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INSPIRATION
STRENGTH
15 +2 30
+3 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
16 PERSONALITY TRAITS
+2 ●
+2 Constitution
+3 Intelligence
CURRENT HIT POINTS IDEALS
15 ●
+2 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 ●
+2 Animal Handling (Wis) FAILURES
+1 -1 Deception (Cha)
+1 History (Int)
NAME ATK BONUS DAMAGE/TYPE
+2 Insight (Wis)
Javelin +5 1d6 + 3 piercing
13 ●
-1 Intimidation (Cha)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
19 5'8
AGE HEIGHT WEIGHT
Tart Brown White Green
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid Wisdom 10 +2
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Druidcraft
Guidance
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
Charm Person
Detect Magic
SPELLS KNOWN
Entangle
Faerie Fire
Fog Cloud
Healing Word
Jump
8
Longstrider
Purify Food and Drink
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid Wisdom 10 +2
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
Thunderwave
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
-----------Other Traits------------
Druidic. You can speak Druidic and use it to leave hidden
message and automatically spot messages left by others.
Shelter the Faithful. You and your companions can expect free
healing at an establishment of your faith.
Page 1
Level-1 evocation
Thunderwave
1 act. Self V,S Inst
A wave of thunderous force sweeps out from
you. Each creature in a 15-foot cube
originating from you must make a
Constitution saving throw. On a failed save, a
creature takes 2d8 thunder damage and is
pushed 10 feet away from you. On a successful
save, the creature takes half as much damage
and isn't pushed. In addition, unsecured
objects that are completely within the area of
effect are automatically pushed 10 feet away
from you by the spell's effect, and the spell
emits a thunderous boom audible out to 300
feet. At Higher Levels. When you cast this
spell using a spell slot of 2nd level or higher,
the damage increases by 1d8 for each slot level
above 1st.
Druid DC 10 Mod +2
Page 2 (reverse)