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Fighter 14 / Rogue 1 / Wizard 5 RWalk97

CLASS & LEVEL PLAYER NAME


Ka'ra (20)
Half-Orc Cloistered Scholar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +11 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +10 Constitution +7 16 176 --
+5 +4 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
20
+0 Charisma
14d10 + 1d8 + 5d6
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against spells cast by
creatures within 5 feet of you
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +9 Acrobatics DEX Shields
+6 PROFICIENCY BONUS
+4 P
+1

+10
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

18 P +11 Athletics STR === TOOLS ===


ABILITY SAVE DC Cook's Utensils, Painter's Supplies, Thieves'
+0 Deception CHA
Tools
E +16 History INT
INTELLIGENCE
+1 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Dwarvish, Elvish, Orc, Thieves’
+4 P +6 Intimidation CHA
Cant
E +16 Investigation INT
18 +1 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM E +13 Perception WIS


+0 Performance CHA === ACTIONS ===
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
=== REACTIONS ===
Arcane Deflection
Help, Hide, Ready, Search, Use an Object, When you are hit by an attack or you fail a saving
+4 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, throw, you can use your reaction to gain a +2 bonus to
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object your AC against that attack or a +4 bonus to that
saving throw. When you use this feature, you can’t
+3 Stealth DEX Superiority Dice • 5 / Short Rest cast spells other than cantrips until the end of your
CHARISMA You learn maneuvers that are fueled by superiority next turn.
+1 Survival WIS
dice. Maneuvers enhance an attack in some way. You
Mage Slayer Attack
+0 have 5d10 superiority dice per short rest.

=== BONUS ACTIONS ===


When a creature within 5 ft. of you casts a spell,
you can use your reaction to make a melee weapon
Second Wind • 1 / Short Rest attack against that creature.
10 Once per short rest, you can use a bonus action to
regain 1d10 + 14 HP. Maneuvers: Parry
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

28 PASSIVE WISDOM (PERCEPTION)


Longsword +11 1d8+7 Slashing Martial, Versatile

Rapier +11 1d8+7 Piercing Martial, Finesse


11 PASSIVE WISDOM (INSIGHT)

Recast +13 1d8+9 Slashing Martial, Versatile


31 PASSIVE INTELLIGENCE (INVESTIGATION)
Shortsword +11 1d6+7 Piercing Martial, Finesse, Light

Darkvision 60 ft., Unknown 5 ft. Shocking Grasp +10 4d8 Lightning V/S

Unarmed Strike +11 6 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 14 / Rogue 1 / Wizard 5 RWalk97
CLASS & LEVEL PLAYER NAME
Ka'ra (20)
Half-Orc Cloistered Scholar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === target up to 15 ft. away from you.


| Bait and Switch • TCoE 42
* Hit Points • PHB 71 When you’re within 5 ft. of a creature on your turn, you | Maneuvers: Pushing Attack: Special
can expend one superiority die and switch places with
* Proficiencies • PHB 71 that creature, provided you spend at least 5 ft. of | Riposte • PHB
movement and the creature is willing and isn’t When a creature misses you with a melee attack, you
* Fighting Style • PHB 72 incapacitated. This movement doesn’t provoke can use your reaction and expend one superiority die
You adopt a fighting style specialty. opportunity attacks. to make a melee weapon attack against it (add the
Roll the superiority die. Until the start of your next turn, superiority die to the attack’s damage roll on hit).
| Dueling • PHB you or the other creature (your choice) gains a bonus
When you are wielding a melee weapon in one hand to AC equal to the number rolled. | Maneuvers: Riposte: 1 Reaction
and no other weapons, you gain a +2 bonus to
damage rolls with that weapon. | Maneuvers: Bait and Switch: Special | Tactical Assessment • TCoE 42
When you make an Intelligence (Investigation), an
* Second Wind • PHB 72 | Disarming Attack • PHB Intelligence (History), or a Wisdom (Insight) check, you
Once per short rest, you can use a bonus action to When you hit with a weapon attack, you can expend can expend one superiority die and add the superiority
regain 1d10 + 14 HP. one superiority die to add it to the damage and to die to the ability check.
disarm the target if it fails a STR saving throw (DC 19).
| 1 / Short Rest • 1 Bonus Action | Maneuvers: Tactical Assessment: Special
| Maneuvers: Disarming Attack: Special
* Action Surge • PHB 72 * Ability Score Improvement • PHB 72
You can take one additional action on your turn. This | Parry • PHB
can be used 1 times per short rest. When another creature damages you with a melee * Extra Attack • PHB 72
attack, you can use your reaction and expend one You can attack three times whenever you take the
| 1 / Short Rest • Special superiority die to reduce the damage by the number Attack action on your turn.
you roll on your superiority die + 3.
* Martial Archetype • PHB 72 | Special
| Maneuvers: Parry: 1 Reaction
| Battle Master * Know Your Enemy • PHB 73
| Precision Attack • PHB If you spend at least 1 minute observing or interacting
* Combat Superiority • PHB 73 When you make a weapon attack roll, you can expend with another creature outside combat, you can learn
You learn maneuvers that are fueled by superiority one superiority die to add it to the roll before or after information about its capabilities compared to your
dice. Maneuvers enhance an attack in some way. You the roll but before any effects are applied. own: Strength score, Dexterity score, Constitution
have 5d10 superiority dice per short rest. score, Armor Class, current HP, total class levels (if
| Maneuvers: Precision Attack: Special any), fighter class levels (if any)
| Superiority Dice: 5 / Short Rest • 1 Action
| Pushing Attack • PHB | 1 Minute
* Student of War • PHB 73 When you hit with a weapon attack, you can expend
You gain proficiency with one type of artisan’s tools. one superiority die to add the total to the damage roll, * Indomitable • PHB 72
and if the target is Large or smaller, it must make a You can reroll a saving throw that you fail - you must
* Maneuvers • PHB 74 STR saving throw (DC 19). On failure, you push the use the new roll. You can use this 2 times per long

