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Barbarian 3 / Fighter 6 Luis

CLASS & LEVEL PLAYER NAME


Zresk
Half-Orc Custom Background
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +7 Constitution +2 17 89 --
+3 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
16
+1 Charisma
3d12 + 6d10
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on DEX
+2 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES

blinded, deafened, or
14 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
352),&,(1&<%2186
=== WEAPONS ===
+4
+3 +2

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


16 P +7 Athletics STR Dice Set
$%,/,7<6$9('&
+1 Deception CHA
=== LANGUAGES ===
+1 History INT Common, Draconic, Orc
INTELLIGENCE
+2 Insight WIS
30 ft. (Walking)
+1 P +5 Intimidation CHA
+1 Investigation INT
12 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +6 Perception WIS


+1 Performance CHA === ACTIONS === spells while raging.
+2 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Your rage ends early if you are knocked unconscious
Help, Hide, Ready, Search, Use an Object, or if your turn ends and you haven’t attacked a hostile
+1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, creature since your last turn or taken damage since
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object then. You can also end your rage as a bonus action.

P +6 Stealth DEX === BONUS ACTIONS === Second Wind • 1 / Short Rest
CHARISMA Rage • 2 / Long Rest Once per short rest, you can use a bonus action to
P +6 Survival WIS
As a bonus action enter a rage for up to 1 minute regain 1d10 + 6 HP.

+1 (10 rounds).

You gain advantage on STR checks and saving


=== SPECIAL ===
Action Surge • 1 / Short Rest
throws (not attacks), +2 melee damage with STR You can take one additional action on your turn.
13 weapons, resistance to bludgeoning, piercing, This can be used 1 times per short rest.
slashing damage. You can't cast or concentrate on
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES


16 PASSIVE WISDOM (PERCEPTION)
Halberd, +1 +8 1d10+4 Slashing Martial, Heavy, Reach, Two-Handed

Unarmed Strike +7 4 Bludgeoning


12 PASSIVE WISDOM (INSIGHT)

Halberd. +1 (GWM) +3 1d10+14 Slashing Martial, Heavy, Reach, Two-Handed

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Battleaxe +7 1d10+3 Slashing Martial, Versatile

Darkvision 60 ft. Battleaxe (GWM) +2 1d10+13 Slashing Martial, Versatile

SENSES WEAPON ATTACKS & CANTRIPS

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Barbarian 3 / Fighter 6 Luis
CLASS & LEVEL PLAYER NAME
Zresk
Half-Orc Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === === BARBARIAN FEATURES === === HALF-ORC RACIAL TRAITS ===

* Hit Points • PHB 71 * Hit Points • PHB 47 * Darkvision • PHB 41


You can see in darkness (shades of gray) up to 60 ft.
* Proficiencies • PHB 71 * Rage • PHB 48 * Menacing • PHB 41
As a bonus action enter a rage for up to 1 minute (10 You gain proficiency in the Intimidation skill.
* Fighting Style • PHB 72 rounds).
You adopt a fighting style specialty. * Relentless Endurance • PHB 41
You gain advantage on STR checks and saving throws When you are reduced to 0 HP but not killed, you can
| Great Weapon Fighting • PHB (not attacks), +2 melee damage with STR weapons, drop to 1 HP instead once per long rest.
You can reroll a 1 or 2 on damage dice with melee resistance to bludgeoning, piercing, slashing damage.
weapons wielded with two hands. You can't cast or concentrate on spells while raging. | 1 / Long Rest • Special

* Second Wind • PHB 72 Your rage ends early if you are knocked unconscious * Savage Attacks • PHB 41
Once per short rest, you can use a bonus action to or if your turn ends and you haven’t attacked a hostile When you score a critical hit, roll one of the dice an
regain 1d10 + 6 HP. creature since your last turn or taken damage since additional time and add it to the extra damage.
then. You can also end your rage as a bonus action.
| 1 / Short Rest • 1 Bonus Action Feats
| 2 / Long Rest • 1 Bonus Action
* Action Surge • PHB 72 *Great Weapon Master
You can take one additional action on your turn. This * Unarmored Defense • PHB 48
can be used 1 times per short rest. While not wearing armor, your AC equals 10 + DEX • On your turn, when you score a critical hit with a
modifier + CON modifier + any shield bonus. melee weapon or reduce a creature to 0 hit points
| 1 / Short Rest • Special with one, you can make one melee weapon attack as a
* Reckless Attack • PHB 48 bonus action.
* Martial Archetype • PHB 72 When you make your first attack on your turn, you can • Before you make a melee attack with a heavy
decide to attack recklessly, giving you advantage on weaponthat you are proficient with, you can choose to
| Champion melee weapon attack rolls using STR during this turn, take a - 5 penalty to the attack roll. If the attack hits,
but attack rolls against you have advantage until your you add +10 to the attack’s damage.
* Improved Critical • PHB next turn.
Your weapon attacks score a critical hit on a roll of 19 *Polearm Master
or 20. * Danger Sense • PHB 48
You have advantage on DEX saving throws against • When you take the Attack action and attack with only
* Ability Score Improvement • PHB 72 effects that you can see while not blinded, deafened, a glaive, halberd, or quarterstaff, you can use a bonus
or incapacitated. action to make a melee attack with the opposite end of
* Extra Attack • PHB 72 *Path of the Totem Warrior the weapon. The weapon’s damage die for this attack
You can attack twice whenever you take the Attack Spirit Seeker (You know Beast Sense and Speak with is a d4, and the attack deals bludgeoning damage.
action on your turn. animals as Rituals) • While you are wielding a glaive, halberd, pike, or
Totem Spirit (Bear) (Resistance to everything except quarterstaff, other creatures provoke an opportunity
| Special psychic damage while raging) attack from you when they enter your reach.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0
Javelin 5 10 lb.

SP 0 Battleaxe 1 4lb

Halberd, +1 1 6 lb.
EP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
GP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


PP 0 Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.
WEIGHT CARRIED

78 lb. Torch 10 10 lb.

ENCUMBERED Waterskin 1 5 lb. $7781('0$*,&,7(06 QTY WEIGHT

240 lb. Amulet 1 1 lb. Bracers Of Defense 1

PUSH/DRAG/LIFT --

480 lb. --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 28 Medium 210 Cm 110 Kg
GENDER AGE SIZE HEIGHT WEIGHT
Zresk CB Tempus Brown/Gray Blue Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I judge people by their actions,


not their words.
I have a crude sense of humor.
PERSONALITY TRAITS

Destiny. Nothing and no one can steer me


away from
my higher calling. (Any)
IDEALS

Those who fight beside me


are those worth dying for.
BONDS

I am too enamored of ale,


wine, and other intoxicants.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Personal Totem: A necklace made from the claws o


fa young cave bear that you slew singlehandedly as
a child.

Tattoo:The wings of a dragon are spread wide


across your upper back.
Images of your spirit animal are tattooed along
your weapon arm and hand. (Full torso tattoo)

Superstitions: lf an elf looks you in the eyes, she’s


trying to read yourthoughts.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

35(363(//1$0( 6285&( 6$9($7.7,0( 5$1*( &203'85$7,21 3$*(5() 127(6

63(//6

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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