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Human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
18 -1 30
11 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+0 PERSONALITY TRAITS
9 +1
Constitution
CURRENT HIT POINTS IDEALS
+2
Intelligence
-1 ● +5
Wisdom
● +4
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
13 2d8
-1
Acrobatics (Dex) Total SUCCESSES
+1
+3
Animal Handling (Wis) FAILURES
+2
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+0
Athletics (Str)
14 +2
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
●
+4
History (Int) Spellcasting (PH pg. 58)
Mace +2 1d8 bludgeoning
+2 ●
+5
Insight (Wis)
●
+4
Intimidation (Cha) Handaxe +2 1d6 slashing Domain Spells (1st Level): command,
heroism
WISDOM +2
Investigation (Int)
Sacred Flame DC 13 Dex 1d8 radiant
+3
Medicine (Wis) Orzhov Guild Spells (illusory script is
16 +2
Nature (Int) added to your spell list)
+3 +3
Perception (Wis)
Voice of Authority (when you cast a
+2
Performance (Cha) spell of 1st level or higher that targets
CHARISMA
●
+4
Persuasion (Cha) an ally, the ally can use their reaction
●
+4
Religion (Int) to make one weapon attack; only
15 -1
Sleight of Hand (Dex)
affects one ally per spell cast)
-1
Stealth (Dex) Channel Divinity (1/rest; PH pg. 58)
+2
+3
Survival (Wis)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric Wisdom 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Light
Sacred Flame
Thaumaturgy
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 3 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.