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Paladin (1) none

CLASS & LEVEL BACKGROUND PLAYER NAME

Human/Calishite Lawful Good 0


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 +1 30
15 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+2 PERSONALITY TRAITS

Hit Point Maximum 13


+2 Strength
DEXTERITY
+1 Dexterity

13 +3 Constitution
0 Intelligence
CURRENT HIT POINTS IDEALS

+1 ●
+4 Wisdom

+1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

16 +1 Acrobatics (Dex) SUCCESSES

+3 1x(1d10+3)
+2 Animal Handling (Wis) FAILURES

0 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
+4 Athletics (Str)

11 -1
0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

0 ●
+4 Insight (Wis)
Warhammer +4 1d8 + 2 bludgeoning
Backpack
WISDOM

+1 Intimidation (Cha)
0 Investigation (Int)
Bedroll
+4 Medicine (Wis) Chain mail
14

0 Nature (Int)
+2 Perception (Wis) Number of Mess kit
+2
-1 Performance (Cha)
Attacks: 1 Rations (1 day)
CHARISMA
-1
0
Persuasion (Cha)
Religion (Int)
x10
9 +1 Sleight of Hand (Dex) Rope, hempen
-1
+1 Stealth (Dex) Shield
+2 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING


Tinderbox
Torch x10
12 PASSIVE WISDOM (PERCEPTION)
CP Waterskin
SP
Tool Proficiencies: Brewer's
Supplies; Smith's Tools
EP

Weapon Proficiencies: Martial;


Simple GP

Armor Proficiencies: Heavy;


PP
Light; Medium; Shields

Language Proficiencies:
Common; Goblin
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

---------------Actions--------------
Divine Sense. Within 60 ft., detect presense of undead,
celestial, or fiend. Also detect consecrated or desecrated object
or place (use 0 times/long rest).

Lay on Hands. You have a healing pool of 5 HPs, with it you


can heal a creature or expend 5 points to cure disease or
neutralize poison (use 5 times/long rest).

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