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INSPIRATION
STRENGTH
11 +1 30
14 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+2 PERSONALITY TRAITS
13 ●
+2 Constitution
+4 Intelligence
CURRENT HIT POINTS IDEALS
+1 ●
+1 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
15 0 Deception (Cha)
+2 History (Int)
NAME ATK BONUS DAMAGE/TYPE
+2 ●
+1 Insight (Wis)
Quarterstaff +4 1d6+2 bludgeoning
Amulet
0 Intimidation (Cha) Flame Tongue, Scimitar
+4 1d6+2 slashing Backpack
WISDOM +2 Investigation (Int)
+1 Medicine (Wis)
Bedroll
8
●
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
30 6"2 250
AGE HEIGHT WEIGHT
Malcore red red none
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard
Intelligence 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Acid Splash
Fire Bolt
Poison Spray
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
----------Bonus Actions----------
Second Wind. Regain 1d10 +1 HPs (use once/rest).
-----------Other Traits------------
Arcane Recovery. When you finish a short rest, regain spell
slots totalling no more than 1, and each must be 5th level or
lower. (use once/day).
Defense Fighting Style. While you are wearing armor, you gain
a +1 bonus to AC.
Shelter the Faithful. You and your companions can expect free
healing at an establishment of your faith.
Page 1
You hurl a bubble of acid. Choose one creature You hurl a mote of fire at a creature or object You extend your hand toward a creature you
within range, or choose two creatures within within range. Make a ranged spell attack can see within range and project a puff of
range that are within 5 feet of each other. A against the target. On a hit, the target takes noxious gas from your palm. The creature
target must succeed on a Dexterity saving 1d10 fire damage. A flammable object hit by must succeed on a Constitution saving throw
throw or take 1d6 acid damage. This spell's this spell ignites if it isn’t being worn or or take 1d12 poison damage. This spell’s
damage increases by 1d6 when you reach 5th carried. This spell’s damage increases by 1d10 damage increases by 1d12 when you reach 5th
level (2d6), 11th level (3d6), and 17th level when you reach 5th level (2d10), 11th level level (2d12), 11th level (3d12), and 17th level
(4d6). (3d10), and 17th level (4d10). (4d12).
Page 1 (reverse)