Professional Documents
Culture Documents
Human
BACKGROUND PLAYER NAME
INSPIRATION
15 +3
STRENGTH
30 ft.
11 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+0 PERSONALITY TRAITS
17 +2
+1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+3 -1 Wisdom
+7 Charisma
CONSTITUTION SAVING THROWS
14
TEMPORARY HIT POINTS BONDS
5d10
● +9 Acrobatics (Dex) Total SUCCESSES
+2 -1 Animal Handling (Wis) FAILURES
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +0 Athletics (Str)
13 ●
●
+10
+4
Deception (Cha)
History (Int)
NAME
Hand Crossbow
ATK BONUS DAMAGE/TYPE
+3 1d6
+1 ● +2 Insight (Wis)
● +7 Intimidation (Cha)
Pistol +3 1d10
WISDOM ● +4 Investigation (Int)
9 Medicine (Wis)
-1
+1 Nature (Int)
● +2 Perception (Wis)
-1
● +7 Performance (Cha)
● +7 Persuasion (Cha)
CHARISMA
Religion (Int)
18
● +4
SP
Languages.
Armor.
Weapons.
Tools. none
light
none
You can speak, read, and write
Common and one extra language of your
choice. Humans typically learn the EP
languages of other peoples they deal with,
including obscure dialects. They are fond of
sprinkling their speech with words borrowed GP
from other tongues: Orc curses, Elvish
musical expressions, Dwarvish military
phrases, and so on. PP
Yellow
HEIGHT WEIGHT
Blonde
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN