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• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
• +6 Constitution +10 16 113 --
+1 +0 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
13
+3 Charisma
Total
13d10 + 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on CHA
+5 Charmed DEFENSES HIT DICE DEATH SAVES
H
+5
+2
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Firearms, Martial Weapons, Simple Weapons
added after seeing the roll, but before knowing the Adept Marksman • 1 / Short Rest
17 outcome. You learn trick shots that enhance a firearm attack
in some way. You gain 1 grit points that you regain
SKILLS ACTIONS
Dagger +10 1d4+7 Piercing Simple, Finesse, Light, Thrown, Range (20/60)
12 PASSIVE WISDOM (INSIGHT)
Darkvision 60 ft. Pistol (Exandria) +12 1d10+5 Piercing Firearms, Reload, Misfire, Range (60/240)
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Fighter 13 / Bard 3 LienBoss
CLASS & LEVEL PLAYER NAME
Zead
Half-Vastaya Entertainer (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== FIGHTER FEATURES === firearm attacks or you deal a killing blow to a
significant threat (DM's discretion). Your saving throws | Special
* Hit Points • PHB 71 for trick shots have a DC of 18.
* Extra Attack • PHB 72
* Proficiencies • PHB 71 | 1 / Short Rest • Special You can attack three times whenever you take the
Attack action on your turn.
* Fighting Style • PHB 72 * Trick Shots • CR
You adopt a fighting style specialty. | Special
| Dazing Shot • CR
| Archery • PHB When you make a firearm attack against a creature, * Quickdraw • CR
You gain a +2 bonus to attack rolls you make with you can expend 1 grit point. On a hit, the creature
ranged weapons. takes damage and must make a CON saving throw * Indomitable • PHB 72
(DC 18) or suffer disadvantage on attacks until the end You can reroll a saving throw that you fail - you must
* Second Wind • PHB 72 of their next turn. use the new roll. You can use this 2 times per long
Once per short rest, you can use a bonus action to rest.
regain 1d10 + 13 HP. | Special
| 2 / Long Rest • Special
| 1 / Short Rest • 1 Bonus Action | Deadeye Shot • CR
When you make a firearm attack against a creature, * Rapid Repair • CR
* Action Surge • PHB 72 you can expend 1 grit point to gain advantage on the You can spend a grit point to attempt to repair a
You can take one additional action on your turn. This attack roll. misfired (but not broken) firearm as a bonus action.
can be used 1 times per short rest.
| Special | 1 Bonus Action
| 1 / Short Rest • Special
| Forceful Shot • CR === BARD FEATURES ===
* Martial Archetype • PHB 72 When you make a firearm attack against a creature,
you can expend 1 grit point. On a hit, the creature * Hit Points • PHB 52
| Gunslinger takes damage and must succeed on a STR saving
throw (18) or be pushed 15 ft. away from you. * Proficiencies • PHB 52
* Firearm Proficiency • CR
You gain proficiency with firearms. | Special * Spellcasting • PHB 52
You can cast known bard spells using CHA as your
* Gunsmith • CR | Piercing Shot • CR spellcasting modifier (Spell DC 16, Spell Attack +8)
You gain proficiency with Tinker’s Tools and can use When you make a firearm attack against a creature, and known bard spells as rituals if they have the ritual
them to craft ammunition at half cost, repair firearms, you can expend 1 grit point to attempt to fire through tag. You can use a musical instrument as a
and create new ones. multiple opponents. The initial attack gains a +1 to the spellcasting focus.
firearm’s misfire score. On a hit, the creature takes
* Adept Marksman • CR damage and you make an attack roll with * Bardic Inspiration • PHB 53
You learn trick shots that enhance a firearm attack in disadvantage against every creature in a line directly As a bonus action, a creature (other than you) within
some way. You gain 1 grit points that you regain after behind the target within your first range increment. 60 ft. that can hear you gains an inspiration die (1d6).
a short rest. You also regain 1 when you roll a 20 on Only the initial attack can misfire. For 10 minutes, the creature can add it to one ability
Pepperbox 1 5 lb.
