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Fighter 1 Sage

CLASS & LEVEL BACKGROUND PLAYER NAME

High Elf
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
17 +3 30
+0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

10 PERSONALITY TRAITS

Hit Point Maximum 11


 +2 Strength
DEXTERITY +3 Dexterity

+3  +4 Constitution
CURRENT HIT POINTS IDEALS
+3 Intelligence
16 +1 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS
+1
BONDS

1d10
+3 Acrobatics (Dex) Total SUCCESSES
13 +1 Animal Handling (Wis) FAILURES
 +5 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE  +2 Athletics (Str)

+3 -1 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
 +5 History (Int)
Rapier +5 1d8 +7 Fey Ancestry:
16  +3 Insight (Wis) You have advantage on saving
-1 Intimidation (Cha) True strike +0 spell throws against being charmed,
WISDOM +3 Investigation (Int)
Dart +5 1d4 +3 and magic can't put you to sleep
+1
+1 Medicine (Wis)
+3 Nature (Int)
Dark vision:
 +3 Perception (Wis)
12
-1 Performance (Cha)
you have superior vision in dark
-1 Persuasion (Cha) and dim conditions. You can see
CHARISMA
+3 Religion (Int) in dim light within 60 feet of you
-1 +3 Sleight of Hand (Dex) as if it were bright light, and in
+3 Stealth (Dex) darkness as if it were dim light.
8  +3 Survival (Wis) You can't discern color in
SKILLS ATTACKS & SPELLCASTING darkness, only shades of gray.

13 PASSIVE WISDOM (PERCEPTION)


Rapier Trance:
CP

Dart(20) Elves don't need to sleep.


8 Shield Instead, they meditate deeply,
Common, dwarvish, elvish, SP

remaining semiconscious, for 4


draconic studded leather
EP hours a day
armor
GP 64 Fighting style Dueling:
When you are wielding a melee
PP
weapon in one hand and no other
weapons, you gain a 2+ bonus to
damage rolls with that weapon.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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