As a metallic dragon, you gain the following class features Tools: None Saving Throws: Constitution, Charisma Hit Points Skills: Choose two from Athletics, Stealth, Arcana, History, Hit Dice: 1d8 per dragon level Nature, Insight, Perception, and Survival Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d6 (or 4) + your Constitution Equipment modifier per haberdasher level after 1st You start with nothing in addition to the equipment granted by your background: Proficiencies
Draconic Scales While you are not wearing any armor, your Armor Class is Gold Fire Weakening Cone enhanced. This is natural armor. You can use a shield and still Copper Acid Slowing Line (5ft. Wide) gain this benefit. Bronze Lightning Repulsion Line (5ft. Wide) Draconic Heritage Silver Cold Paralyzing Cone Select a draconic heritage from the following list. You will receive immunity to the element of your heritage. Your breath Brass Fire Sleep Line (5ft. Wide) weapon will share the same damage type as your immunity. You will later receive a status breath, which is also defined on Dragon Breath this table. You also receive a bite attack that does 1d10 + You exhale elementally charged breath in a range defined Strength piercing damage and has a range of 5ft.; this attack above. Each creature in that area must make a DC (8 + is considered a melee weapon attack and increases to 2d10 Constitution + Proficiency) Dexterity saving throw, taking 4d8 at level 5. (+1d8 for every two levels after 4) damage on a failed save, or half as much damage on a successful one. Draconic Heritages Breath Saving Type Throw Effect The Metallic Dragon Weakening Strength On a failed save, inflicts Proficiency Dragon Breath (Shape: Dragon disadvantage on Strength-based Level Bonus Range) Scales attack rolls, Strength checks, and Strength saving throws for 1 1st +2 ─ 15 + minute. A creature can repeat the Dexterity saving throw at the end of each of its turns, ending the effect on 2nd +2 ─ ─ itself on a success. 3rd +2 ─ ─ Slowing Constitution On a failed save, the creature 4th +2 4d8 (Cone: 15ft., Line: ─ can't use reactions, its speed is 20ft.) halved, and it can't make more than one attack on its turn. In 5th +3 ─ ─ addition, the creature can use either an action or a bonus action 6th +3 5d8 (Cone: 15ft., Line: ─ on its turn, but not both. These 20ft.) effects last for 1 minute. The 7th +3 ─ 16 + creature can repeat the saving Dexterity throw at the end of each of its turns, ending the effect on itself 8th +3 6d8 (Cone: 30ft., Line: ─ with a successful save. 40ft.) Repulsion Strength On a failed save, the creature is 9th +4 ─ ─ pushed 60 feet away from the 10th +4 7d8 (Cone: 30ft., Line: ─ dragon. 40ft.) Paralyzing Constitution On a failed save, the creature is 11th +4 ─ ─ paralyzed for 1 minute. A creature can repeat the saving 12th +4 8d8 (Cone: 30ft., Line: ─ throw at the end of each of its 40ft.) turns, ending the effect on itself on a success. 13th +5 ─ 17 + Dexterity Sleep Constitution On a failed save, the creature falls unconscious for 10 minutes. This 14th +5 9d8 (Cone: 60ft., Line: ─ effect ends for a creature if the 60ft.) creature takes damage or 15th +5 ─ ─ someone uses an action to wake it. 16th +5 10d8 (Cone: 60ft., Line: ─ 60ft.) Maw of the Wyrm 17th +6 ─ ─ Your bite attack increases to 2d10 + Strength damage and its 18th +6 11d8 (Cone: 60ft., Line: ─ range increases to 10ft. 60ft.) 19th +6 ─ ─ Draconic Toughness Your hit point maximum increases by an amount equal to 20th +6 12d8 (Cone: 90ft., Line: 20 + twice your level when you gain this ability. Whenever you gain 90ft.) Dexterity a level thereafter, your hit point maximum increases by an additional 2 hit points. Dragon Claws You gain a claw attack that does 2d6 + Strength slashing Status Breath damage; this attack is considered a melee weapon attack. You exhale debilitating gas in a cone, regardless of the shape When you use the Attack action with a claw attack, you can of your elemental breath. Each creature in that area must make one claw attack as a bonus action. succeed on a saving throw (DC = 8 + Constitution + Proficiency) or suffer an adverse effect as defined below Dragon Arsenal Status Breaths You gain a tail attack that does 2d8 + Strength bludgeoning damage and has a range of 15ft; this is considered a melee weapon attack. You also gain an ability, wing attack. This ability costs an attack and a move action. When you execute a wing attack, each creature within 15 feet of you must succeed on a DC (8 + Strength + Proficiency) Dexterity saving throw or take 2d6 + Strength bludgeoning damage and be knocked prone. You can then fly up to half your flying speed.
An Investigation Into The Effectiveness of The Reward System in The Government Sector in The Sultanate of Oman and The Potential For Introducing A Total Reward Strategy
8 AURORA TAMBUNTING, ANTONIO TAMBUNTING, JOSE P. TAMBUNTING and THE ACTING PROVINCIAL SHERIFF FOR THE PROVINCE OF RIZAL, petitioners, vs. HON. COURT OF APPEALS, DAMASO R. CRUZ, and MONICA ANDRES, respondents