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Metamorph 5 aerifire

CLASS & LEVEL PLAYER NAME


Gyatso Ten (Gem)
Air Genasi Criminal / Spy 8.350
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity

-1
P +6

-2
Constitution
Intelligence
+5 19 49 49 0
CLASS
p +7 Wisdom INITIATIVE HIT POINTS
8
-2 Charisma
5d10
Saving Throw Modifiers
1 inspiration Total SUCCESSES

DEXTERITY
d10 = 6 FAILURES

+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION Shields
+5 Acrobatics DEX
+3 PROFICIENCY BONUS
+3 +4

-2
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Natural weapons, Simple Weapons.

16 -2 Athletics STR === TOOLS ===


ABILITY SAVE DC Thieves' Tools, Three-Dragon Ante Set
+0 Deception CHA
-2 History INT === LANGUAGES ===
INTELLIGENCE Common, Primordial
+4 Insight WIS

0 -2 Intimidation CHA
30 ft. (Walking)

-2 Investigation INT
10 P +7 Medicine WIS SPEED

1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM p +6 Perception WIS


+1 Performance CHA === ACTIONS ===
+4 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT Opportunity Attack, Grapple, Shove, Improvise,
18 Two-Weapon Fighting, Interact with an Object
+5 Sleight of Hand DEX
P +8 Stealth DEX === BONUS ACTIONS ===
Second Wind ? 1 / Short Rest
CHARISMA P +7 Survival WIS Once per short rest, you can use a bonus action to
regain 1d10 + 1 HP.
-1
8

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike 1d8+5 Slash +8

Crossbow 1d8+5 piercing +8


14 PASSIVE WISDOM (INSIGHT)

8 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Metamorph aerifire
CLASS & LEVEL PLAYER NAME
Gyatso Ten
Air Genasi Criminal / Spy 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== METAMORPH FEATURES === Claw damage


Shifter Claws
As a bonus action, you can extend claws from the 1d6 - 1lvl
ends of your fingers. You can retract these claws at 1d8 - 5lvl
any time. These claws are natural weapons with a 1d10- 9lvl
damage die as shown on Table: Metamorph. To attack 1d12- 13lvl
with a claw, you must not be holding anything in that 2d10- 17lvl
hand. You may only extend these claws while in your 2d12- 20lvl
normal form or while in a form with no other natural
attacks. Draconic path posso ter asas por 4 (lvl mod) +4 (wis
When you use your Wild Shape feature to take a form mod) minutos
that has at least one natural attack, you may choose a
single natural weapon (such as a bite or tail) or a Beasts - 3cr
matched pair of natural weapons (such as two claws or Monstrous Shape - 3cr
two talons) from among the form's natural attacks. The
chosen natural attack(s) use your Shifter Claws die in
place of its normal damage die.
Immediately after taking the Attack action on your turn,
you may make one attack with a natural weapon as a
bonus action.
You can use Dexterity instead of Strength for the
attack and damage rolls of your natural weapons.

1/3 + Metamorph lvl


Tranformation time is Mlvl+wis bonus

=== AIR GENASI RACIAL TRAITS ===

* Ability Score Increase • BR


* Ability Score Increase • BR
* Unending Breath • EE
You can hold your breath indefinitely while you’re not
incapacitated.
* Mingle with the Wind • EE
You can cast levitate (w/o material components) once
per long rest. CON is your spellcasting ability.
*Lindão

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather E 1 10 lb.

Crossbow, Light +8 1 5 lb.

SP 0 Crossbow Bolts 17 1.5 lb. 5 ervas 1d4 cura

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 30 Tinderbox 1 1 lb.

Torch 10 10 lb.
PP 0 Rations (1 day) 9 20 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

83.8 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Crowbar 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

105 lb. Clothes, Common 1 3 lb.

PUSH/DRAG/LIFT

210 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 28 Medium 1,72 64kg
GENDER AGE SIZE HEIGHT WEIGHT
Gyatso Ten Neutral Good Estrelas Negra Amarelos Azul
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Meio Fechado

PERSONALITY TRAITS

Salvar o Chef

IDEALS

Eu protegerei meus amigos


com tudo que tenho
Cabelos azuis, cicatrizes e BONDS
queimaduras no rosto e pele
negra Não ter o braço esquerdo.
Tem pesadelos constantes.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Filho de um casal de druidas do circulo da lua, Perdeu muitos companheiros dentro da mansão do Hydra - CR 8
Gem fez parte de um ritual para ser a evolução do sockram e busca uma forma de libertar um amigo
Behir - CR 11
seu circulo mas o ritual acabou sendo que conheceu dentro desse lugar, acabou por
Spirit Naga - CR 8
interrompido por um grupo de elfos que sabia dos perder o braço esquerdo.
Minotaur - CR 3
planos da tribo e acreditavam que isso seria um
atentado contra a natureza após todo o combate o Owlbear - CR 3
resultado do ritual acabou por se revelar ao se Gorgon - CR 5
virar para Gem os pais deles perceberam o erro Purple Worm - CR 15
Gem teve sua forma humanóide foi destruída e Umber Hulk - CR 5
reformulada fazendo com que o garoto tivesse Roc - CR 11
sua boca expandida até suas orelhas com varias Bulette - CR 5
presas em toda sua extensão os olhos do garoto Displacer Beast - CR 3
não tinham vida eram apenas amarelos e Storm Wolf - CR 3
brilhantes e suas mãos ficaram negras com garras Winter Wolf - CR 3
e nas suas costas tinham pelos como de lobos os Griffon - CR 2
seus pais vendo aquela aberração abandonaram
o garoto com medo do que haviam criado e Gem
teve que fugir dos elfos que o perseguiam sem a
ajuda de ninguém tudo que ele procura é
aprender mais sobre esse ritual para conseguir
obter controle sobre si mesmo.

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 2nd LEVEL ===

O Levitate <C> Mingle with the Wind CON 14 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 1/LR, D: 10m, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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