You are on page 1of 3

Rune Knight (Lvl 6) Haunted One

CLASS & LEVEL BACKGROUND PLAYER NAME


Zovaal
Goliath
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 2 30
+5 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

20 PERSONALITY TRAITS

Hit Point Maximum 76


● +8 Strength
DEXTERITY

+2 ●
+2

+7
Dexterity
Constitution
76
CURRENT HIT POINTS IDEALS
+1 Intelligence

14 +1 Wisdom
+2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+4
+2 Acrobatics (Dex) Total 5d10 SUCCESSES
18 Animal Handling (Wis)
+1
6d10 FAILURES
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +8 Athletics (Str)

+1 +2

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Stone's Endurance
Insight (Wis)
Javelin +8 1d6+5 P
12 +1

● +5 Intimidation (Cha) Great Maul +8 3d6+5 B Powerful Build


WISDOM ● +4 Investigation (Int)
+1 Medicine (Wis) Mountain Born
+1 +1 Nature (Int)

12
● +4 Perception (Wis) Haunted One (Background)
+2 Performance (Cha)

CHARISMA
+2 Persuasion (Cha) Great Weapon Fighting
+1 Religion (Int)
+2 +2 Sleight of Hand (Dex) Second Wind
+2 Stealth (Dex)
14 ● Survival (Wis) Action Surge
SKILLS ATTACKS & SPELLCASTING
Rune Carver
14 PASSIVE WISDOM (PERCEPTION) Common Clothes - Stone Rune
CP 30 - Cloud Rune
Scale Mail
Giant, Common, Abyssal, SP 26 Giant's Might
Primordial Javelin
EP
Great Maul Extra Attack
All Armor, Shields
GP 36 Pouch Great Weapon Master (feat)
Simple & Martial Weapons
PP Backpack
Smith's Tools Potion of Healing

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
7'5" 320 lbs
AGE HEIGHT WEIGHT
Zovaal
Stone Grey None
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Stone's Endurance
A lost giant who became friends with an - When hit with an attack, roll 1d12+CON modifier as a reaction
elf rogue and an Orc fighter aka Thrall - Subtract result from damage taken
all either an outcast or unknown history
Powerful Build
of why they were left in the cold world. - Carrying capacity and max weight that can be pushed, dragged or lifted is doubled
All three eventually became a group of
misfit heroes who took the role of folk Great Weapon Fighting
heroes protecting the travellers and the - When you roll 1 or 2 on damage die for a two-handed damage die, reroll the 1 or 2 and use new
nearby villages. roll

once, when saving a carriage from the Giant's Might


- Become large as a bonus action for 1 minute (extra 1d4 damage)
robbers he was discovered by an
- Extra 1d6 damage once per turn
experienced fighter who took him under - Can be used a number of times equal to proficiency bonus
his wing and later after training he was - Recharges on short or long rest
advised to become a rune knight. for
which he travelled far and wide met with Great Weapon Master
a few clans of goliaths to learn the - On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit
ancient art of runic magic. points with one, you can make one melee weapon attack as a bonus action.
- Before you make a melee attack with a heavy weapon that you are proficient with, you can
choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
After returning he finds his master and
the fighter/knights stronghold in ruins. ADDITIONAL FEATURES & TRAITS
Having no place to go he travels ]back
to his old gang only to discover that the
village was in ruin and the forest Backpack (Contents)
reduced to ash. Upon meeting his friend - Chain (10 feet)
they were attacked by a shadowy figure
to whom they were of no match. As a - 2 days worth of Rations
result, Thrall was dead and Sylvanas - Waterskin
was warped through a portal with - Smith's Tools
Zovval knocked unconscious.

Leviathan: (Magic Greataxe)


Action: Add one type of damage vulnerability to an enemy
This will negate a creature's immunities as well
Rechargeable 6 = Get the ability back. Otherwise, obtain it back
after a long rest.
CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
15
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like