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Oracle

Ashbernhard Bjorn Class

Character Name Human


Race

7 Luck Points
Strength
10
0
Armor Rating

Dexterity 8 +18 Reflexes (Dex) Hit Point Maximum


0 +14
0 0
Fortitude (End)
+15 Anticipation (Awr)
0 +10 Logic (Int)
Endurance 0 +10 Will (Cha)

4 Misc Modifiers and Defenses

Awareness 15 +20 Sheltering (Awr)


2 +7
5 Navigating (Awr)
5 +10 Foraging (Awr) Total
1 +6 Tracking (Awr) 30d6
Intellect 7 +7 Nature (Int) HIT DICE

2 +2
0 6
Geography (Int)
+6 Medicine (Int) NAME

11 +16 Intuiting (Awr)


Charisma 8 +13 Perceiving (Awr)
2 +7
0 8 +22
Animal Handling (Awr)
Fortuity (Luk)
8 +22 Scavenging (Luk)
Luck 2 +2 Athletics (Str)
2 +2
14 Arcana (Int)
SKILLS

Coordination

12
Oracle 30 Outlander Chris Long
Level Background Player Name

Human Nomad 5
Profession Experience Points

I'm rude to people who lack my commitment to hard


0 30 ft. work and fair play.

Initiative Speed

Hit Point Maximum 240


PERSONALITY TRAITS

CURRENT HIT POINTS


I'm committed to the people I care about, not to ideals.

TEMPORARY HIT POINTS

IDEALS

30

30d6
HIT DICE Death Points
I will get my revenge on the evil forces that destroyed
my place of business and ruined my livelihood.

NAME ATK BONUS DAMAGE/TYPE

BONDS

I'm never satisfied with what I have - I always want


more.

FLAWS
g 125
Spell Points

0
Spell Points Used

commitment to hard
32
PASSIVE PERCEPTION

Weapons: Simple Weapons


Martial Melee Weapons
Short Sword, Long Sword
Shortbow, Longbow

re about, not to ideals.


Armour:

Tools:

forces that destroyed


my livelihood.

Vehicles:

ave - I always want Languages: Jingese


Elven
Amalian
Dwarven
Draconic

OTHER PROFICIENCIES & LANGUAGES


Oracle 30
Ashbernhard Bjorn Class Level

Character Name Human


Race

Money: 5 0.1 lbs. 0 lbs.

PP GP EP SP CP Current Max

ENCUMBRANCE

NAME QUANTITY UNIT WEIGHT

Coins 5 0.02 lbs.


13 13
Fine Clothes 1
Pouch 1 Current Max

Spell Component Pouch 1 SORCERY POINTS

Explorer's Pack 1
Dagger 2
EQUIPMENT
Outlander Chris Long NAME

Background Player Name


Court Functionary
Nomad 5 0
Alignment Experience Points
Darkvision 60 feet

NAME DESCRIPTION
Keen Senses (Perception)
Sorcerery Points equal to level. Regain on Long rest.
Font of Magic Convert spell slots to sorcerery points and back.

Transmuted Spell - When you cast a spell that deals a type


Fey Ancestry
Metamagic of damage from the following list, you can spend 1 sorcery
point to change that damage type to one of the other
listed types: acid, cold, fire, lightning, poison, thunder. Trance
Twinned Spell - When you cast a spell that targets only
one creature and doesn't have a range of self, you can
spend a number of sorcery points equal to the spell's level
to target a second creature in range with the same spell (1 Elf Weapon Training
sorcery point if the spell is a cantrip). To be eligible for
Twinned Spell, a spell must be incapable of targeting more
than one creature at the spell's current level.
Subtle Spell - When you cast a spell, you can spend 1 Cantrip
sorcery point to cast it without any somatic or verbal
components.
1st Bonus Feat: Dual Major (W

When you make an ability check that fails, you can spend
Magical Guidance 1 sorcery point to reroll the d20, and you must use the
new roll, potentially turning the failure into a success.
4th Feat - Elven Accuracy

Your hit point maximum increases by 1 and increases by 1


Frozen Flesh again whenever you gain a level in this class. You also gain
advantage on death saving throws and your proficiency
bonus is doubled when making a Constitution saving 8th Feat - Dual Major (Witchb
throw to maintain concentration on spells.

