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Rouge (20) Investigator Dex

CLASS & LEVEL BACKGROUND PLAYER NAME


Ricahrd Jhon Wayneson / xX-ShadowWing-Xx
Human (Mark of Finding)
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH - I've lost too many friends, and I'm slow to
12 +2 30 make new ones.

+2 +6 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
- I can stare down a hell hound without flinching.

15 PERSONALITY TRAITS

Hit Point Maximum 120


+2 Strength - Greater Good. Our lot is to lay down our lives in defense of others.
DEXTERITY (Good)
● +7 Dexterity
- Independence. When people follow orders blindly, they embrace a kind

+1 +2 Constitution
CURRENT HIT POINTS
of tyranny. (Chaotic)

IDEALS
● +8 Intelligence
16 ● +6 Wisdom
- My honor is my life.
-1 Charisma - Those who fight beside me are those worth dying for.

CONSTITUTION SAVING THROWS


- I fight for those who cannot fight for themselves.

TEMPORARY HIT POINTS BONDS


+2
● +7 Acrobatics (Dex) SUCCESSES
15 20d8 - My Ideals are above all
0 Animal Handling (Wis) FAILURES

+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ● +8 Athletics (Str)

+2 ● +5 Deception (Cha)
+2 History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision: You can see in dim light within 60 feet of you as if
Short-sword +8 1D6 + 2 it were bright light, and in darkness as if it were dim light. You
14 ● +6 Insight (Wis) can't discern color in darkness, only shades of gray.

-1 Intimidation (Cha) dagger +8 1D4 + 2 Hunter's Intuition: When you make a Wisdom (Perception) or
Wisdom (Survival) check, you can roll a d4 and add the
WISDOM ● 13 Investigation (Int) number rolled to the ability check.
shortbow +7 1D6 + 1
0 Medicine (Wis) Finder's Magic: You can cast the Hunter's Mark spell with this
0 +2 Nature (Int)
trait. Starting at 3rd level, you can also cast the Locate Object
spell with it. Once you cast either spell with this trait, you can't
Number of Attacks: 1 cast that spell with it again until you finish a long rest. Wisdom
● 11 Perception (Wis) is your spellcasting ability for these spells.
15
-1 Performance (Cha) Sneak Attack: Beginning at 1st level, you know how to strike
subtly and exploit a foe's distraction. Once per turn, you can
● +5 Persuasion (Cha) deal an extra 1d6 damage to one creature you hit with an
CHARISMA attack if you have advantage on the attack roll. The attack
+2 Religion (Int) must use a finesse or a ranged weapon.

-1 +1 Sleight of Hand (Dex)


You don't need advantage on the attack roll if another enemy
of the target is within 5 feet of it, that enemy isn't
incapacitated, and you don't have disadvantage on the attack
● +7 Stealth (Dex) roll.
The amount of the extra damage increases as you gain levels
8 ● +6 Survival (Wis) in this class, as shown in the Sneak Attack column of the
Rogue table.

SKILLS ATTACKS & SPELLCASTING Thieves' Cant: During your rogue training you learned thieves'
cant, a secret mix of dialect, jargon, and code that allows you
to hide messages in seemingly normal conversation. Only
another creature that knows thieves' cant understands such
PASSIVE WISDOM (PERCEPTION)
messages. It takes four times longer to convey such a
CP - shortsword message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols
- a shortbow and used to convey short, simple messages, such as whether an
area is dangerous or the territory of a thieves' guild, whether
Armor: Light armors SP quiver of 20 arrows loot is nearby, or whether the people in an area are easy
marks or will provide a safe house for thieves on the run.
- a burglar's pack
Weapons: Simple weapons, hand Cunning Action: Starting at 2nd level, your quick thinking and
EP
- Leather armor, two agility allow you to move and act quickly. You can take a
crossbows, longswords, rapiers, bonus action on each of your turns in combat. This action can
shortswords. daggers, and thieves' be used only to take the Dash, Disengage, or Hide action.
GP
tools Assassinate: Starting at 3rd level, you are at your deadliest
when you get the drop on your enemies. You have advantage
Tool: Thieves' tools - a horn on attack rolls against any creature that hasn't taken a turn in
PP the combat yet. In addition, any hit you score against a

Languages: You can speak, read, and


- a set of manacles creature that is surprised is a critical hit.

write Common, Elve, Orc and Goblin.

OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

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22 1,72 60
AGE HEIGHT WEIGHT
Ricahrd Jhon Wayneson / xX-ShadowWing-Xx
Grey White Black
CHARACTER NAME EYES SKIN HAIR

Infiltration Expertise: Starting at 9th level, you can unfailingly create false
identities for yourself. You must spend seven days and 25 gp to
establish the history, profession, and affiliations for an identity. You can't NAME
establish an identity that belongs to someone else. For example, you
might acquire appropriate clothing, letters of introduction, and official-
looking certification to establish yourself as a member of a trading house
from a remote city so you can insinuate yourself into the company of
other wealthy merchants.
Thereafter, if you adopt the new identity as a disguise, other creatures
believe you to be that person until given an obvious reason not to.

