercing Martial, Ammunition, Heavy, Loading, Range, Two-Handed, Range (100/400)

Rapier, +1 +7 1d8+4 Piercing Martial, Finesse


14 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 0 Bludgeoning


6

10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.
9

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 7

Forgiveness CLASS & LEVEL PLAYER NAME


Ad
Dispater Tiefling Knight of the Order
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than * Ability Score Improvement • PHB 85
1st (max 5d8) and plus 1d8 against undead or fiends
(max 6d8 total). * Extra Attack • PHB 85
dy
* Hit Points • PHB 84
You can attack twice, instead of once, whenever you
* Proficiencies • PHB 84 | Special take the Attack action on your turn.

* Divine Sense • PHB 84 * Divine Health • PHB 85 | Special


As an action, you can detect good and evil. Until the You are immune to disease.
end of your next turn, you can sense anything affected * Aura of Protection • PHB 85
by the hallow spell or know the location of any * Sacred Oath • PHB 85 While you are conscious, you grant all friendly
celestial, fiend, undead within 60 ft. that is not behind creatures (including you) within 10 ft. a +4 bonus to all
total cover. You can use this feature 5 times per long | Oath of Redemption saving throws.
rest.
Dy
| Channel Divinity: 1 / Short Rest • 1 Action * Aura of the Guardian • XGtE 39
| 5 / Long Rest • 1 Action When a creature within 10 ft. of you takes damage,
* Oath Spells • XGtE 39 you can use your reaction to magically take that
* Lay on Hands • PHB 84 You gain oath spells based on your level that are damage instead.
You have a pool of healing power that can restore 35 always prepared and don't count against your daily
HP per long rest. As an action, you can touch a number of prepared spells. | 1 Reaction
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a * Channel Divinity • XGtE 39
poison affecting the creature. You gain two Channel Divinity options: === DISPATER TIEFLING RACIAL TRAITS ===

| Lay on Hands Pool: 35 / Long Rest • 1 Action Emissary of Peace - As a bonus action, you grant * Ability Score Increase • MToF 21
yourself a +5 bonus to Charisma (Persuasion) checks
* Fighting Style • PHB 84 for the next 10 minutes. * Legacy of Dis • MToF 21
-5
You adopt a style of fighting as your specialty. You know the thaumaturgy cantrip. [3rd] You can cast
Rebuke the Violent - Immediately after an attacker disguise self (2nd) once per long rest. [5th] You can
| Defense • PHB within 30 ft. deals damage with an attack against a cast detect thoughts once per long rest. CHA is your
While you are wearing armor, you gain a +1 bonus to creature other than you, you can use your reaction to spellcasting ability.
AC. force the attacker to make a WIS saving throw (DC
15). On failure, the attacker takes radiant damage * Darkvision • PHB 43
* Spellcasting • PHB 84 equal to the damage it just dealt, or half damage on You can see in darkness (shades of gray) up to 60 ft.
You can cast prepared paladin spells using CHA as success.
your spellcasting modifier (Spell DC 15, Spell Attack * Hellish Resistance • PHB 43
31
+7). You can use a holy symbol as a spellcasting | Channel Divinity: Emissary of Peace: 1 Bonus You have resistance to fire damage.
focus. Action

* Divine Smite • PHB 85 | Channel Divinity: Rebuke the Violent: 1 Reaction


When you hit with a melee weapon attack, you can
expend one spell slot to deal 2d8 extra radiant damage

FEATURES & TRAITS


87

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb. Potion of Healing (Greater) 1 0.5 lb.

Shield, +2 1 6 lb.

SP 0 Crossbow, Heavy 1 18 lb.


7

Rapier, +1 1 2 lb.
EP 0 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
67

GP 10 Bedroll 1 7 lb.

Clothes, Traveler's 1 4 lb.


PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED
Rope, Hempen (50 feet) 1 10 lb.
6

105 lb.
ENCUMBERED Tinderbox 1 1 lb. $7781('0$*,&,7(06 QTY WEIGHT

120 lb. Torch 10 10 lb.


