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Minotaur
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
16 +2 30
17 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+3 PERSONALITY TRAITS
14 ● +4
Constitution
CURRENT HIT POINTS IDEALS
-1
Intelligence
+2 +1
Wisdom
+0
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 2d10
+2
Acrobatics (Dex) Total SUCCESSES
+2
+1
Animal Handling (Wis) FAILURES
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+5
Athletics (Str)
8 +0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-1
History (Int) Horns (unarmed strikes deal 1d6
Greatsword +5 2d6 + 3 slashing
-1 +1
Insight (Wis) + 3 piercing damage)
●
+2
Intimidation (Cha) Longbow +4 1d8 + 3 piercing
WISDOM -1
Investigation (Int) Goring Rush (after using Dash
Handaxe +5 1d6 + 3 slashing
+1
Medicine (Wis) action and moving at least 20
12 -1
Nature (Int) feet, can make a horn attack as
Horns (attack bonus + 5, deal
●
+3
Perception (Wis) a bonus action)
+1 1d6 + 3 piercing damage)
+0
Performance (Cha)
●
+2
Persuasion (Cha)
Hammering Horns (after you hit
CHARISMA
-1
Religion (Int)
a creature with a melee attack on
10 +2
Sleight of Hand (Dex)
your turn, use a bonus action to
push that creature 10 feet if it
+2
Stealth (Dex)
+0 fails on a DC 13 Strength saving
●
+3
Survival (Wis)
throw)
SKILLS ATTACKS & SPELLCASTING
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.