You are resistant to cold damage. Also any spells or effects


Cold Snap you cast that deal cold damage ignore resistance to cold
damage.
Whenever you cast a spell of 1st level or higher that deals
cold damage, ice crystals start to form around your body
granting you a number of temporary hit points equal to
the level of the spell cast plus half your sorcerer level,
rounded up. 12th Feat - ASI

You have more control over the cold as it overflows from


5'2", 94lbs
Encompassing Frost (14th) your body. You gain the ability to walk on water at will as
the water freezes beneath your footsteps.
Additionally, as an action you can expunge some of the
cold you harbor within you. For a radius of 30 feet any
nonmagical liquid that isn't being worn or carried is frozen
solidand any number of enemies of your choice that you
can see in this radius must make a Constitution saving
throw, they take 3d8 Cold damage and have their
movement speed halved until the end of their next turn
on a failed save, the creature only takes half as much
damage on a success. When you use this ability you can
spend up to 2 sorcery points, each sorcery point spent
increases the radius by 15 feet and the damage dealt by
1d8. You can use this ability a number of times equal to
half your proficiency bonus rounded down, and you regain
all uses after a long rest.
solidand any number of enemies of your choice that you
can see in this radius must make a Constitution saving
throw, they take 3d8 Cold damage and have their
movement speed halved until the end of their next turn
on a failed save, the creature only takes half as much
damage on a success. When you use this ability you can
spend up to 2 sorcery points, each sorcery point spent
increases the radius by 15 feet and the damage dealt by
1d8. You can use this ability a number of times equal to
half your proficiency bonus rounded down, and you regain
all uses after a long rest.

You become one with the cold that swells within you. You
The Permafrost's Presence (18th) are now immune to cold damage and any cold damage
you deal treats immunity to cold damage as cold
resistance.
Additionally, any cold damage you would receive, you heal
for an amount equal to half of the damage that would
otherwise be dealt. Heal for a quarter of the amount if
the damage is a result of your own spells. If you reach or
are at your hit point maximum, any remaining points of
healing can be converted to temporary hit points.

FEATURES & TRAITS


NAME DESCRIPTION
Your knowledge of how bureaucracies function lets you
Court Functionary gain access to the records and inner workings of any noble
court or government you encounter. You know who the
movers and shakers are, whom to go to for the favors you
seek, and what the current intrigues of interest in the
group are.
Darkvision 60 feet

Keen Senses (Perception)

You have advantage on saving throws against being


Fey Ancestry charmed, and magic can't put you to sleep.

Elves do not sleep. Instead they meditate deeply,


Trance remaining semi-conscious, for 4 hours a day. The Common
word for this meditation is "trance." While meditating,
you dream after a fashion; such dreams are actually
mental exercises that have become reflexive after years of
Elf Weapon Training practice. After resting in this way, you gain the same
benefit a human would from 8 hours of sleep.

Cantrip

Arcane Defense - Mage Armor on yourself at will without


1st Bonus Feat: Dual Major (Witchblade) using a spell slot.
Martial Magics - You may use your Charisma modifier
instead of Strength or Dexterity when you make an attack
with a melee weapon. You gain proficiency with all simple
and martial melee weapons. You may use a melee
weapon as an arcane focus

+1 Charisma
4th Feat - Elven Accuracy Whenever you have advantage on an attack roll using
Dexterity, Intelligence, Wisdom or Charisma, you can
reroll one of the dice once.

