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Rogue 1 maximsakaev

CLASS & LEVEL PLAYER NAME


Ifart Allnight
Mountain Dwarf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +4 14 10 --
+2 • +5 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
15
+3 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+4 Poison DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor
CONSTITUTION E +8 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P +4

+3
Animal Handling WIS
Arcana INT
Battleaxe, Crossbow, Hand, Longsword,
Rapier, Shortsword, Simple Weapons,
Warhammer
15 +2 Athletics STR
ABILITY SAVE DC === TOOLS ===
P +5 Deception CHA
Alchemist's Supplies, Smith's Tools, Thieves'
+3 History INT Tools, Vehicles (Land)
INTELLIGENCE
+2 Insight WIS
25 ft. (Walking) === LANGUAGES ===
+3 +3 Intimidation CHA
Common, Dwarvish, Thieves’ Cant
+3 Investigation INT
16 +2 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+3 Performance CHA === ACTIONS ===
+2 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+3 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
E +8 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +6 Stealth DEX === SPECIAL ===


CHARISMA Sneak Attack
P +4 Survival WIS
Once per turn, you can deal an extra 1d6 damage

+3 to one creature you hit with an attack with a finesse or


ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
16 enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +4 3 Bludgeoning

12 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 maximsakaev
CLASS & LEVEL PLAYER NAME
Ifart Allnight
Mountain Dwarf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === hammer, and warhammer.

* Hit Points • PHB 95 * Tool Proficiency • BR 20


You gain proficiency with your choice of smith’s tools,
* Proficiencies • PHB 95 brewer’s supplies, or mason’s tools.

* Expertise • PHB 96 * Stonecunning • BR 20


Your proficiency bonus is doubled for any ability check Whenever you make an Intelligence (History) check
you make for two chosen proficiencies. [6th] Choose related to the origin of stonework, you are considered
two additional proficiencies. proficient in the History skill and add double your
proficiency bonus to the check.
* Sneak Attack • PHB 96
Once per turn, you can deal an extra 1d6 damage to * Dwarven Armor Training • BR 20
one creature you hit with an attack with a finesse or You have proficiency with light and medium armor.
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

=== MOUNTAIN DWARF RACIAL TRAITS ===

* Darkvision • BR 20
You can see in darkness (shades of gray) up to 60 ft.

* Dwarven Resilience • BR 20
You have advantage on saves against poison and
resistance against poison damage.

* Dwarven Combat Training • BR 20


You have proficiency with the battleaxe, handaxe, light

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Hammer 1 3 lb.

Dagger 1 1 lb. Lantern, Hooded 1 2 lb.

SP 0 Dagger 1 1 lb. Oil (flask) 2 2 lb.

Rapier 1 2 lb. Piton 10 2.5 lb.


EP 0 Shortsword 1 2 lb. Rations (1 day) 5 10 lb.

Backpack 1 5 lb. Rope, Hempen (50 feet) 1 10 lb.


GP 10 Clothes, Common 1 3 lb. Tinderbox 1 1 lb.

Pot, Iron 1 10 lb. Waterskin 1 5 lb.


PP 0 Shovel 1 5 lb. String 10 --

Smith's Tools 1 8 lb.


WEIGHT CARRIED

90.7 lb. Thieves' Tools 1 1 lb.

ENCUMBERED Ball Bearings (bag of 1,000) 1,000 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Bell 1 --

PUSH/DRAG/LIFT Candle 5 --

450 lb. Crowbar 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
male 19 Medium 1,86 metr 220
GENDER AGE SIZE HEIGHT WEIGHT
Ifart Allnight Chaotic Neutral Hitler black pink brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I judge people by their actions, not


their words.
When I set my mind to something, I
follow through no matter what gets
PERSONALITY TRAITS

Might. If I become strong, I can take


what I want—what I deserve. (Evil)
Sincerity. There’s no good in pretending
IDEALS

A proud noble once gave me a


horrible beating, and I will take my
revenge on any bully I encounter.
BONDS

Secretly, I believe that things would be


better if I were a tyrant lording over the
land.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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