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INSPIRATION
STRENGTH
13 +3 30
+2 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
14 PERSONALITY TRAITS
+3 +4 Constitution
+1 Intelligence CURRENT HIT POINTS IDEALS
17 -1 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2
+5 Acrobatics (Dex) SUCCESSES
14
1x(1d10+2)
-1 Animal Handling (Wis) FAILURES
+1 0 Deception (Cha)
+1 History (Int)
NAME ATK BONUS DAMAGE/TYPE
Backpack
Dagger +5 1d4+3 piercing
12 -1 Insight (Wis) Bedroll
+2 Intimidation (Cha) Hunting Rifle +5
+3 2d10+3 piercing
d+3 Clothes, common
WISDOM +1 Investigation (Int) Mess kit
Revolver +5
+3 2d8+3 piercing
d+3
-1 Medicine (Wis) Pouch
-1 +1 Nature (Int) Number of Attacks: 1 Rations (1 day) x10
8
+1 Perception (Wis) Rope, hempen
0 Performance (Cha) Tinderbox
CHARISMA
0 Persuasion (Cha) Torch x10
+1 Religion (Int) Waterskin
0 +3 Sleight of Hand (Dex)
+3 Stealth (Dex)
10 +1 Survival (Wis)
Vehicles
EP
Weapon Proficiencies: Martial;
Simple
GP 10
Armor Proficiencies: Heavy; Light;
Medium; Shields PP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
24 6"2 72
AGE HEIGHT WEIGHT
Jonathan
Blue Pale Brown
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
----------Bonus Actions----------
Second Wind. Regain 1d10 +1 HPs (use once/rest).
-----------Other Traits------------
Equipment. You possess an insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade,
or piece of a banner), and a bone dice set or playing card set. Enter these manually as custom items.
Gunner. You have a quick hand and keen eye when employing firearms, granting you the following
benefits:
Military Rank. You have a military rank from your career as a soldier. Soldiers loyal to your former military
organization still recognize your authority and influence, and they defer to you if they are of a lower rank.
You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses
for temporary use. You can also usually gain access to friendly military encampments and fortresses
where your rank is recognized. .
Two Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the
damage of the second attack.