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+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+3 Constitution +2 15 35 --
+1 +2 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
12
• +1 Charisma
Total 4d8 SUCCESSES
Saving Throw Modifiers
Resistances - Psychic
DEXTERITY FAILURES
Advantage on
+2 WIS DEFENSES HIT DICE DEATH SAVES
+2
Animal Handling WIS
Arcana INT
Simple Weapons
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Cleric 4 RWalk97
CLASS & LEVEL PLAYER NAME
Zosadon
Kalashtar Rewarded (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== CLERIC FEATURES === | 5 / Long Rest • 1 Action Your Wisdom score increases by 2, and your
Charisma score increases by 1.
* Additional Cleric Spells • TCoE 30 * Harness Divine Power • TCoE 30
Your Cleric has additional spells available to them, as You can expend a use of your <em>Channel * Dual Mind • ERftLW
designated in Tasha's Cauldron of Everything. Divinity</em> to fuel your spells. As a bonus action, You have advantage on all Wisdom saving throws.
you regain one expended spell slot of up to level 1.
* Hit Points • PHB 57 You can use this feature 1 times. You regain all * Mental Discipline • ERftLW
expended uses when you finish a long rest. You have resistance to psychic damage.
* Proficiencies • PHB 57
| 1 / Long Rest • 1 Bonus Action * Mind Link • ERftLW
* Spellcasting • PHB 58 You can speak telepathically to any creature you can
You can cast prepared cleric spells using WIS as your * Channel Divinity • PHB 58 see within 40 ft. of you. You don’t need to share a
spellcasting modifier (Spell DC 15, Spell Attack +7) You can channel divine energy to fuel magical effects language with the creature for it to understand, but the
and prepared cleric spells as rituals if they have the a number of times per short rest creature must be able to understand at least one
ritual tag. You can use a holy symbol as a spellcasting language.
focus. | 1 / Short Rest • Special
As an action, when you’re speaking telepathically to a
* Divine Domain • PHB 58 | Channel Divinity: Turn Undead: 1 Action creature, you can give that creature the ability to speak
You choose a divine domain that grants you additional telepathically with you for the next hour, or until you
spells and other features related to your deity. * Channel Divinity: Path to the Grave • XGtE 20 end this effect as an action.
You can use Channel Divinity as an action to curse
| Grave Domain one creature you can see within 30 ft. of you until the | Mind Link Response: 1 Action
end of your next turn. The next time you or an ally of
* Domain Spells • XGtE 20 yours hits the cursed creature with an attack, the * Severed from Dreams • ERftLW
You gain domain spells based on your cleric level. creature has vulnerability to all of that attack’s You are immune to magical spells and effects that
damage, and then the curse ends. require you to dream, like the <em>dream</em> spell,
* Circle of Mortality • XGtE 20 but not to spells and effects that put you to sleep, like
You restore maximum possible HP on each dice | 1 Action the <em>sleep</em> spell.
(instead of rolling) with healing spells to a creature with
0 HP. You learn the spare the dying cantrip, can cast it * Cantrip Versatility • TCoE 31 * Languages • ERftLW
as a bonus action, and it has a range of 30 ft. Whenever you reach a level in this class that grants
the Ability Score Improvement feature, you can replace
| Special one cantrip you learned from this class’s Spellcasting === FEATS ===
feature with another cantrip from the cleric spell list.
* Eyes of the Grave • XGtE 20 * Magic Initiate • PHB 168
As an action, you know the location of any undead * Ability Score Improvement • PHB 59 You learn two cantrips of your choice from one class’s
within 60 ft. of you that isn’t behind total cover and that spell list. You learn one 1st-level spell from that same
isn’t protected from divination magic until the end of list, and can cast it at its lowest level once per long
your next turn. You can use this feature 5 time(s) per === KALASHTAR RACIAL TRAITS === rest. Your spellcasting ability for these spells depends
long rest. on the class you choose.
* Ability Score Increase • ERftLW
CP 0 Shield 1 6 lb.
Leather 1 10 lb.
SP 0 Quarterstaff 1 4 lb.
Backpack 1 5 lb.
EP 0 Pouch 1 1 lb.
Alms Box 1 --
GP 18 Holy Symbol 1 --
Blanket 1 3 lb.
PP 0 Candle 10 --
Tinderbox 1 1 lb.
WEIGHT CARRIED
30 lb. Vestments 1 --
180 lb.
PUSH/DRAG/LIFT
360 lb.
EQUIPMENT
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Cleric 4 RWalk97
CLASS & LEVEL PLAYER NAME
Zosadon
Kalashtar Rewarded (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
| Cleric •
Your spellcasting ability for these spells is Wisdom.
* Hollow One •
ÿAs a Hollow One, the void left behind by your
departed soul is filled with the strange magic of
Blightshore.
ADDITIONAL EQUIPMENT
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Medium 6'1" 145
GENDER AGE SIZE HEIGHT WEIGHT
Zosadon Neutral Pale Grey Grey
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
IDEALS
BONDS
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WIS 15 +7
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Guidance <C> Cleric -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S
O Toll the Dead Cleric WIS 15 1A 60 ft. V,S Instantaneous XGtE 169 V/S
O Word of Radiance Magic Initiate CON 15 1A 5 ft. V,M Instantaneous XGtE 171 V/M
O Spare the Dying Circle of Mortality -- 1BA 30 ft. V,S Instantaneous PHB 277 V/S
P Bane <C> Cleric (Always Prepared) CHA 15 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M
P False Life Cleric (Always Prepared) -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M
O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Guiding Bolt Cleric +7 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S
O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Sanctuary Cleric WIS 15 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
O Ceremony [R] Cleric -- 1h + 10m Touch V,S,M Instantaneous XGtE 151 V/S/M
O Healing Word Magic Initiate -- 1BA 60 ft. V Instantaneous PHB 250 1/LR, V
P Gentle Repose [R] Cleric (Always Prepared) -- 1A Touch V,S,M 10 days PHB 245 D: 10d, V/S/M
P Ray of Enfeeblement <C> Cleric (Always Prepared) CON 15 / +7 1A 60 ft. V,S Concentration, up to 1 minute PHB 271 D: 1m, V/S
O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M
O Calm Emotions <C> Cleric CHA 15 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S
O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M
O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M
O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S
O Hold Person <C> Cleric WIS 15 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M
O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M
O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S
O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S
O Spiritual Weapon Cleric +7 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S
O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M
O Zone of Truth Cleric CHA 15 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S
SPELLS
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