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Armor: None

Class Features Weapons: None


As a metallic dragon, you gain the following class features Tools: None
Saving Throws: Constitution, Charisma
Hit Points Skills: Choose two from Athletics, Stealth, Arcana, History,
Hit Dice: 1d8 per dragon level Nature, Insight, Perception, and Survival
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution Equipment
modifier per haberdasher level after 1st You start with nothing in addition to the equipment granted
by your background:
Proficiencies

The Metallic Dragon


Level Proficiency Bonus Features Cantrips Known Spells Known 1st 2nd 3rd 4th
1st +2 Dragon Scales, Draconic Heritage — — — — — —
2nd +2 +1 Strength, +1 Constitution, Blind Sight (10ft.) — — — — — —
3rd +2 Flight (60ft.) 2 3 2 — — —
4th +2 Ability Score Improvement, Dragon Breath 2 4 3 — — —
5th +3 Maw of the Wyrm 2 4 3 — — —
6th +3 +1 Strength, +1 Constitution, Status Breath 2 4 3 — — —
7th +3 Size Increase (Large), Draconic Toughness 2 5 4 2 — —
8th +3 Ability Score Improvement 2 6 4 2 — —
9th +4 Blind Sight (30ft.), Dark Vision (120ft.) 2 6 4 2 — —
10th +4 +1 Strength, +1 Constitution, Flight (80ft.) 3 7 4 3 — —
11th +4 Dragon Claws 3 8 4 3 — —
12th +4 Ability Score Improvement 3 8 4 3 — —
13th +5 Size Increase (Huge) 3 9 4 3 2 —
14th +5 +1 Strength, +1 Constitution, Blind Sight (60ft.) 3 10 4 3 2 —
15th +5 Draconic Arsenal 3 10 4 3 2 —
16th +5 Ability Score Improvement 3 11 4 3 3 —
17th +6 Frightful Presence 3 11 4 3 3 —
18th +6 +1 Strength, +1 Constitution 3 11 4 3 3 —
19th +6 Ability Score Improvement 3 12 4 3 3 1
20th +6 Change Shape 3 13 4 3 3 1

Heritage Damage Type Status Breath Shape


Draconic Scales
While you are not wearing any armor, your Armor Class is Gold Fire Weakening Cone
enhanced. This is natural armor. You can use a shield and still Copper Acid Slowing Line (5ft. Wide)
gain this benefit.
Bronze Lightning Repulsion Line (5ft. Wide)
Draconic Heritage Silver Cold Paralyzing Cone
Select a draconic heritage from the following list. You will
receive immunity to the element of your heritage. Your breath Brass Fire Sleep Line (5ft. Wide)
weapon will share the same damage type as your immunity.
You will later receive a status breath, which is also defined on Dragon Breath
this table. You also receive a bite attack that does 1d10 + You exhale elementally charged breath in a range defined
Strength piercing damage and has a range of 5ft.; this attack above. Each creature in that area must make a DC (8 +
is considered a melee weapon attack and increases to 2d10 Constitution + Proficiency) Dexterity saving throw, taking 4d8
at level 5. (+1d8 for every two levels after 4) damage on a failed save, or
half as much damage on a successful one.
Draconic Heritages
Breath Saving
Type Throw Effect
The Metallic Dragon Weakening Strength On a failed save, inflicts
Proficiency Dragon Breath (Shape: Dragon disadvantage on Strength-based
Level Bonus Range) Scales attack rolls, Strength checks, and
Strength saving throws for 1
1st +2 ─ 15 + minute. A creature can repeat the
Dexterity saving throw at the end of each
of its turns, ending the effect on
2nd +2 ─ ─ itself on a success.
3rd +2 ─ ─ Slowing Constitution On a failed save, the creature
4th +2 4d8 (Cone: 15ft., Line: ─ can't use reactions, its speed is
20ft.) halved, and it can't make more
than one attack on its turn. In
5th +3 ─ ─ addition, the creature can use
either an action or a bonus action
6th +3 5d8 (Cone: 15ft., Line: ─ on its turn, but not both. These
20ft.) effects last for 1 minute. The
7th +3 ─ 16 + creature can repeat the saving
Dexterity throw at the end of each of its
turns, ending the effect on itself
8th +3 6d8 (Cone: 30ft., Line: ─ with a successful save.
40ft.)
Repulsion Strength On a failed save, the creature is
9th +4 ─ ─ pushed 60 feet away from the
10th +4 7d8 (Cone: 30ft., Line: ─ dragon.
40ft.) Paralyzing Constitution On a failed save, the creature is
11th +4 ─ ─ paralyzed for 1 minute. A
creature can repeat the saving
12th +4 8d8 (Cone: 30ft., Line: ─ throw at the end of each of its
40ft.) turns, ending the effect on itself
on a success.
13th +5 ─ 17 +
Dexterity Sleep Constitution On a failed save, the creature falls
unconscious for 10 minutes. This
14th +5 9d8 (Cone: 60ft., Line: ─ effect ends for a creature if the
60ft.) creature takes damage or
15th +5 ─ ─ someone uses an action to wake
it.
16th +5 10d8 (Cone: 60ft., Line: ─
60ft.)
Maw of the Wyrm
17th +6 ─ ─ Your bite attack increases to 2d10 + Strength damage and its
18th +6 11d8 (Cone: 60ft., Line: ─ range increases to 10ft.
60ft.)
19th +6 ─ ─ Draconic Toughness
Your hit point maximum increases by an amount equal to
20th +6 12d8 (Cone: 90ft., Line: 20 + twice your level when you gain this ability. Whenever you gain
90ft.) Dexterity a level thereafter, your hit point maximum increases by an
additional 2 hit points.
Dragon Claws
You gain a claw attack that does 2d6 + Strength slashing
Status Breath damage; this attack is considered a melee weapon attack.
You exhale debilitating gas in a cone, regardless of the shape When you use the Attack action with a claw attack, you can
of your elemental breath. Each creature in that area must make one claw attack as a bonus action.
succeed on a saving throw (DC = 8 + Constitution +
Proficiency) or suffer an adverse effect as defined below Dragon Arsenal
Status Breaths
You gain a tail attack that does 2d8 + Strength bludgeoning
damage and has a range of 15ft; this is considered a melee
weapon attack. You also gain an ability, wing attack. This
ability costs an attack and a move action. When you execute a
wing attack, each creature within 15 feet of you must succeed
on a DC (8 + Strength + Proficiency) Dexterity saving throw
or take 2d6 + Strength bludgeoning damage and be knocked
prone. You can then fly up to half your flying speed.

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