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 70 Recast 1 3 lb. Rations (1 day) 10 20 lb.

Shield 1 6 lb. Robes 1 4 lb.

SP 23 Leather 1 10 lb. Rope, Hempen (50 feet) 1 10 lb.

Sheath of Holding 1 -- Tinderbox 1 1 lb.


EP 0 Longsword 1 3 lb. Torch 10 10 lb.

Rapier 1 2 lb. Cook's Utensils 1 8 lb.


GP 11 Shortsword 1 2 lb. Small Knife 1 --

Backpack 1 5 lb. Ball Bearings (bag of 1,000) 1,000 2 lb.


PP 0 Pouch 1 1 lb. Waterskin 1 5 lb.

Book 5 25 lb. Sheath of Holding 1 --


WEIGHT CARRIED

125 lb. Ink (1 ounce bottle) 1 --

ENCUMBERED Ink Pen 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

300 lb. Parchment (one sheet) 1 -- Recast 1 3 lb.

PUSH/DRAG/LIFT Bedroll 1 7 lb.

600 lb. Mess Kit 1 1 lb.

EQUIPMENT

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Fighter 14 / Rogue 1 / Wizard 5 RWalk97
CLASS & LEVEL PLAYER NAME
Ka'ra (20)
Half-Orc Cloistered Scholar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