9

PUSH/DRAG/LIFT Waterskin 1 5 lb.

240 lb. Amulet 1 1 lb.

EQUIPMENT

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Female 36 Medium 5' 3'' 145
GENDER AGE SIZE HEIGHT WEIGHT
Forgiveness
Ad
Lawful Good Ilmater Purple Gold Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I’m always polite and respectful.
Forgiveness sees wisdom in listening to her friend
Xadal, and views great potential in Bai Shui. I face problems head-on. A simple, direct
dy
solution is the best path to success.
=== Organizations ===
PERSONALITY TRAITS
Forgiveness belongs to the Companions, an elite
group of paladins that protects the city of Elturel
and answers to High Overseer Thavius Kreeg. Greater Good. Our lot is to lay down our lives in
defense of others. (Good)

IDEALS
Dy
Those who fight beside me are those
worth dying for.

BONDS

I’d rather eat my armor than


admit when I’m wrong.
-5
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Forgiveness’ parents came to Elturel when she


was a child, though their tiefling heritage has
made it difficult for the family to become citizens of
the city. With many unwilling to give work to her
mother and father, Forgiveness’ family has
31
struggled. Everything changed when Forgiveness
was a young adult, traveling with a merchant
caravan as a guard. The caravan came across a
group of Companions who were besieged by orcs.
Forgiveness led the charge to save them and is
now on track to be awarded membership in the
elite group of warriors. She has learned the way of
Ilmater from Favian, her human mentor. Through
Ilmater, Forgiveness has learned to forgive the
87
people who mistreated her family. She believes
every creature, no matter how evil, can be
redeemed - if they are willing. She knows that
those who are not must fall before her blade, but
she must try before delivering a deathblow. She
sees wisdom in listening to her friend Xadal, and
views great potential in Bai Shui.
7 67
6 9

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 15 +7
Paladin
Ad
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

35(363(//1$0( 6285&( 6$9($7.7,0( 5$1*( &203'85$7,21 3$*(5() 127(6


=== CANTRIPS === (At Will)
dy
O Thaumaturgy Dispater Tiefling -- 1A 30 ft. V 1 Minute PHB 282 D: 1m, V

=== 1st LEVEL === 4 Slots OOOO

O Bless <C> Paladin -- 1A 30 ft. V,S,M 1 Minute PHB 219 D: 1m, V/S/M

P Command Paladin WIS 15 1A 60 ft. V 1 Round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
Dy
P Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S 1 Minute PHB 234 D: 1m, V/S

P Heroism <C> Paladin -- 1A Touch V,S 1 Minute PHB 250 D: 1m, V/S

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M 10 Minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

P Sanctuary Paladin (Always Prepared) WIS 15 1BA 30 ft. V,S,M 1 Minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M 10 Minutes PHB 275 D: 10m, V/S/M

P Sleep Paladin (Always Prepared) -- 1A 90 ft./20 ft. Sphere V,S,M 1 Minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M
-5
P Compelled Duel <C> Paladin WIS 15 1BA 30 ft. V 1 Minute PHB 224 D: 1m, V

O Searing Smite <C> Paladin CON 15 1BA Self V 1 Minute PHB 274 D: 1m, V

O Thunderous Smite <C> Paladin STR 15 1BA Self V 1 Minute PHB 282 D: 1m, V

O Wrathful Smite <C> Paladin WIS 15 1BA Self V 1 Minute PHB 289 D: 1m, V

O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

T Disguise Self Dispater Tiefling -- 1A Self V,S 1 Hour PHB 233 1/LR, D: 1h, V/S
31
=== 2nd LEVEL === 3 Slots OOO

O Aid Paladin -- 1A 30 ft. V,S,M 8 Hours PHB 211 D: 8h, V/S/M

P Calm Emotions <C> Paladin (Always Prepared) CHA 15 1A 60 ft./20 ft. Sphere V,S 1 Minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

