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Druid 4 Charliegb

CLASS & LEVEL PLAYER NAME


Flax
Wildhunt Hermit 2.700
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
+3 Constitution +9 18 35 --
+0 • +4 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
11
+1 Charisma
Total 4d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 P +7

+2
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear

16 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Cook's Utensils, Herbalism Kit,
+1 Deception CHA
Leatherworker's Tools
+2 History INT
INTELLIGENCE
+5 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Druidic, Elvish, Sylvan
+2 +1 Intimidation CHA
+2 Investigation INT
14 P +7 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM +5 Perception WIS


+1 Performance CHA === ACTIONS === points, or die).
+5 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === BONUS ACTIONS ===
Help, Hide, Ready, Search, Use an Object, Shifting • 1 / Short Rest
P +4 Religion INT
20 Opportunity Attack, Grapple, Shove, Improvise, Once per short rest as a bonus action, you can
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object assume a more bestial appearance. This
transformation lasts for 1 minute, until you die, or until
+4 Stealth DEX Wild Shape • 2 / Short Rest you revert to your normal appearance as a bonus
CHARISMA As an action, you can magically assume the shape action. When you shift, you gain +7 temp HP and
P +7 Survival WIS
of a beast that you have seen before twice per short additional benefits that depend on your shifter
subrace.
+1 rest. [2nd] Max CR 1/4 (no flying or swimming speed)
[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1
Spirit Totem • 1 / Short Rest
You can stay in beast shape for 2 hours before As a bonus action, you can magically summon a
13 reverting back to your normal form (or as a bonus spirit to a point you can see within 60 ft. that lasts for 1
action earlier or if you fall unconscious, drop to 0 hit minute (or until you're incapacitated). The spirit
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Scimitar +6 1d6+4 Slashing Martial, Finesse, Light

Produce Flame +7 1d8 Fire D: 10m, V/S


15 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 1 Bludgeoning


12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 4 Charliegb
CLASS & LEVEL PLAYER NAME
Flax
Wildhunt Hermit 2.700
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES === moved up to 60 ft. as a bonus action. The spirit's aura incapacitated.
effect depends on its type: Bear, Hawk, Unicorn
* Hit Points • PHB 65
| 1 / Short Rest • 1 Bonus Action === FEATS ===
* Proficiencies • PHB 65
* Wild Shape Improvement • PHB 66 * Alert • PHB 165
* Druidic • PHB 66 While using your Wild Shape feature, you can You gain a +5 bonus to initiative, you can't be
You know Druidic, the secret language of druids. transform into beasts of CR 1/2 or lower that don't surprised while you are conscious, and other creatures
have a flying speed. don’t gain advantage on attack rolls against you as a
* Spellcasting • PHB 66 result of being unseen by you.
You can cast prepared druid spells using WIS as your * Ability Score Improvement • PHB 67
spellcasting modifier (Spell DC 15, Spell Attack +7)
and prepared druid spells as rituals if they have the
ritual tag. You can use a druidic focus as a spellcasting === WILDHUNT RACIAL TRAITS ===
focus.
* Darkvision • ERftLW 34
* Wild Shape • PHB 66 You can see in dim light within 60 ft. as if it were bright
As an action, you can magically assume the shape of light, and in darkness as if it were dim light. You can’t
a beast that you have seen before twice per short rest. discern color in darkness, only shades of gray.

You can stay in beast shape for 2 hours before * Shifting • ERftLW 34
reverting back to your normal form (or as a bonus Once per short rest as a bonus action, you can
action earlier or if you fall unconscious, drop to 0 hit assume a more bestial appearance. This
points, or die). transformation lasts for 1 minute, until you die, or until
you revert to your normal appearance as a bonus
| 2 / Short Rest • 1 Action action. When you shift, you gain +7 temp HP and
additional benefits that depend on your shifter subrace.
* Druid Circle • PHB 67
| 1 / Short Rest • 1 Bonus Action
| Circle of the Shepherd
* Ability Score Increase • ERftLW 34
* Speech of the Woods • XGtE 23 Your Wisdom score increases by 2, and your Dexterity
You learn to speak, read, and write Sylvan, and beasts increases by 1.
can understand your speech, and you gain the ability
to decipher their noises and motions. * Natural Tracker • ERftLW 34
You have proficiency in the Survival skill.
* Spirit Totem • XGtE 23
As a bonus action, you can magically summon a spirit * Shifting Feature • ERftLW 34
to a point you can see within 60 ft. that lasts for 1 While shifted, you have advantage on Wisdom checks,
minute (or until you're incapacitated). The spirit creates and no creature within 30 feet of you can make an
an aura in a 30-ft. radius around that point and can be attack roll with advantage against you, unless you’re

