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Rogue [Assassin] (8) Knight

CLASS & LEVEL BACKGROUND PLAYER NAME

Human/Calishite Neutral Good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +4 30
+3 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

17 PERSONALITY TRAITS

Hit Point Maximum 51


+3 Strength
DEXTERITY ●
+7 Dexterity

+4 ●
+1 Constitution
+4 Intelligence
CURRENT HIT POINTS IDEALS

18 -1 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+1 ●
+7 Acrobatics (Dex) SUCCESSES

13 -1 Animal Handling (Wis)


8x(1d8+1) FAILURES

+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
+3 Athletics (Str)

+1 ●
0 Deception (Cha)
+4 History (Int)
NAME ATK BONUS DAMAGE/TYPE

12 -1 Insight (Wis)
Dagger +1 +8 1d4+5 piercing
Clothes, fine
WISDOM
0 Intimidation (Cha)
+1 Investigation (Int)
Longsword +1 +7 1d8+4 slashing
Purse
-1 Medicine (Wis) Signet ring
-1 +1 Nature (Int)
Studded

+5 Perception (Wis) Number of
9
0 Performance (Cha)
Attacks: 1 Thieves' Tools

+3 Persuasion (Cha)
CHARISMA
+1 Religion (Int)

0 ●


+10 Sleight of Hand (Dex)
+10 Stealth (Dex)
11 -1 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

15 PASSIVE WISDOM (PERCEPTION)


CP

SP
Tool Proficiencies: Disguise Kit;
Playing Card Set; Poisoners-tools;
Thieves' Tools EP

Weapon Proficiencies: Crossbow,


hand; Longsword; Rapier; GP
100
Shortsword; Simple
PP
Armor Proficiencies: Light

Language Proficiencies: Common;


Elvish; Orc
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

----------Bonus Actions----------
Cunning Action. As a bonus action you can Dash, Disengage or Hide (use
once/turn).

-------------Reactions-------------
Uncanny Dodge. Halve the damage from an attacker you can see that hits you.

-----------Other Traits------------
Assassinate. Starting at 3rd level, you are at your deadliest when you get the
drop on your enemies. You have Advantage on attack rolls against any creature
that hasn't taken a turn in the combat yet. In addition, any hit you score against
a creature that is surprised is a critical hit.

Athlete. When you are prone, standing up uses only 5 feet of your movement.

Climbing doesn't cost you extra movement.

You can make a running long jump or a running high jump after moving only 5
feet on foot, rather than 10 feet.

Bonus Proficiencies. You gain proficiency with the disguise kit and the
poisoner's kit.

Equipment. You possess a banner or other token from a noble lord or lady to
whom you have given your heart and a scroll of pedigree. Enter these manually
as custom items.

Evasion. When you succeed on a DEX save to take half damage, you take
none, if you fail, you take half.

Retainers. If your character has a noble background, you may select this
background feature instead of Position of Privilege. You have the service of
three retainers loyal to your family. These retainers can be attendants or
messengers, and one might be a majordomo. Your retainers are commoners
who can perform mundane tasks for you, but they do not fight for you, will not
follow you into obviously dangerous areas (such as dungeons), and will leave if
they are frequently endangered or abused. .

Sneak Attack. 4d6 extra damage on attack where you have advantage or
another enemy of creature is within 5 ft. (use once/turn).

Thieves' Cant. Convey secret messages hidden in normal conversation.

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