War Witch - When you use your action to cast a sorcerer


8th Feat - Dual Major (Witchblade) spell, you may make a melee weapon attack as a bonus
action.
Magical Armament - Bonus action to call/dismiss
Magical Arms - Create any one melee weapon or any two
melee weapons with the light properity.
Magical Armor - Armor gives base AC of 13+Cha, can use
reaction to reduce damage taken by 5 per sorcery point
spent.

12th Feat - ASI +2 Charisma

5'2", 94lbs
ADDITIONAL FEATURES & TRAITS
Oracle 30
Ashbernhard Bjorn Class Level

Character Name Human


Race

Luck
Oracle SPELLCASTING ABILITY

SPELLCASTING CLASS

APC SPELL POINT COST SPELLS USED APC SPELL POINT COST

0 4 0 4
Manipulate Chance Crawling Vine
Regain 1 Luck Point

APC SPELL POINT COST SPELLS USED APC SPELL POINT COST

2 0 0 2 0
Lightning Lash Acid Stream
Range: 80 ft Range: 60 ft
Requirements: Verbal, Visual, Gesture, Line of Effect Requirements: Verbal, Visual, Gesture, Line of Effect
Duration: Instantaneous Duration: Instantaneous
Crackling lightning forks out to smash into your foes. A sizzling line of acid spurts from your outstretched hand.
Make a magic attack against a creature within range. If you hit, Make a magic attack against the REF of a creature in range. If
deal 2d8 lightning damage. If you crit, the creature becomes hit, deal 2d6 corrosive damage.
Stunned until the end of their next turn. You may attack all targets that are in a line between you and t
You may spend 1 additional AP to target a second creature (make original target (make one attack roll and damage roll, compar
a second attack roll but use the same damage roll). against each creature’s REF).
Outlander Chris Long 125
Background Player Name Spell Points

Nomad 5 0 0
Alignment Experience Points Spell Points Used

22 +14 125
SPELL SAVE DC SPELL ATTACK BONUS Spell Points Remaining

SPELLS USED APC SPELL POINT COST SPELLS USED APC

0 8 0 3
Vine Nature's Bounty
Range: 240 ft
Requirements: Gesture, Verbal
Duration: 1 minute
You coax flora into blossoming in accord
Choose one of the following effects:
A Medium or smaller plant blooms with
its physical makeup, of a color of your c
A plant that is currently bearing fruit, nu
smells sweeter, and its goods look more
You can immediately change the flavor
Create a harmless pleasant scent or fou
A mechanically negligible breeze stirs fo
Pollinator insects flutter around you if t
The effect lasts for the duration or until
simultaneously.

SPELLS USED APC SPELL POINT COST SPELLS USED APC

0 2 0 0 2
am Bountiful Joy
Range: 60 ft Range: 120 ft
sual, Gesture, Line of Effect Requirements: Gesture, Verbal Requirements: Gesture, Visual
Duration: 1 Round
By tapping into the memory of better times, you bolster an ally’s resolve. Duration: Instantaneous
ts from your outstretched hand. Up to 3 allies within range that can see you becomes Charmed by you A root whips up from the groun
nst the REF of a creature in range. If you until the start of your next turn. For the duration, that creature cannot magic attack against a creature’
mage. be Charmed, Demoralized, Enthralled, Frightened, or Shaken. If that
s that are in a line between you and the creature is currently suffering any of those conditions, this Chant fails.
2d6 blunt damage. If you hit a c
attack roll and damage roll, comparing smaller, it falls prone.
EF).
125

0
Spell Points Used

125
Spell Points Remaining

SPELL POINT COST SPELLS USED APC SPELL POINT COST SPELLS USED

0 0 1R 0 0
Bloom Intuition
Range: 240 ft Range: Touch
Requirements: Gesture, Verbal Requirements: Verbal, Gesture
Duration: 1 minute
You coax flora into blossoming in accordance with your will. Duration: 10 minutes
Choose one of the following effects: One creature that you touch becomes preternaturally
A Medium or smaller plant blooms with flowers of a kind appropriate to intuitive.
its physical makeup, of a color of your choice. The creature adds 1d8 to the next skill check that they
A plant that is currently bearing fruit, nuts, or other edible contents
smells sweeter, and its goods look more appealing. make during the chant’s duration.
You can immediately change the flavor of food or drink.
Create a harmless pleasant scent or foul odor.
A mechanically negligible breeze stirs for a brief moment.
Pollinator insects flutter around you if the environment sustains them.
The effect lasts for the duration or until you have up to three effects
simultaneously.