P Hold Person <C> Paladin (Always Prepared) WIS 15 1A 60 ft. V,S,M 1 Minute PHB 251 D: 1m, V/S/M

P
87
Lesser Restoration Paladin -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Paladin -- 1A Self V,S,M 10 Minutes PHB 256 D: 10m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S 1 Hour PHB 257 D: 1h, V/S

P Protection from Poison Paladin -- 1A Touch V,S 1 Hour PHB 270 D: 1h, V/S

P Zone of Truth Paladin CHA 15 1A 60 ft./15 ft. Sphere V,S 10 Minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Branding Smite <C> Paladin -- 1BA Self V 1 Minute PHB 219 D: 1m, V

T Detect Thoughts <C> Dispater Tiefling WIS 15 1A Self V,S,M 1 Minute PHB 231 1/LR, D: 1m, V/S/M
7 67
6 9

63(//6

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Paladin 7

Xadal Naicaldon CLASS & LEVEL PLAYER NAME


Ad
Dragonborn Far Traveler
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity

+0 60 --
dy
+4
+5 Constitution
21
+2 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
18
• +8 Charisma
7d10
Saving Throw Modifiers
Resistances - Cold Total SUCCESSES

DEXTERITY
Aura of Protection
Immunities - Disease FAILURES

+0 HIT DICE DEATH SAVES


Dy
Ring of Protection DEFENSES
Aura of Warding
10 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields

+2 +3 352),&,(1&<%2186
+1 Animal Handling WIS === WEAPONS ===
-1 Arcana INT Martial Weapons, Simple Weapons
-5
14 P +7 Athletics STR === TOOLS ===
+2 Deception CHA $%,/,7<6$9('& Dice Set
-1 History INT === LANGUAGES ===
INTELLIGENCE
P +4 Insight WIS Common, Draconic, Elvish

-1 P +5 Intimidation CHA
30 ft. (Walking)

-1 Investigation INT
31
8 +1 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+2 Performance CHA === ACTIONS === Divine Sense • 3 / Long Rest
+1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
As an action, you can detect good and evil. Until
the end of your next turn, you can sense anything
-1 Religion INT Help, Hide, Ready, Search, Use an Object, affected by the hallow spell or know the location of any
87
12 Opportunity Attack, Grapple, Shove, Improvise, celestial, fiend, undead within 60 ft. that is not behind
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object total cover. You can use this feature 3 times per long
rest.
+0 Stealth DEX
Channel Divinity • 1 / Short Rest
CHARISMA +1 Survival WIS Your oath allows you to channel divine energy to Lay on Hands Pool • 35 / Long Rest
fuel magical effects. When you use your Channel You have a pool of healing power that can restore 35

+2 Divinity, you choose which option to use. You must


then finish a short or long rest to use your Channel
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Divinity again. Some Channel Divinity effects require pool, or 5 HP to either cure a disease or neutralize a
7

saving throws (DC 13). poison affecting the creature.


15

SKILLS ACTIONS
67

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Javelin +7 1d6+6 Piercing Simple, Thrown, Range (30/120)

Warhammer, +1 +8 1d8+7 Bludgeoning Martial, Versatile


14 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +7 5 Bludgeoning


6

9 PASSIVE INTELLIGENCE (INVESTIGATION)


9

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 7

Xadal Naicaldon CLASS & LEVEL PLAYER NAME


Ad
Dragonborn Far Traveler
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than * Ability Score Improvement • PHB 85
1st (max 5d8) and plus 1d8 against undead or fiends
* Hit Points • PHB 84 (max 6d8 total). * Extra Attack • PHB 85
dy
You can attack twice, instead of once, whenever you
* Proficiencies • PHB 84 | Special take the Attack action on your turn.

* Divine Sense • PHB 84 * Divine Health • PHB 85 | Special


As an action, you can detect good and evil. Until the You are immune to disease.
end of your next turn, you can sense anything affected * Aura of Protection • PHB 85
by the hallow spell or know the location of any * Sacred Oath • PHB 85 While you are conscious, you grant all friendly
celestial, fiend, undead within 60 ft. that is not behind creatures (including you) within 10 ft. a +2 bonus to all
total cover. You can use this feature 3 times per long | Oath of the Ancients saving throws.
rest.
| Channel Divinity: 1 / Short Rest • 1 Action
Dy
* Aura of Warding • PHB 87
| 3 / Long Rest • 1 Action You and friendly creatures within 10 ft. of you have
* Channel Divinity • PHB 87 resistance to damage from spells.
* Lay on Hands • PHB 84 You gain two Channel Divinity options:
You have a pool of healing power that can restore 35
HP per long rest. As an action, you can touch a Nature's Wrath - As an action, you can cause spectral === DRAGONBORN RACIAL TRAITS ===
creature to restore any number of HP remaining in the vines to spring up and reach for a creature within 10 ft.
pool, or 5 HP to either cure a disease or neutralize a of you that you can see. The creature must succeed * Draconic Ancestry • PHB 34
poison affecting the creature. on a STR or DEX saving throw (its choice, DC 13) or You gain a breath weapon and damage resistance
be restrained. It can repeat the saving throw at the end with your chosen dragon type.
| Lay on Hands Pool: 35 / Long Rest • 1 Action of each of its turns, freeing itself (the vines disappear)
on success. | Silver Dragon • BR 34
* Fighting Style • PHB 84 Cold
-5
You adopt a style of fighting as your specialty. Turn the Faithless - As an action, you present your
holy symbol, and each fey or fiend within 30 ft. of you * Breath Weapon • PHB 34
| Dueling • PHB that can hear you must make a WIS saving throw (DC As an action once per short rest, exhale in a 15 ft.
You gain a +2 bonus to damage when wielding only a 13). On failure, the creature is turned for 1 minute or cone (CON DC 13, half damage on success) for 3d6
weapon in one hand. until it takes damage. Cold Damage

* Spellcasting • PHB 84 | Channel Divinity: Nature's Wrath: 1 Action


You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 13, Spell Attack | Channel Divinity: Turn the Faithless: 1 Action
31
+5). You can use a holy symbol as a spellcasting
focus. * Oath Spells • PHB 87
You gain oath spells based on your level that are
* Divine Smite • PHB 85 always prepared and don't count against your daily
When you hit with a melee weapon attack, you can number of prepared spells.
expend one spell slot to deal 2d8 extra radiant damage

FEATURES & TRAITS


87

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Plate 1 65 lb.

SP 0 Javelin 5 10 lb.
7

Warhammer, +1 1 2 lb.
EP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
67

GP 15 Clothes, Traveler's 1 4 lb.

Mess Kit 1 1 lb.


PP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED
Tinderbox 1 1 lb.
6

146.5 lb.
ENCUMBERED Torch 10 10 lb. $7781('0$*,&,7(06 QTY WEIGHT

270 lb. Waterskin 1 5 lb. Ring of Protection 1 --


9

PUSH/DRAG/LIFT Dice Set 1 --

540 lb. Potion of Healing (Greater) 1 0.5 lb.

EQUIPMENT

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Paladin 7

Xadal Naicaldon CLASS & LEVEL PLAYER NAME


Ad
Dragonborn Far Traveler
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

| Breath Weapon (Silver): 1 / Short Rest • 1 Action

* Damage Resistance • PHB 34


dy
You have resistance to the damage type associated
with your draconic ancestry.

| Silver Dragon • BR 34
Cold Damage
Dy
-5
31

$'',7,21$/FEATURES & TRAITS


87

NAME QTY WEIGHT NAME QTY WEIGHT


7 67
6 9

$'',7,21$/EQUIPMENT

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Male 50 Medium 6' 10'' 250
GENDER AGE SIZE HEIGHT WEIGHT
Xadal Naicaldon
Ad
Lawful Good Tyr Silver scales Blue None
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


Sarcasm and insults are my weapons of choice.
Xadal tries to guide Bai Shui without taking over
I have my own ideas about what is and is not
as leader and allow Forgiveness to redeem
dy
food.
creatures before using his hammer to end evil
once and for all.
PERSONALITY TRAITS
=== Organizations ===

Xadal belongs to the Companions, an elite group Reserved. As someone new to these
of paladins that protects the city of Elturel and
strange lands, I am cautious and
answers to High Overseer Thavius Kreeg.
respectful in my dealings. (Lawful)
IDEALS
Dy
I’m fascinated by the beauty and wonder
of this new land.

BONDS

I pretend not to understand the local


language in order to avoid
interactions I would rather not have.
-5
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

The veteran Xadal has been serving Tyr his entire RING OF PROTECTION
life, and despite being widely accepted, he has yet Ring, rare (requires attunement)
to sign Elturel’s Oathbook. Xadal was orphaned as You gain a +1 bonus to AC and saving throws while
a child and raised by a human mother, Brithan, wearing this ring.
who taught him the ways of Tyr. Together they
31
traveled the countryside, righting the wrongs of the
world. Even after his mother was torn apart by a
warlock’s summoned demons, Xadal continued his
work. When he found the Companions, he
appreciated the similar mindset the group had and
has set about becoming a citizen of Elturel. Xadal
tries to guide Bai Shui without taking over as
leader and allows Forgiveness to redeem
creatures before using his axe to end evil once
87
and for all.
7 67
6 9

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 13 +5
Paladin
Ad
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

35(363(//1$0( 6285&( 6$9($7.7,0( 5$1*( &203'85$7,21 3$*(5() 127(6


dy
=== 1st LEVEL === 4 Slots OOOO

O Bless <C> Paladin -- 1A 30 ft. V,S,M 1 Minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 13 1A 60 ft. V 1 Round PHB 223 D: 1Rnd, V

P Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
Dy
O Divine Favor <C> Paladin -- 1BA Self V,S 1 Minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S 1 Minute PHB 250 D: 1m, V/S

P Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M 10 Minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M 10 Minutes PHB 275 D: 10m, V/S/M

P Speak with Animals Paladin (Always Prepared) -- 1A Self V,S 10 Minutes PHB 277 D: 10m, V/S

O Compelled Duel <C> Paladin WIS 13 1BA 30 ft. V 1 Minute PHB 224 D: 1m, V

P Ensnaring Strike <C> Paladin (Always Prepared) STR 13 1BA Self V 1 Minute PHB 237 D: 1m, V

P Searing Smite <C> Paladin CON 13 1BA Self V 1 Minute PHB 274 D: 1m, V
-5
O Thunderous Smite <C> Paladin STR 13 1BA Self V 1 Minute PHB 282 D: 1m, V

O Wrathful Smite <C> Paladin WIS 13 1BA Self V 1 Minute PHB 289 D: 1m, V

O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

=== 2nd LEVEL === 3 Slots OOO

P Aid Paladin -- 1A 30 ft. V,S,M 8 Hours PHB 211 D: 8h, V/S/M


31
O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

P Lesser Restoration Paladin -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Paladin -- 1A Self V,S,M 10 Minutes PHB 256 D: 10m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S 1 Hour PHB 257 D: 1h, V/S

P Misty Step Paladin (Always Prepared) -- 1BA Self V Instantaneous PHB 260 V

P Moonbeam <C> Paladin (Always Prepared) CON 13 1A 120 ft./5 ft. Cylinder V,S,M 1 Minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M

O
87
Protection from Poison Paladin -- 1A Touch V,S 1 Hour PHB 270 D: 1h, V/S

O Zone of Truth Paladin CHA 13 1A 60 ft./15 ft. Sphere V,S 10 Minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Branding Smite <C> Paladin -- 1BA Self V 1 Minute PHB 219 D: 1m, V
7 67
6 9

63(//6

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