Impostor:At 13th level, you gain the ability to unerringly mimic another
person's speech, writing, and behavior. You must spend at least three
hours studying these three components of the person's behavior,
listening to speech, examining handwriting, and observing mannerisms.
Your ruse is indiscernible to the casual observer. If a wary creature
suspects something is amiss, you have advantage on any Charisma
(Deception) check you make to avoid detection.

Death Strike: Starting at 17th level, you become a master of instant


death. When you attack and hit a creature that is surprised, it must make
a Constitution saving throw (DC 8 + your Dexterity modifier + your
proficiency bonus). On a failed save, double the damage of your attack
against the creature.

Watcher's Eye: Your experience in enforcing the law, and dealing with
lawbreakers, gives you a feel for local laws and criminals. You can easily SYMBOL
find the local outpost of the watch or a similar organization, and just as
easily pick out the dens of criminal activity in a community, although
you're more likely to be welcome in the former locations rather than the
latter.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Steady Aim (Optional): At 3rd level, as a bonus action, you


give yourself advantage on your next attack roll on the current Richard Jhon Weyneson nació un 31 de octubre, a las 11:11pm, una noche
turn. You can use this bonus action only if you haven't moved
during this turn, and after you use the bonus action, your de lluvia, en el seno de una familia rica, originaria de una de las ciudades
speed is 0 until the end of the current turn. más peligrosa que existen. Hijo de Jonathan Joe Weyneson y MarTHA
Uncanny Dodge: Starting at 5th level, when an attacker that Jessica Weynson. Su vida era feliz, como la de cualquier niño acomodado,
you can see hits you with an attack, you can use your
reaction to halve the attack's damage against you. hasta la noche de su décimo cumpleaños.
Evasion: Beginning at 7th level, you can nimbly dodge out of
Richard y sus padres se dirigieron por la tarde al parque central de la ciudad,
the way of certain area effects, such as a red dragon's fiery
breath or an Ice Storm spell. When you are subjected to an
donde se realizaban múltiples espectáculos y una gran obra de teatro.
effect that allows you to make a Dexterity saving throw to Abrumado por la multitud y aburrido de la ridícula obra insistió a sus padres
take only half damage, you instead take no damage if you
succeed on the saving throw, and only half damage if you fail. para que todos volvieran todos a su casa sin ver el final. Queriendo volver lo
Reliable Talent: By 11th level, you have refined your chosen
antes posible decidieron utilizar los callejones como atajo, pero es ahí donde
skills until they approach perfection. Whenever you make an la tragedia ocurrió.
ability check that lets you add your proficiency bonus, you
can treat a d20 roll of 9 or lower as a 10. Sin aviso un hombre surgió de la oscuridad y como si de un rayo se tratara un
Slippery Mind: By 15th level, you have acquired greater puñal cayó sobre la Sra. Weyneson pero su esposo lo pudo detener, pero no
mental strength. You gain proficiency in Wisdom saving
throws.
vi el segundo puñal que el hombre tenía y lo recibió en su totalidad en el
medio de pecho, directo al corazón. Richard y su madre quisieron huir, pero
Elusive: Beginning at 18th level, you are so evasive that
attackers rarely gain the upper hand against you. No attack como si de un fantasma se tratara el asesino aprecio frente a ellos y de dos
roll has advantage against you while you aren't incapacitated.
golpes acabo con la Sra. Weyneson. Richard en lágrimas y lleno de miedo
Stroke of Luck: At 20th level, you have an uncanny knack for
succeeding when you need to. If your attack misses a target
cayó al suelo inmóvil listo esperando su muerte, pero nada ocurrió. Como si
within range, you can turn the miss into a hit. Alternatively, if nadie hubiera estado frente a él, Richard era el único ser vivo en el callejón.
you fail an ability check, you can treat the d20 roll as a 20.
Once you use this feature, you can't use it again until you Si bien tras esto perdería la conciencia siempre podrá recordar la marca clara
finish a short or long rest.
que este ser tenía en su mentón, cuatro X bien claras en forma de “xXXx”.
Skilled: You gain proficiency in any combination of three skills Jurando vengar la muerte de sus padres y entregar al culpable ante la
or tools of your choice.
justicia, Richard entreno con la City Watch, desarrollando sus habilidades de
Observant: Quick to notice details of your environment, you
gain the following benefits: investigación e infiltración. Rápidamente se convirtió en uno de los mejores
Increase your Intelligence or Wisdom score by 1, to a
maximum of 20.
pero decepcionado por la forma de desenvolverse de la organización la
If you can see a creature's mouth while it is speaking a abandono para trabajar solo. Por las noches se transformo en un vigilante,
language you understand, you can interpret what it's saying
by reading its lips. defensor de los inocentes, el mejor investigador de todos, una sombra, el
You have a +5 bonus to your passive Wisdom (Perception)
and passive Intelligence (Investigation) scores.
mismísimo mal le teme, el espíritu de venganza, xX-ShadowWing-Xx.

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ricahrd Jhon Wayneson / xX-ShadowWing-Xx
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

2 2

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

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