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Fighter (1) Soldier Nightskyara

CLASS & LEVEL BACKGROUND PLAYER NAME


Jonathan
Human/Chondathan Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
13 +3 30
+2 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

14 PERSONALITY TRAITS

Hit Point Maximum 12


+4 Strength
DEXTERITY
+3 Dexterity

+3 +4 Constitution
+1 Intelligence CURRENT HIT POINTS IDEALS

17 -1 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+2
+5 Acrobatics (Dex) SUCCESSES
14
1x(1d10+2)
-1 Animal Handling (Wis) FAILURES

+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE +4 Athletics (Str)

+1 0 Deception (Cha)
+1 History (Int)
NAME ATK BONUS DAMAGE/TYPE
Backpack
Dagger +5 1d4+3 piercing
12 -1 Insight (Wis) Bedroll
+2 Intimidation (Cha) Hunting Rifle +5
+3 2d10+3 piercing
d+3 Clothes, common
WISDOM +1 Investigation (Int) Mess kit
Revolver +5
+3 2d8+3 piercing
d+3
-1 Medicine (Wis) Pouch
-1 +1 Nature (Int) Number of Attacks: 1 Rations (1 day) x10
8
+1 Perception (Wis) Rope, hempen
0 Performance (Cha) Tinderbox
CHARISMA
0 Persuasion (Cha) Torch x10
+1 Religion (Int) Waterskin
0 +3 Sleight of Hand (Dex)
+3 Stealth (Dex)
10 +1 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

11 PASSIVE WISDOM (PERCEPTION)


CP

Tool Proficiencies: Dice Set; Land SP

Vehicles
EP
Weapon Proficiencies: Martial;
Simple
GP 10
Armor Proficiencies: Heavy; Light;
Medium; Shields PP

Language Proficiencies: Common;


Elvish
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
24 6"2 72
AGE HEIGHT WEIGHT
Jonathan
Blue Pale Brown
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

----------Bonus Actions----------
Second Wind. Regain 1d10 +1 HPs (use once/rest).

-----------Other Traits------------
Equipment. You possess an insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade,
or piece of a banner), and a bone dice set or playing card set. Enter these manually as custom items.

Gunner. You have a quick hand and keen eye when employing firearms, granting you the following
benefits:

 " Increase your Dexterity score by 1, to a maximum of 20.


 " You gain proficiency with firearms (see “Firearms” in the Dungeon Master’s Guide).
 " You ignore the loading property of firearms.
 " Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.

Military Rank. You have a military rank from your career as a soldier. Soldiers loyal to your former military
organization still recognize your authority and influence, and they defer to you if they are of a lower rank.
You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses
for temporary use. You can also usually gain access to friendly military encampments and fortresses
where your rank is recognized. .

Two Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the
damage of the second attack.

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