Professional Documents
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INSPIRATION
STRENGTH
18 +2 30
+3 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
17 PERSONALITY TRAITS
+2 +3 Constitution
+1 Intelligence CURRENT HIT POINTS IDEALS
14 0 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+1
+4 Acrobatics (Dex) SUCCESSES
13
1x(1d10+1)
0 Animal Handling (Wis) FAILURES
+1 -1 Deception (Cha)
+3 History (Int)
NAME ATK BONUS DAMAGE/TYPE
Backpack
Mace +5 1d6+3 bludgeoning
12 0 Insight (Wis) Chain mail
+1 Intimidation (Cha) Handaxe +5 1d6+3 slashing Clothes, common
WISDOM +1 Investigation (Int) Crowbar
Longsword +5 1d8+3 slashing
0 Medicine (Wis) Hammer
0 +1 Nature (Int) Number of Attacks: 1 Incense x5
10
0 Perception (Wis) - Breath Weapon. Cold, 15 ft. Piton x10
-1 Performance (Cha) cone, 2d6 cold damage, Pouch
CHARISMA
-1 Persuasion (Cha) DC11 con save. Rations (1 day) x10
+1 Religion (Int) Rope, hempen
-1 +2 Sleight of Hand (Dex) Shield
+2 Stealth (Dex) Tinderbox
9 +2 Survival (Wis) Torch x10
SKILLS ATTACKS & SPELLCASTING
Vestements
Waterskin
10 PASSIVE WISDOM (PERCEPTION)
CP
Weapon Proficiencies: SP
Martial; Simple
EP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
----------Bonus Actions----------
Second Wind. Regain 1d10 +1 HPs (use once/rest).
-------------Reactions-------------
Protection Fighting Style. When a creature you can see attacks a target other than you that is within 5 feet
of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.