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Sound-Weaver (2) Nexus Touched

CLASS & LEVEL BACKGROUND PLAYER NAME

Firbolg Neutral Good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 +4 30
+1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

12 PERSONALITY TRAITS

Hit Point Maximum 21


+1 Strength
DEXTERITY
+4 Dexterity

+4 +3 Constitution
+1 Intelligence
CURRENT HIT POINTS IDEALS

18 ●
+4 Wisdom

+7 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+3 +4 Acrobatics (Dex) SUCCESSES

16 +2 Animal Handling (Wis)


2x(1d8+3) FAILURES

+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
+1 Athletics (Str)

+1 +5 Deception (Cha)
+1 History (Int)
NAME ATK BONUS DAMAGE/TYPE

12 ●
+4 Insight (Wis) Backpack
WISDOM
+5 Intimidation (Cha)
+1 Investigation (Int)
Blanket
+2 Medicine (Wis) Cartographer's
+2 +1 Nature (Int)
Tools

+4 Perception (Wis) Number of
15 ●
+9 Performance (Cha)
Attacks: 1 Clothes, traveler’s
CHARISMA
+5 Persuasion (Cha)
+1 Religion (Int)
Leather
+5 +4 Sleight of Hand (Dex) Lute
20

+6 Stealth (Dex) Rope, hempen
+2 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING


Waterskin
14 PASSIVE WISDOM (PERCEPTION)
CP

SP
Tool Proficiencies:
Cartographer's Tools; EP
Lute

Armor Proficiencies: Light


GP
10
PP

Language Proficiencies:
Infernal
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

----------Bonus Actions----------
Hidden Step. As a bonus action, you can magically turn invisible
until the start of your next turn or until you attack, make a
damage roll, or force someone to make a saving throw. You can
use this trait a number of times equal to your proficiency bonus,
and you regain all expended uses when you finish a long rest.

---------------Actions--------------
Unseeing sound. You can as an action, play a sound from your
body making up to your PB (Proficiency bonus) creatures to not
be able to see you.

-----------Other Traits------------
Firbolg Magic. You can cast the Detect Magic and Disguise Self
spells with this trait. When you use this version of Disguise Self,
you can seem up to 3 feet shorter or taller. Once you cast either
of these spells with this trait, you can’t cast that spell with it
again until you finish a long rest. You can also cast these spells
using any spell slots you have.
Intelligence, Wisdom, or Charisma is your spellcasting ability for
these spells when you cast them with this trait (choose when
you select this race).

Powerful Build. You count as one size larger when determining


your carrying capacity and the weight you can push, drag, or lift.

Speech of Beast and Leaf. You have the ability to communicate


in a limited manner with Beasts, Plants, and vegetation. They
can understand the meaning of your words, though you have no
special ability to understand them in return. You have
advantage on all Charisma checks you make to influence them.

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