You are on page 1of 5

Fighter 3 / Paladin 2 / Warlock 5 TheTanCat84

CLASS & LEVEL PLAYER NAME


Sataru
Half-Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +6 Constitution +2 16 79 --
+0 +1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
10
+4 Charisma
3d10 + 2d10 + 5d8
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +6 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
+2 P

P
+4

+5
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

14 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Jeweler's Tools, Vehicles (Land)
+4 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Abyssal, Common, Elvish
30 ft. (Walking)
+1 P +8 Intimidation CHA
+1 Investigation INT
12 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+4 Performance CHA === ACTIONS === You have a pool of healing power that can restore
+0 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
10 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Help, Hide, Ready, Search, Use an Object, pool, or 5 HP to either cure a disease or neutralize a
+1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, poison affecting the creature.
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== BONUS ACTIONS ===
+2 Stealth DEX Divine Sense • 5 / Long Rest Hexblade’s Curse • 1 / Short Rest
CHARISMA As an action, you can detect good and evil. Until Once per short rest, as a bonus action, choose one
P +4 Survival WIS
the end of your next turn, you can sense anything creature you can see within 30 ft. to curse it for 1
minute (or until the target dies, you die, or you are
+4 affected by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 5 times per long
incapacitated). Against the cursed target, you gain a
+4 bonus to damage rolls, score a critical hit on a roll
rest. of 19 or 20, and you regain 9 HP if it dies.
18
Lay on Hands Pool • 10 / Long Rest Maddening Hex
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Longsword +4 1d8+2 Slashing Martial, Versatile

Eldritch Blast +8 1d10 Force Count: 2, V/S


10 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +4 1 Bludgeoning


11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 3 / Paladin 2 / Warlock 5 TheTanCat84
CLASS & LEVEL PLAYER NAME
Sataru
Half-Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WARLOCK FEATURES === | Special === FIGHTER FEATURES ===

* Hit Points • PHB 106 * Eldritch Invocations • PHB 107 * Hit Points • PHB 71
You learn fragments of forbidden knowledge that
* Proficiencies • PHB 107 imbue you with an abiding magical ability. * Proficiencies • PHB 71

* Otherworldly Patron • PHB 107 | Improved Pact Weapon • XGtE 57 * Fighting Style • PHB 72
You have struck a bargain with an otherworldly being. Your pact weapon can be your spellcasting focus, You adopt a fighting style specialty.
gains a +1 bonus to its attack and damage rolls
| The Hexblade (unless it already has a magic bonus), and can be a | Dueling • PHB
shortbow, longbow, light crossbow, or heavy When you are wielding a melee weapon in one hand
* Pact Magic • PHB 107 crossbow. and no other weapons, you gain a +2 bonus to
You can cast known warlock spells using CHA as your damage rolls with that weapon.
spellcasting modifier (Spell DC 16, Spell Attack +8). | Maddening Hex • XGtE 57
You can use an arcane focus as a spellcasting focus. As a bonus action, you can deal +4 psychic damage to * Second Wind • PHB 72
the target cursed by your hex spell (or other cursing Once per short rest, you can use a bonus action to
* Expanded Spell List • XGtE 55 warlock feature) that you can see if it is within 30 ft, regain 1d10 + 3 HP.
Additional spells are added to the warlock spell list for and also to creatures of your choice within 5 ft. of the
you. cursed target. | 1 / Short Rest • 1 Bonus Action

* Hexblade’s Curse • XGtE 55 | 1 Bonus Action * Action Surge • PHB 72


Once per short rest, as a bonus action, choose one You can take one additional action on your turn. This
creature you can see within 30 ft. to curse it for 1 | Thirsting Blade • PHB 111 can be used 1 times per short rest.
minute (or until the target dies, you die, or you are You can attack with your pact weapon twice whenever
incapacitated). Against the cursed target, you gain a you take the Attack action on your turn. | 1 / Short Rest • Special
+4 bonus to damage rolls, score a critical hit on a roll
of 19 or 20, and you regain 9 HP if it dies. * Pact Boon • PHB 107 * Martial Archetype • PHB 72
Your otherworldly patron bestows a gift upon you for
| 1 / Short Rest • 1 Bonus Action your loyal service. | Champion

