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Paladin (1) Pirate

CLASS & LEVEL BACKGROUND PLAYER NAME


Dex Paladin Half-Elf Neutral Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
17 +3 30
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

8 PERSONALITY TRAITS

Hit Point Maximum 13


-1 Strength
DEXTERITY
+3 Dexterity

+3 +3 Constitution
-1 Intelligence
CURRENT HIT POINTS IDEALS

16 ●
+2 Wisdom

+5 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+3 +3 Acrobatics (Dex) Total 1d10 SUCCESSES

16 0 Animal Handling (Wis) FAILURES

-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
+1 Athletics (Str)

-1 ●
+5 Deception (Cha)
-1 History (Int)
NAME ATK BONUS DAMAGE/TYPE

8 0 Insight (Wis)
Javelin +1 1d6 - 1 piercing
Darkvision: 60 ft.

+5 Intimidation (Cha) Rapier +5 1d8 + 3 piercing

WISDOM -1 Investigation (Int)


0 Medicine (Wis) (additional
0 -1 Nature (Int)
features & traits

+2 Perception (Wis)
10
+3 Performance (Cha) on last page)

+5 Persuasion (Cha)
CHARISMA
-1 Religion (Int)

+3 ●
+3 Sleight of Hand (Dex)
+5 Stealth (Dex)
16 0 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

12 PASSIVE WISDOM (PERCEPTION)


CP Waterskin (1);
Shield (1); Lantern,
Tool Proficiencies: Navigator's
SP hooded (1); Bedroll
Tools; Water Vehicles (1); Rations (1 day)
EP (10); Rope, hempen
Weapon Proficiencies: Martial; (1); Tinderbox (1);
Simple Mess kit (1);
GP
10 Backpack (1);
Armor Proficiencies: Heavy;
Light; Medium; Shields PP Studded (1); Torch
(10)
Language Proficiencies:
Common; Dwarvish; Elvish
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Dex Paladin
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

---------------Actions--------------
Divine Sense. Within 60 ft., detect presense of undead,
celestial, or fiend. Also detect consecrated or desecrated object
or place (use 4 times/long rest).

Lay on Hands. You have a healing pool of 5 HPs, with it you


can heal a creature or expend 5 points to cure disease or
neutralize poison (use 5 times/long rest).

-----------Other Traits------------
Bad Reputation. If your character has a sailor background, you
may select this
background feature instead of Ship’s Passage.
No matter where you go, people are afraid of you due to
your reputation. When you are in a civilized settlement, you
can get away with minor criminal offenses, such as refusing
to pay for food at a tavern or breaking down doors at a local
shop, since most people will not report your activity to the
authorities.

Fey Ancestry. Advantage on charmed saves and immune to


sleep magic.

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