SPELL POINT COST SPELLS USED APC SPELL POINT COST SPELLS USED

0 0 3 0 0
Ensnaring Root Poison Spores
Range: 120 ft Range: 100 ft
Requirements: Gesture, Visual Requirements: Verbal, Gesture
Duration: Instantaneous Duration: 1 Round
A root whips up from the ground and snares a foe. Make a You send fungal spores dusting across your enemies.
magic attack against a creature’s ANT. On a hit, they take Choose a point within range. Make a magic attack against
2d6 blunt damage. If you hit a creature that is Huge or creatures within either a 5 ft or 10 ft radius of that point.
smaller, it falls prone. On a hit, deal 2d4 toxic damage, and a creature is
Sickened until the end of their next turn.
124
Ashbernhard Bjorn Age

Character Name Icy Blue


Eyes

CHARACTER BACKSTORY ALLIES & ORGANISATIONS


5'7" 143lbs
Height Weight

Fair Brown
Skin Hair

TREASURE
Stat Name Stat Modifier
Strength 0 0
Dexterity 0 0
Endurance 4 4
Awareness 5 5
Intellect 0 0
Charisma 0 0
Luck 14 14
Coordination 12 12
Skill Name Stat Bonus
Sheltering Awareness
Navigating Awareness
Foraging Awareness
Tracking Awareness
Nature Intellect
Geography Intellect
Medicine Intellect
Intuiting Awareness
Perceiving Awareness
Animal Handling Awareness
Fortuity Luck Spellcasting Class Level
Scavenging Luck Bard 1
Athletics Strength Bard 2
Arcana Intellect Bard 3
Reflexes Dexterity Bard 4
Fortitude Endurance Bard 5
Anticipation Awareness Bard 6
Logic Intellect Bard 7
Will Charisma Bard 8
Bard 9
Bard 10
Bard 11
Bard 12
Bard 13
Bard 14
Bard 15
Bard 16
Bard 17
Bard 18
Bard 19
Bard 20
Cleric 1
Cleric 2
Cleric 3
Cleric 4
Cleric 5
Cleric 6
Cleric 7
Cleric 8
Cleric 9
Cleric 10
Cleric 11
Cleric 12
Cleric 13
Cleric 14
Cleric 15
Cleric 16
Cleric 17
Cleric 18
Cleric 19
Cleric 20
Druid 1
Druid 2
Druid 3
Druid 4
Druid 5
Druid 6
Druid 7
Druid 8
Druid 9
Druid 10
Druid 11
Druid 12
Druid 13
Druid 14
Druid 15
Druid 16
Druid 17
Druid 18
Druid 19
Druid 20
Eldritch Knight 1
Eldritch Knight 2
Eldritch Knight 3
Eldritch Knight 4
Eldritch Knight 5
Eldritch Knight 6
Eldritch Knight 7
Eldritch Knight 8
Eldritch Knight 9
Eldritch Knight 10
