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White Mage & Lvl 3 Acolyte NTW

CLASS & LEVEL BACKGROUND PLAYER NAME


Weiss Mori
Hyur - Padjal Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +3 30
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

9 PERSONALITY TRAITS

Hit Point Maximum 22


-1
Strength
DEXTERITY
+3
Dexterity

+3 +3
Constitution
CURRENT HIT POINTS IDEALS
+2
Intelligence
16 ● +7
Wisdom
● +2
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3 1d6
+3
Acrobatics (Dex) Total SUCCESSES
16
+5
Animal Handling (Wis) FAILURES

+2
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

+2 0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+2
History (Int) Confession
Dagger +5 1d4+3 Piercing Beginning at 1st level, you gain the bonus action
14 ●
+7
Insight (Wis) Prayer. When you use Prayer you gain a charge
0
Intimidation (Cha) Sacred Flame Dex (15) 1d8 Radiant of Confession. When you use prayer while you
already have a charge of confession, you double
WISDOM +2
Investigation (Int) the number of charges you currently have, then
Bondfire Dex (15) 1d8 Fire gain 1 charge.

+7
Medicine (Wis)
+5 ●
+4
Nature (Int) You may hold a number of confession charges
equal to your proficiency bonus. You must be in
20

+7
Perception (Wis)
combat to use prayer, your confession charges
0
Performance (Cha) fade away after spending 1 minute outside of
combat.
CHARISMA 0
Persuasion (Cha)

+4
Religion (Int) Reach of the Unseen
+0 +3
Sleight of Hand (Dex)
Also beginning at 1st level, when you cast a
spell, you may spend 1 charge of confession to

+5
Stealth (Dex) commission the elementals of the world to carry
11 your spell. If your spell is a touch spell, you may

+7
Survival (Wis) cast it as a ranged spell up to a distance of 30ft.

SKILLS ATTACKS & SPELLCASTING Afflatus Solace


Beginning at the 2nd level, as an action you may
spend any number of your confession charges.
PASSIVE WISDOM (PERCEPTION) A holy symbol You heal a creature within 30ft. of you for #d4 +
CP 25 A prayer book your proficiency bonus, where #is equal to the
5 sticks of incense vestments charges of confession spent.
common clothes Your Prayer bonus action cannot have been
Common
SP 140 Dagger used before or after using Afflatus Solace on
Casting Focus (Staff) your turn. The target creature must have more
Elezen backpack, than 0 hit points.
EP 7 a book of lore,
Au Ra a bottle of ink, Soothe Sayer
Garlean GP 22 an ink pen, Also beginning at the 2nd level, your healing
spells are more effective. Whenever you cast a
10 sheets of parchment,
spell of 1st level or higher to restore hit points to
a little bag of sand,
a creature, the creature regains additional hit
PP a small knife
points equal to your proficiency bonus + the
Necklace of Adaptation(A)
spell's level.
Staff of Defense(A)
Clothes of Mending
Potion of Healing (2d4+2)

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
28 5'6 110
AGE HEIGHT WEIGHT
Weiss Mori
Blue Pale White
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

Necklace of Adaptation (Attuned)


While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against
harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
-------------------------
Staff of Defense (Attuned)
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its
benefits and cast its spells.

While holding the staff, you have a +1 bonus to your Armor Class.

The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the
following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). No components are
required.

The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff
shatters and is destroyed.
---------------------------
Clothes of Mending

This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed
can’t be repaired in this way.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
White Mage Wis 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Create Bonfire
Sacred Flame
Spare The Dying

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Cure Wounds

Heroism
4
Mage Amour

Shield of Faith
SPELLS KNOWN

Detect Magic

Command

Create or Destroy Water

Sanctuary

2 2
Hold Person

Prayer of Healer

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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