* Hex Warrior • XGtE 55 | Pact of the Blade • PHB * Improved Critical • PHB
You gain proficiency with medium armor, shields, and As an action, you can create a pact weapon in your Your weapon attacks score a critical hit on a roll of 19
martial weapons. Whenever you finish a long rest, you hand (you choose the form, you're proficient with it, or 20.
can touch one weapon that you are proficient with and and it counts as magical). You can also transform a
that lacks the two-handed property. With that weapon, magic weapon into your pact weapon by performing a === PALADIN FEATURES ===
you can use your CHA modifier for the attack and special ritual.
damage rolls until you finish your next long rest. You * Hit Points • PHB 84
can also use your CHA modifier for the attack and | Create Pact Weapon: 1 Action
damage rolls for any of your pact weapons if you have * Proficiencies • PHB 84
that feature. * Ability Score Improvement • PHB 108
* Divine Sense • PHB 84

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Rope, Hempen (50 feet) 1 10 lb.

Leather 1 10 lb. Tinderbox 1 1 lb.

SP 0 Longsword 1 3 lb. Torch 10 10 lb.

Handaxe 1 2 lb. Waterskin 1 5 lb.


EP 0 Handaxe 1 2 lb.

Longbow 1 2 lb.
GP 10 Arrows 20 1 lb.

Backpack 1 5 lb.
PP 0 Clothes, Common 1 3 lb.

Pot, Iron 1 10 lb.


WEIGHT CARRIED

111.2 lb. Shovel 1 5 lb.

ENCUMBERED Mason's Tools 1 8 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Bedroll 1 7 lb.

PUSH/DRAG/LIFT Mess Kit 1 1 lb.

300 lb. Rations (1 day) 10 20 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 3 / Paladin 2 / Warlock 5 TheTanCat84
CLASS & LEVEL PLAYER NAME
Sataru
Half-Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

As an action, you can detect good and evil. Until the === HALF-ELF RACIAL TRAITS ===
end of your next turn, you can sense anything affected
by the hallow spell or know the location of any * Ability Score Increase • BR 39
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 5 times per long * Darkvision • BR 39
rest. You can see in darkness (shades of gray) up to 60 ft.

| 5 / Long Rest • 1 Action * Fey Ancestry • BR 39


You have advantage on saving throws against being
* Lay on Hands • PHB 84 charmed, and magic can’t put you to sleep.
You have a pool of healing power that can restore 10
HP per long rest. As an action, you can touch a * Skill Versatility • BR 39
creature to restore any number of HP remaining in the You gain proficiency in two skills of your choice.
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature. * Languages • BR 39

| Lay on Hands Pool: 10 / Long Rest • 1 Action


=== FEATS ===
* Fighting Style • PHB 84
You adopt a style of fighting as your specialty. * Elven Accuracy • XGtE 74
Increase your DEX, INT, WIS, or CHA score by 1.
| Defense • PHB Whenever you have advantage on an attack roll using
While you are wearing armor, you gain a +1 bonus to one of those modifiers, you can reroll one of the dice
AC. once.

* Spellcasting • PHB 84
You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 16, Spell Attack
+8). You can use a holy symbol as a spellcasting
focus.

* Divine Smite • PHB 85


When you hit with a melee weapon attack, you can
expend one spell slot to deal 2d8 extra radiant damage
to the target plus 1d8 for each spell level higher than
1st (max 5d8) and plus 1d8 against undead or fiends
(max 6d8 total).

| Special

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Sataru
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA / CHA 16 / 16 +8 / +8
Paladin / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Eldritch Blast Warlock +8 1A 120 ft. V,S Instantaneous PHB 237 Count: 2, V/S

O Mage Hand Warlock -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Toll the Dead Warlock WIS 16 1A 60 ft. V,S Instantaneous XGtE 169 V/S

=== 1st LEVEL === 2 Slots OO

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 16 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

O Charm Person Warlock WIS 16 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

=== 2nd LEVEL ===

O Suggestion <C> Warlock WIS 16 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M

O Hold Person <C> Warlock WIS 16 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Branding Smite <C> Warlock -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

=== 3rd LEVEL === 2 Pact OO

O Thunder Step Warlock CON 16 1A 90 ft. V Instantaneous XGtE 168 V

O Hypnotic Pattern <C> Warlock WIS 16 1A 120 ft./30 ft. Cube S,M Concentration, up to 1 minute PHB 252 D: 1m, 30 ft. Cube, S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like