Professional Documents
Culture Documents
Human
BACKGROUND PLAYER NAME
INSPIRATION
13 +3
STRENGTH
30 ft.
11 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+0 PERSONALITY TRAITS
16 -1
+5
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+3 +2 Wisdom
+1 Charisma
CONSTITUTION SAVING THROWS
9
TEMPORARY HIT POINTS BONDS
5d10
+3 Acrobatics (Dex) Total SUCCESSES
-1 +2 Animal Handling (Wis) FAILURES
● +11 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +0 Athletics (Str)
20 ●
+1
+8
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
+5 ● +5 Insight (Wis)
+1 Intimidation (Cha)
15 Medicine (Wis)
+2
+5 Nature (Int)
+2 Perception (Wis)
+2
+1 Performance (Cha)
+1 Persuasion (Cha)
CHARISMA
Religion (Int)
13
+5
SP
Languages.
Armor.
Weapons.
Tools. none
light
none
You can speak, read, and write
Common and one extra language of your
choice. Humans typically learn the EP
languages of other peoples they deal with,
including obscure dialects. They are fond of
sprinkling their speech with words borrowed GP
from other tongues: Orc curses, Elvish
musical expressions, Dwarvish military
phrases, and so on. PP
NAME
SYMBOL
0 CANTRIPS 3 6
Mage Hand
Prestidigitation
Ray of Frost
Resistance
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Detect Magic
False Life
4
Mage Armor
Magic Missile
Magnify Gravity
SPELLS KNOWN
Thunderwave
2 2
Detect Thoughts