Professional Documents
Culture Documents
INSPIRATION
STRENGTH
17 +3 30
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
8 PERSONALITY TRAITS
+3 +3 Constitution
-1 Intelligence
CURRENT HIT POINTS IDEALS
16 ●
+2 Wisdom
●
+5 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
-1 ●
+5 Deception (Cha)
-1 History (Int)
NAME ATK BONUS DAMAGE/TYPE
8 0 Insight (Wis)
Javelin +1 1d6 - 1 piercing
Darkvision: 60 ft.
●
+5 Intimidation (Cha) Rapier +5 1d8 + 3 piercing
+3 ●
+3 Sleight of Hand (Dex)
+5 Stealth (Dex)
16 0 Survival (Wis)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Dex Paladin
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
---------------Actions--------------
Divine Sense. Within 60 ft., detect presense of undead,
celestial, or fiend. Also detect consecrated or desecrated object
or place (use 4 times/long rest).
-----------Other Traits------------
Bad Reputation. If your character has a sailor background, you
may select this
background feature instead of Ship’s Passage.
No matter where you go, people are afraid of you due to
your reputation. When you are in a civilized settlement, you
can get away with minor criminal offenses, such as refusing
to pay for food at a tavern or breaking down doors at a local
shop, since most people will not report your activity to the
authorities.