rest.
* Tactical Wit • XGtE 60 * Menacing • BR 41
| 2 / Long Rest • Special You gain a bonus to your initiative rolls equal to your You gain proficiency in the Intimidation skill.
INT modifier (+4).
* Improved Combat Superiority • PHB 74 * Relentless Endurance • BR 41
Your superiority dice turn into d10s. * Ability Score Improvement • PHB 115 When you are reduced to 0 HP but not killed, you can
drop to 1 HP instead once per long rest.
=== WIZARD FEATURES === === ROGUE FEATURES ===
| 1 / Long Rest • Special
* Hit Points • PHB 113 * Hit Points • PHB 95
* Savage Attacks • BR 41
* Proficiencies • PHB 113 * Proficiencies • PHB 95 When you score a critical hit, roll one of the weapon’s
dice one additional time and add it to the extra
* Spellcasting • PHB 114 * Expertise • PHB 96 damage.
You can cast prepared wizard spells using INT as your Your proficiency bonus is doubled for any ability check
spellcasting modifier (Spell DC 18, Spell Attack +10) you make for two chosen proficiencies. [6th] Choose
and wizard spells in your spellbook as rituals if they two additional proficiencies. === FEATS ===
have the ritual tag. You can use an arcane focus as a
spellcasting focus. * Sneak Attack • PHB 96 * Mage Slayer • PHB 168
Once per turn, you can deal an extra 1d6 damage to When a creature within 5 ft. of you casts a spell, you
* Arcane Recovery • PHB 115 one creature you hit with an attack with a finesse or can use your reaction to make a melee weapon attack
Once per day when you finish a short rest, you can ranged weapon if you have advantage on the attack against that creature, and when you damage a
choose expended spell slots to recover - up to a roll. You don’t need advantage on the attack roll if creature that is concentrating on a spell, that creature
combined level of 3, and none of the slots can be 6th another enemy of the target is within 5 ft. of it, that has disadvantage on the saving throw it makes to
level or higher. enemy isn’t incapacitated, and you don’t have maintain its concentration. You also have advantage
disadvantage on the attack roll. on saving throws against spells cast by creatures
| 1 / Long Rest • Special within 5 ft. of you.
| Special
* Arcane Tradition • PHB 115 | Mage Slayer Attack: 1 Reaction
* Thieves’ Cant • PHB 96
| War Magic You have learned thieves’ cant, a secret mix of dialect, * Chef • TCoE 79
jargon, and code that allows you to hide messages in You gain a bonus to either Constitution or Wisdom,
* Arcane Deflection • XGtE 59 seemingly normal conversation. It takes four times proficiency with cook’s utensils, and can prepare food
When you are hit by an attack or you fail a saving longer to convey such a message than it does to that allows creatures to regain additional hit points
throw, you can use your reaction to gain a +2 bonus to speak the same idea plainly. when taking a short rest as well as gain temporary hit
your AC against that attack or a +4 bonus to that points after a long rest.
saving throw. When you use this feature, you can’t
cast spells other than cantrips until the end of your === HALF-ORC RACIAL TRAITS === | Chef: Special Food: 10 / Short Rest • Special
next turn.
* Darkvision • BR 41 | Chef: Cook Treats: 6 / Long Rest • 1 Hour
| 1 Reaction You can see in darkness (shades of gray) up to 60 ft.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Fighter 14 / Rogue 1 / Wizard 5 RWalk97
CLASS & LEVEL PLAYER NAME
Ka'ra (20)
Half-Orc Cloistered Scholar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Keen Mind • PHB 167


Increase your INT score by 1. You always know which
way is north, the number of hours left before the next
sunrise or sunset, and can accurately recall anything
you have seen or heard within the past month.

* Skill Expert • TCoE 80


You gain proficiency in a skill. You also gain expertise
in a skill which you are already proficient in.

* Observant • PHB 168


Increase your INT or WIS score by 1. If you can see a
creature's mouth while it is speaking a language you
understand, you can interpret what it's saying by
reading its lips. You have a +5 bonus to your passive
Perception and passive Investigation scores.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Female 16 Medium 5'6" 121
GENDER AGE SIZE HEIGHT WEIGHT
Ka'ra (20) Chaotic Neutral Grey Blue Dark Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations ===


I am horribly, horribly awkward in
The Wooded Archives social situations.
I’m willing to listen to every side of
an argument before I make my own
PERSONALITY TRAITS

No Limits. Nothing should fetter the


infinite possibility inherent in all
existence. (Chaotic)
IDEALS

I’ve been searching my whole life for the


answer to a certain question.

BONDS

I speak without really thinking through my


words, invariably insulting others.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Daughter of the orc librarian of the woods and his


archivist wife, Ka'ra was raised among tomes and
tales from around the world. Classically trained as
a curator and dueler, Ka'ra knows the value of
well-forged steel. Her mother, a human wizard,
taught her how to live life on the wild side, and her
ranger father explained that the world is never
black and white. But both instilled in Ka'ra a love of
knowledge and learning. Of course, reading books
of adventure brings aspirations of journeys and
quests. Kom'rk (her father) taught Ka'ra the ways
of wilderness survival and the tricks of the sword
to prepare her, and now has sent her on her way.

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 18 +10
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Shocking Grasp Wizard +10 1A Touch V,S Instantaneous PHB 275 V/S

O Texting Wizard -- 1A Unlimited S,M 1 round D: 1Rnd, S/M

O Light Wizard DEX 18 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Create Bonfire <C> Wizard DEX 18 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S

=== 1st LEVEL === 4 Slots OOOO

O Find Familiar [R] Wizard -- 1h 10 ft. V,S,M Instantaneous PHB 240 V/S/M

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Silvery Barbs Wizard -- 1R 60 ft. V Instantaneous SACoC 38 V

O Witch Bolt <C> Wizard +10 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 289 D: 1m, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Misty Step Wizard -- 1BA Self V Instantaneous PHB 260 V

=== 3rd LEVEL === 2 Slots OO

O Fireball Wizard DEX 18 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

O Haste <C> Wizard -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Lightning Bolt Wizard DEX 18 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M

SPELLS

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