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Human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
14 +2 30
+3 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
16 PERSONALITY TRAITS
+2 +4 Constitution
CURRENT HIT POINTS IDEALS
-1 Intelligence
14 +1 Wisdom
+0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS
+2
BONDS
1d12
+2 Acrobatics (Dex) Total SUCCESSES
15 +1 Animal Handling (Wis) FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +5 Athletics (Str)
-1 +0 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-1 History (Int)
Greatsword +5 2d6 +3 Rage.
9 +1 Insight (Wis)
In battle, you fight with primal
+2 Intimidation (Cha) Handaxe +5 1d6 +3
-1 Investigation (Int)
ferocity. On your turn, you can
WISDOM
Javelin +5 1d6 +3 enter a rage as a bonus action.
+1
+1 Medicine (Wis)
-1 Nature (Int)
13
+3 Perception (Wis) While raging, you gain the
+0 Performance (Cha)
following benefits if you aren’t
+0 Persuasion (Cha)
CHARISMA wearing heavy armor:
-1 Religion (Int)
+0 +2 Sleight of Hand (Dex)
+2 Stealth (Dex) .You have advantage on
11 +3 Survival (Wis) Strength checks and Strength
SKILLS ATTACKS & SPELLCASTING saving throws.
.When you make a melee
13 PASSIVE WISDOM (PERCEPTION)
Backpack weapon attack using Strength,
CP
PP
Your rage lasts for 1 minute
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