GP 826 Pistol (Exandria) 1 3 lb.
Backpack 1 5 lb.
PP 0 Bedroll 1 7 lb.
EQUIPMENT
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Fighter 13 / Bard 3 LienBoss
CLASS & LEVEL PLAYER NAME
Zead
Half-Vastaya Entertainer (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
check, attack roll, or saving throw. This can be added following once per turn.
after seeing the roll, but before knowing the outcome. * Spiritual Versatility •
Defensive Flourish. You can expend one use of your
| 3 / Long Rest • 1 Bonus Action Bardic Inspiration and deal extra damage equal to the * Language •
number you roll on the die. You also add the number
* Jack of All Trades • PHB 54 to your AC until the start of your next turn.
You can add half your proficiency bonus, rounded === FEATS ===
down ( +2 ), to any ability check you make that doesn’t Slashing Flourish. You can expend one use of your
already include it. Bardic Inspiration to deal extra damage equal to the * Sharpshooter • PHB 170
number you roll on the die to the target you hit and to Attacking at long range doesn't impose disadvantage
* Song of Rest • PHB 54 any other creature within 5 ft. of you. on your ranged weapon attack rolls and your ranged
If you or any friendly creatures who can hear your weapon attacks ignore half cover and three-quarters
performance regain hit points at the end of the short Mobile Flourish. You can expend one use of your cover. Before you make an attack with a ranged
rest by spending one or more Hit Dice, each of those Bardic Inspiration and deal extra damage equal to the weapon that you are proficient with, you can choose to
creatures regains an extra 1d6 hit points. number you roll on the die. You can also push the take a -5 penalty to the attack roll to add +10 to the
target up to 5 ft. plus the number rolled. You can then attack's damage.
* Bard College • PHB 54 use your reaction to move up to your walking speed to
an unoccupied space within 5 ft. of the target.
| College of Swords
| Defensive Flourish: Special
* Expertise • PHB 54
Your proficiency bonus is doubled for any ability check | Slashing Flourish: Special
you make with chosen proficiencies (2 at 3rd and 10th
level). | Mobile Flourish: Special
ADDITIONAL EQUIPMENT
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Maschio 27 Medium 175 154
GENDER AGE SIZE HEIGHT WEIGHT
Zead Chaotic Neutral Credo nella profonda
Chiara
arte della bellezza
Azzurri Bianchi
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
Abitavo nelle terre a nord di Ionia, dove vivevo Indosso sempre una maschera per coprire il mio
isolato e segregato perché ritenuto pazzo. La volto
distruzione del mio villaggio da parte di Kada Jhin
mi ha aperto la mente, permettendomi di vedere
una forma d'arte che ancora non avevo compreso:
la morte. Da quel giorno sono riuscito a sfruttare le
mie capacità attoriali e artistiche per conoscere le
persone e poterle sfruttare a mio piacimento per le
mie opere della morte. Negli ultimi 3 anni ho
viaggiato per tutta Runeterra, conoscendo uno dei
miei alleati più forti, Jinx, e portando la morte e il
terrore come forma d'arte per tutto il mondo. Da
quando Zed e Shen si sono accorti della mia
presenza, sono perseguitato dai loro compagni,
che mi danno la caccia e che cercano di far
estinguere la mia creatività. Spero ogni giorno di
poter essere accettato da Jhin come suo erede, e
diventare così suo discepolo.
Si sta come
d'autunno
sugli alberi
le foglie.
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CHA 16 +8
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Minor Illusion Bard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M
O Silent Image <C> Bard -- 1A 60 ft./15 ft. Cube V,S,M Concentration, up to 10 minutes PHB 276 D: 10m, 15 ft. Cube, V/S/M
O Suggestion <C> Bard WIS 16 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M
O Pyrotechnics Bard CON 16 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S
SPELLS
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