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Cleric 2 (Order Domain) Orzhov Representative

CLASS & LEVEL BACKGROUND PLAYER NAME

Human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 -1 30
11 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+0 PERSONALITY TRAITS

Hit Point Maximum 15


+0
Strength
DEXTERITY
-1
Dexterity

9 +1
Constitution
CURRENT HIT POINTS IDEALS
+2
Intelligence
-1 ● +5
Wisdom
● +4
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
13 2d8
-1
Acrobatics (Dex) Total SUCCESSES
+1
+3
Animal Handling (Wis) FAILURES

+2
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+0
Athletics (Str)

14 +2
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

+4
History (Int) Spellcasting (PH pg. 58)
Mace +2 1d8 bludgeoning
+2 ●
+5
Insight (Wis)

+4
Intimidation (Cha) Handaxe +2 1d6 slashing Domain Spells (1st Level): command,
heroism
WISDOM +2
Investigation (Int)
Sacred Flame DC 13 Dex 1d8 radiant
+3
Medicine (Wis) Orzhov Guild Spells (illusory script is
16 +2
Nature (Int) added to your spell list)

+3 +3
Perception (Wis)
Voice of Authority (when you cast a
+2
Performance (Cha) spell of 1st level or higher that targets
CHARISMA

+4
Persuasion (Cha) an ally, the ally can use their reaction

+4
Religion (Int) to make one weapon attack; only
15 -1
Sleight of Hand (Dex)
affects one ally per spell cast)
-1
Stealth (Dex) Channel Divinity (1/rest; PH pg. 58)
+2
+3
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING


Channel Divinity: Turn Undead (PH pg.
59)

13 PASSIVE WISDOM (PERCEPTION) Channel Divinity: Order's Demand


CP 5 Mace, a handaxe, a (use Channel Divinity to exert an
suit of chain mail, a intimidating presence over others; as
SP shield, a priest's an action, present your holy symbol
Common, Celestial, Giant, and each creature within 30 feet of you
pack, a holy symbol,
Infernal that can hear and see you must
EP
an Orzhov insignia, a succeed on a DC 13 Wisdom saving
foot-long chain made throw or be charmed by you until the
Tinker's tools GP 2 end of your next turn or until the
of ten gold coins,
charmed creature takes any damage)
vestments, a set of
PP 11 fine clothes, and a Leverage (you have influence over
belt pouch lower ranking members in your guild,
and can demand tasks from them)

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric Wisdom 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Light
Sacred Flame
Thaumaturgy

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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