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INSPIRATION
STRENGTH
14 +3 30
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
9 PERSONALITY TRAITS
+3 +3
Constitution
CURRENT HIT POINTS IDEALS
+2
Intelligence
16 ● +7
Wisdom
● +2
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3 1d6
+3
Acrobatics (Dex) Total SUCCESSES
16
+5
Animal Handling (Wis) FAILURES
+2
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)
+2 0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+2
History (Int) Confession
Dagger +5 1d4+3 Piercing Beginning at 1st level, you gain the bonus action
14 ●
+7
Insight (Wis) Prayer. When you use Prayer you gain a charge
0
Intimidation (Cha) Sacred Flame Dex (15) 1d8 Radiant of Confession. When you use prayer while you
already have a charge of confession, you double
WISDOM +2
Investigation (Int) the number of charges you currently have, then
Bondfire Dex (15) 1d8 Fire gain 1 charge.
●
+7
Medicine (Wis)
+5 ●
+4
Nature (Int) You may hold a number of confession charges
equal to your proficiency bonus. You must be in
20
●
+7
Perception (Wis)
combat to use prayer, your confession charges
0
Performance (Cha) fade away after spending 1 minute outside of
combat.
CHARISMA 0
Persuasion (Cha)
●
+4
Religion (Int) Reach of the Unseen
+0 +3
Sleight of Hand (Dex)
Also beginning at 1st level, when you cast a
spell, you may spend 1 charge of confession to
●
+5
Stealth (Dex) commission the elementals of the world to carry
11 your spell. If your spell is a touch spell, you may
●
+7
Survival (Wis) cast it as a ranged spell up to a distance of 30ft.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
28 5'6 110
AGE HEIGHT WEIGHT
Weiss Mori
Blue Pale White
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
While holding the staff, you have a +1 bonus to your Armor Class.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the
following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). No components are
required.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff
shatters and is destroyed.
---------------------------
Clothes of Mending
This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed
can’t be repaired in this way.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
White Mage Wis 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Create Bonfire
Sacred Flame
Spare The Dying
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Cure Wounds
Heroism
4
Mage Amour
Shield of Faith
SPELLS KNOWN
Detect Magic
Command
Sanctuary
2 2
Hold Person
Prayer of Healer
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.