Eldritch Knight 11
Eldritch Knight 12
Eldritch Knight 13
Eldritch Knight 14
Eldritch Knight 15
Eldritch Knight 16
Eldritch Knight 17
Eldritch Knight 18
Eldritch Knight 19
Eldritch Knight 20
Paladin 1
Paladin 2
Paladin 3
Paladin 4
Paladin 5
Paladin 6
Paladin 7
Paladin 8
Paladin 9
Paladin 10
Paladin 11
Paladin 12
Paladin 13
Paladin 14
Paladin 15
Paladin 16
Paladin 17
Paladin 18
Paladin 19
Paladin 20
Ranger 1
Ranger 2
Ranger 3
Ranger 4
Ranger 5
Ranger 6
Ranger 7
Ranger 8
Ranger 9
Ranger 10
Ranger 11
Ranger 12
Ranger 13
Ranger 14
Ranger 15
Ranger 16
Ranger 17
Ranger 18
Ranger 19
Ranger 20
Sorcerer 1
Sorcerer 2
Sorcerer 3
Sorcerer 4
Sorcerer 5
Sorcerer 6
Sorcerer 7
Sorcerer 8
Sorcerer 9
Sorcerer 10
Sorcerer 11
Sorcerer 12
Sorcerer 13
Sorcerer 14
Sorcerer 15
Sorcerer 16
Sorcerer 17
Sorcerer 18
Sorcerer 19
Sorcerer 20
Warlock 1
Warlock 2
Warlock 3
Warlock 4
Warlock 5
Warlock 6
Warlock 7
Warlock 8
Warlock 9
Warlock 10
Warlock 11
Warlock 12
Warlock 13
Warlock 14
Warlock 15
Warlock 16
Warlock 17
Warlock 18
Warlock 19
Warlock 20
Wizard 1
Wizard 2
Wizard 3
Wizard 4
Wizard 5
Wizard 6
Wizard 7
Wizard 8
Wizard 9
Wizard 10
Wizard 11
Wizard 12
Wizard 13
Wizard 14
Wizard 15
Wizard 16
Wizard 17
Wizard 18
Wizard 19
Wizard 20
1 2 3 4 5 6 7 8 9
2 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0
4 2 0 0 0 0 0 0 0
4 3 0 0 0 0 0 0 0
4 3 2 0 0 0 0 0 0
4 3 3 0 0 0 0 0 0
4 3 3 1 0 0 0 0 0
4 3 3 2 0 0 0 0 0
4 3 3 3 1 0 0 0 0
4 3 3 3 2 0 0 0 0
4 3 3 3 2 1 0 0 0
4 3 3 3 2 1 0 0 0
4 3 3 3 2 1 1 0 0
4 3 3 3 2 1 1 0 0
4 3 3 3 2 1 1 1 0
4 3 3 3 2 1 1 1 0
4 3 3 3 2 1 1 1 1
4 3 3 3 3 1 1 1 1
4 3 3 3 3 2 1 1 1
4 3 3 3 3 2 2 1 1
2 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0
4 2 0 0 0 0 0 0 0
4 3 0 0 0 0 0 0 0
4 3 2 0 0 0 0 0 0
4 3 3 0 0 0 0 0 0
4 3 3 1 0 0 0 0 0
4 3 3 2 0 0 0 0 0
4 3 3 3 1 0 0 0 0
4 3 3 3 2 0 0 0 0
4 3 3 3 2 1 0 0 0
4 3 3 3 2 1 0 0 0
4 3 3 3 2 1 1 0 0
4 3 3 3 2 1 1 0 0
4 3 3 3 2 1 1 1 0
4 3 3 3 2 1 1 1 0
4 3 3 3 2 1 1 1 1
4 3 3 3 3 1 1 1 1
4 3 3 3 3 2 1 1 1
4 3 3 3 3 2 2 1 1
2 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0
4 2 0 0 0 0 0 0 0
4 3 0 0 0 0 0 0 0
