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INSPIRATION
STRENGTH
16 +1 30ft
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+3 PERSONALITY TRAITS
14 +2
Constitution
CURRENT HIT POINTS IDEALS
+0
Intelligence
+2 +1
Wisdom
+2
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14
+2
Acrobatics (Dex) Total 1d10 SUCCESSES
+2
+1
Animal Handling (Wis) FAILURES
+0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+5
Athletics (Str)
11
+2
+0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
archery +2 to attack rolls with ranged
shortsword +2 1d6 / P weapons
+0 ●
+3
Insight (Wis) defense +1 to AC
+2
Intimidation (Cha) shortbow +2 1d6 / P dueling +2 bonus to damage with melee
weapons
WISDOM +0
Investigation (Int) 2-weapon fighting.add ability mod to the
damage of the second attack
+1
Medicine (Wis)
13
+0
Nature (Int) disadvantage on stealth
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
enemy : undead
checks cause of scale mail (each undead you encounter you know what
+1
●
+3
Perception (Wis)
language used to know)
+2
Performance (Cha) ADV on WIS(survival) to track your favored
enemy + on INT to recall information about
CHARISMA
●
+4
Persuasion (Cha)
them.
+0
Religion (Int) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
15 +2
Sleight of Hand (Dex)
natural explorer : when you make an INT or
WIS check on GRASSLANDS, your PB is
●
+4
Stealth (Dex) doubled if you're using a skill you're proficient
+2 in.
+3
Survival (Wis)
IF travelling for an hour or more you get the
SKILLS ATTACKS & SPELLCASTING following benefits :
> difficult terrain doesn't slow your group's
travel
14 PASSIVE WISDOM (PERCEPTION) >your groups can't become lost except by
CP
>scale mail magical means
>two shortswords >even when you're engaged in another
activity while travelling (such as foraging,
DM'S ADDITION navigating or tracking), you remain alert to
ARMOR light,medium,shields SP
>a shortbow , 20 bolts danger
WEAPONS simple,martial >if you are traveling alone, you can move
EP >dungeoneer's pack stealthily at a normal pace
LANGUAGES common,
(backpack, 50ft rope, >when you fortage, you find twice as much
elvish, dwarvish food as you normally would
GP hammer, crowbar, 10 >while tracking other creatures, you can also
DARKVISION
torches, tinderbox, learn their excact number,their sizes and
ADV on saving throws against how long ago passed through the area
PP waterskin, 10 pitons,
being charmed and magic
rations(10 days))
can't put you to sleep
>
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
29 years old 5'5
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger WIS 11 +3
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
NONE
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 - - 7
EPAR
SPELL NAME
ED
PR
ABSORB ELEMENTS
CURE WOUNDS
4
HUNTER'S MARK
GOODBERRY
SPELLS KNOWN
DETECT MAGIC
ALARM
FOG CLOUD
2 - 3
ANIMAL MESSENGER
BARKSKIN
FIND TRAPS
5
SPIKE GROWTH
SILENCE
9
PROTECT FROM POISON
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.