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb. Druidic Focus 1 --

Shield 1 6 lb. Herbalism Kit 1 3 lb.

SP 0 Leather 1 10 lb.

Spear 1 3 lb.
EP 0 Scimitar 1 3 lb.

Backpack 1 5 lb.
GP 5 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


PP 0 Tinderbox 1 1 lb.

Torch 10 10 lb.
WEIGHT CARRIED

103 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb. Blanket 1 3 lb.

PUSH/DRAG/LIFT Clothes, Common 1 3 lb.

330 lb. Waterskin 1 5 lb.

EQUIPMENT

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Male 21 Medium 6,1" 170
GENDER AGE SIZE HEIGHT WEIGHT
Flax Neutral Beige Yellow Dark Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

The leader of my community had


something wise to say on every
topic, and I am eager to share that
wisdom.
PERSONALITY TRAITS

Live and Let Live. Meddling in the affairs of


others only causes trouble. (Neutral)

IDEALS

Nothing is more important than the


other members of my hermitage,
order, or association.
BONDS

I’d risk too much to uncover a


lost bit of knowledge.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 15 +7
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Druidcraft Druid -- 1A 30 ft. V,S Instantaneous PHB 236 V/S

O Guidance <C> Druid -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Produce Flame Druid +7 1A Self V,S 10 minutes PHB 269 D: 10m, V/S

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Faerie Fire <C> Druid DEX 15 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Entangle <C> Druid STR 15 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Thunderwave Druid CON 15 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Animal Friendship Druid WIS 15 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 15 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Earth Tremor Druid DEX 15 1A 10 ft. V,S Instantaneous EE 155 V/S

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Ice Knife Druid DEX 15 / +7 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Snare Druid DEX 15 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

=== 2nd LEVEL === 3 Slots OOO

O Healing Spirit <C> Druid -- 1BA 60 ft./5 ft. Cube V,S Concentration, up to 1 minute XGtE 157 D: 1m, 5 ft. Cube, V/S

O Moonbeam <C> Druid CON 15 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M

O Hold Person <C> Druid WIS 15 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Animal Messenger [R] Druid -- 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Lesser Restoration Druid -- 1A Touch V,S Instantaneous PHB 255 V/S

O Barkskin <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 217 D: 1h, V/S/M

O Beast Sense [R]<C> Druid -- 1A + 10m Touch S Concentration, up to 1 hour PHB 217 D: 1h, S

O Darkvision Druid -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enhance Ability <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Druid -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Flame Blade <C> Druid +7 1BA Self V,S,M Concentration, up to 10 minutes PHB 242 D: 10m, V/S/M

O Flaming Sphere <C> Druid DEX 15 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M

O Dust Devil <C> Druid STR 15 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M

O Earthbind <C> Druid STR 15 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V

O Gust of Wind <C> Druid STR 15 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M

O Heat Metal <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Skywrite [R]<C> Druid -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

O Warding Wind <C> Druid -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

O Locate Animals or Plants [R] Druid -- 1A + 10m Self V,S,M Instantaneous PHB 256 V/S/M

O Locate Object <C> Druid -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Pass without Trace <C> Druid -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M

SPELLS

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WIS 15 +7
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Protection from Poison Druid -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Spike Growth <C> Druid -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M

O Summon Bestial Spirit (UA) <C> Druid -- 1A 90 ft. V,S,M Concentration, up to 1 hour UA D: 1h, V/S/M

SPELLS

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