4 3 2 0 0 0 0 0 0
4 3 3 0 0 0 0 0 0
4 3 3 1 0 0 0 0 0
4 3 3 2 0 0 0 0 0
4 3 3 3 1 0 0 0 0
4 3 3 3 2 0 0 0 0
4 3 3 3 2 1 0 0 0
4 3 3 3 2 1 0 0 0
4 3 3 3 2 1 1 0 0
4 3 3 3 2 1 1 0 0
4 3 3 3 2 1 1 1 0
4 3 3 3 2 1 1 1 0
4 3 3 3 2 1 1 1 1
4 3 3 3 3 1 1 1 1
4 3 3 3 3 2 1 1 1
4 3 3 3 3 2 2 1 1
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
2 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0
4 2 0 0 0 0 0 0 0
4 2 0 0 0 0 0 0 0
4 2 0 0 0 0 0 0 0
4 3 0 0 0 0 0 0 0
4 3 0 0 0 0 0 0 0
4 3 0 0 0 0 0 0 0
4 3 2 0 0 0 0 0 0
4 3 2 0 0 0 0 0 0
4 3 2 0 0 0 0 0 0
4 3 3 0 0 0 0 0 0
4 3 3 0 0 0 0 0 0
4 3 3 0 0 0 0 0 0
4 3 3 1 0 0 0 0 0
4 3 3 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0
2 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0
4 2 0 0 0 0 0 0 0
4 2 0 0 0 0 0 0 0
4 3 0 0 0 0 0 0 0
4 3 0 0 0 0 0 0 0
4 3 2 0 0 0 0 0 0
4 3 2 0 0 0 0 0 0
4 3 3 0 0 0 0 0 0
4 3 3 0 0 0 0 0 0
4 3 3 1 0 0 0 0 0
4 3 3 1 0 0 0 0 0
4 3 3 2 0 0 0 0 0
4 3 3 2 0 0 0 0 0
4 3 3 3 1 0 0 0 0
4 3 3 3 1 0 0 0 0
4 3 3 3 2 0 0 0 0
4 3 3 3 2 0 0 0 0
0 0 0 0 0 0 0 0 0
2 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0
4 2 0 0 0 0 0 0 0
4 2 0 0 0 0 0 0 0
4 3 0 0 0 0 0 0 0
4 3 0 0 0 0 0 0 0
4 3 2 0 0 0 0 0 0
4 3 2 0 0 0 0 0 0
4 3 3 0 0 0 0 0 0
4 3 3 0 0 0 0 0 0
4 3 3 1 0 0 0 0 0
4 3 3 1 0 0 0 0 0
4 3 3 2 0 0 0 0 0
4 3 3 2 0 0 0 0 0
4 3 3 3 1 0 0 0 0
4 3 3 3 1 0 0 0 0
4 3 3 3 2 0 0 0 0
4 3 3 3 2 0 0 0 0
2 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0
4 2 0 0 0 0 0 0 0
4 3 0 0 0 0 0 0 0
4 3 2 0 0 0 0 0 0
4 3 3 0 0 0 0 0 0
4 3 3 1 0 0 0 0 0
4 3 3 2 0 0 0 0 0
4 3 3 3 1 0 0 0 0
4 3 3 3 2 0 0 0 0
4 3 3 3 2 1 0 0 0
4 3 3 3 2 1 0 0 0
4 3 3 3 2 1 1 0 0
4 3 3 3 2 1 1 0 0
4 3 3 3 2 1 1 1 0
4 3 3 3 2 1 1 1 0
4 3 3 3 2 1 1 1 1
4 3 3 3 3 1 1 1 1
4 3 3 3 3 2 1 1 1
4 3 3 3 3 2 2 1 1
1 0 0 0 0 0 0 0 0
2 0 0 0 0 0 0 0 0
0 2 0 0 0 0 0 0 0
0 2 0 0 0 0 0 0 0
0 0 2 0 0 0 0 0 0
0 0 2 0 0 0 0 0 0
0 0 0 2 0 0 0 0 0
0 0 0 2 0 0 0 0 0
0 0 0 0 2 0 0 0 0
0 0 0 0 2 0 0 0 0
0 0 0 0 3 0 0 0 0
0 0 0 0 3 0 0 0 0
0 0 0 0 3 0 0 0 0
0 0 0 0 3 0 0 0 0
0 0 0 0 3 0 0 0 0
0 0 0 0 3 0 0 0 0
0 0 0 0 4 0 0 0 0
0 0 0 0 4 0 0 0 0
