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Barbarian 1 Outlander

CLASS & LEVEL BACKGROUND PLAYER NAME

Human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +2 30
+3 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

16 PERSONALITY TRAITS

Hit Point Maximum 14


 +5 Strength
DEXTERITY +2 Dexterity

+2  +4 Constitution
CURRENT HIT POINTS IDEALS
-1 Intelligence
14 +1 Wisdom
+0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS
+2
BONDS

1d12
+2 Acrobatics (Dex) Total SUCCESSES
15 +1 Animal Handling (Wis) FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE  +5 Athletics (Str)

-1 +0 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-1 History (Int)
Greatsword +5 2d6 +3 Rage.
9 +1 Insight (Wis)
In battle, you fight with primal
 +2 Intimidation (Cha) Handaxe +5 1d6 +3
-1 Investigation (Int)
ferocity. On your turn, you can
WISDOM
Javelin +5 1d6 +3 enter a rage as a bonus action.
+1
+1 Medicine (Wis)
-1 Nature (Int)

13
 +3 Perception (Wis) While raging, you gain the
+0 Performance (Cha)
following benefits if you aren’t
+0 Persuasion (Cha)
CHARISMA wearing heavy armor:
-1 Religion (Int)
+0 +2 Sleight of Hand (Dex)
+2 Stealth (Dex) .You have advantage on
11  +3 Survival (Wis) Strength checks and Strength
SKILLS ATTACKS & SPELLCASTING saving throws.
.When you make a melee
13 PASSIVE WISDOM (PERCEPTION)
Backpack weapon attack using Strength,
CP

Great sword you gain a bonus to the


Common, dwarvish, giant SP
Hand axe (2) damage roll
Healers kit .You have resistance to
EP
javelins(3) bludgeoning, piercing, and
GP 13 Torches slashing damage.

PP
Your rage lasts for 1 minute

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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