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Breathe new life into D&D’s oldest trope: the tavern brawl.

Weird taverns and crazy encounters to fuel a fight near you.


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Read up on how to throw down!
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League,
all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive
likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the
material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

Copyright © Jean Lorber 2018

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DM: “… From the far side of the tavern, a refined voice cries out “I won’t believe it!” Immediately afterwards, two
dozen tavern-goers rise up from their seats and begin pummeling each other, seemingly at random. A group of
wild-eyed brawlers rush over to your table and fling themselves at you.

A brawl has begun and you’re all caught up in it! Everyone is surrounded by a mass of swinging fists, kicks and
grabbing hands, so roll an Athletics check. Let me know who doesn’t beat a 12.

Edwina: Herbert and I didn’t!

DM: OK, you and Herbert just got clobbered by a long-fingered half-orc guard and a greasy dwarf merchant.
Make a DC10 Constitution saving throw, otherwise you’re knocked unconscious. The rest of you are good to go
on your turn.

Herbert: I rolled a 4…

Edwina: I rolled a 11!

DM: Herbert, that half-orc’s strike hit you right on the chin and knocked you out cold. You’re out of the brawl.
The fight keeps going around your unconscious body, though. Edwina, you’re seeing stars but you’re able to
shake off the hit.

Everyone besides Herbert, it’s your turn now. As you survey the fighting, you see two items within easy reach:
a turkey leg and a wooden chair. What do you do?

Edwina: Who made that comment, the one right before the fighting?

DM: It came from behind the brawl. Make a Perception check. You rolled a 15? You see a wizardly type sitting
in a back booth. He’s talking animatedly to no one.

Edwina: I think he had something to do with this. I’m heading towards him, through the brawl.

DM: Moving through the brawl is difficult terrain, so you can’t quite make it to him this round.

Gale: I don’t believe I can make use of a turkey leg, so I’m going to protect myself and cast web at the brawl.
Anyone in the web must make a DC12 Dexterity saving throw.

DM: The brawlers roll an 8 and fail. One grabby gnome dogcatcher and a one-legged halfling bard get stuck to
the wall in mid-punch. Your spell affects multiple targets, so the brawl takes 10 damage.

Leonard: I’m an Uthgardt! No one’s going to out-brawl me! I grab that turkey leg and stuff it down the throat
of the nearest opponent.

DM: OK, that sounds like a contested Strength check, yours against the brawl’s. The brawl’s result is a 12. You
rolled an 18? You win. This big, bearded farmer with 4 teeth sputters and grabs at the turkey leg lodged in his
mouth. He’s out of the brawl, which takes 5 damage.

Next round! Everyone left standing is attacked again, this time by a couple of nimble half-elves. Everyone make
an Acrobatics check. Let me know who doesn’t beat an 11…

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G a r g a nt u a n a s s e m b l a g e o f h u m a n o i d s

Huge assemblage of humanoids

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