0 0 0 0 4 0 0 0 0
0 0 0 0 4 0 0 0 0
2 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0
4 2 0 0 0 0 0 0 0
4 3 0 0 0 0 0 0 0
4 3 2 0 0 0 0 0 0
4 3 3 0 0 0 0 0 0
4 3 3 1 0 0 0 0 0
4 3 3 2 0 0 0 0 0
4 3 3 3 1 0 0 0 0
4 3 3 3 2 0 0 0 0
4 3 3 3 2 1 0 0 0
4 3 3 3 2 1 0 0 0
4 3 3 3 2 1 1 0 0
4 3 3 3 2 1 1 0 0
4 3 3 3 2 1 1 1 0
4 3 3 3 2 1 1 1 0
4 3 3 3 2 1 1 1 1
4 3 3 3 3 1 1 1 1
4 3 3 3 3 2 1 1 1
4 3 3 3 3 2 2 1 1
SpellcastinSpellcasting ability
Artificer Intelligence
Bard Charisma
Cleric Wisdom
Druid Wisdom
Eldritch KnIntelligence
Paladin Charisma
Ranger Wisdom
Sorcerer Charisma
Warlock Charisma
Wizard Intelligence
Oracle Luck
Spell Name Level Mana Cost
Arctic Wind 0 0
Create Bonfire 0 0
Frostbite 0 0
Prestidigitation 0 0
Ray of Frost 0 0
Remorseless Rime 0 0
Shape Water 0 0
Absorb Elements 1 2
Armor of Agathys 1 2
Chromatic Orb 1 2
Ice Knife 1 2
Silvery Barb 1 2
Misty Step 2 3
Pass Without a Trace 2 3
Rime's Binding Ice 2 3
Snilloc's Snowball Swarm 2 3
Counter Spell 3 5
Elemental Weapon 3 5
Fireball 3 5
Sleet Storm 3 5
Elemental Bane 4 6
Ice Storm 4 6
Sickening Radiance 4 6
Wall of Fire 4 6
Bigby's Hand 5 7
Cone of Cold 5 7
Conjure Elemental (Ice and Water only) 5 7
Summon Draconic Spirit 5 7
Otiluke's Freezing Sphere 6 9
Total Spells Mana Cost Spells Used Net Mana Spell Cast Mana Cost Spells Used
0 0 0 0 0 0
1 2 0 0 1 2
2 3 0 0 2 3
3 5 0 0 3 5
4 6 0 0 4 6
5 7 0 0 5 7
6 9 0 0 6 9
7 10 0 0 7 10
8 11 0 0 8 11
9 13 0 0 9 13
Total Used 0 Spell Level Sorcery Point Cost Slots Gained
Mana Pool 73 0 0
Mana Left 73 1 2
2 3
3 5
4 6
5 7
6 0 0
7 0 0
8 0 0
9 0 0
Total Used
Metamagic
Sorcery Points
Sorcery Points Left
Mana Used Spell Level Mana Cost Spells Used Mana Used Sorcery Points Gained
0 0 0 0 0
0 1 2 0 0
0 2 3 0 0
0 3 5 0 0
0 4 6 0 0
0 5 7 0 0
0 6 9 0 0
0 7 10 0 0
0 8 11 0 0
0 9 13 0 0
Sorcery Points Used
0
0
0
0
0
0
0
0
0
0
0
0
13
13
Person Initiative
Mage 22
Garvil 18.1
Lagstat 18
Sol 16.1
Ratkin 16
Logan 14
Aneerys 10.1
Knights 10
Beepo 7
Hit Points Total Taken Remaining Bleed
Personal 240 0 240 0
Hand

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