You are on page 1of 6

Ranger [Hunter] (6) Swarm Keeper

CLASS & LEVEL BACKGROUND PLAYER NAME


Harper, the Beekeeper
Human Lawful Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +4 30
-1 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

8 PERSONALITY TRAITS

Hit Point Maximum 40



+2 Strength
DEXTERITY ●
+7 Dexterity

+4 0 Constitution
+1 Intelligence
CURRENT HIT POINTS IDEALS

18 +3 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

0 ●
+7 Acrobatics (Dex) SUCCESSES
6x(1d10+0)
10 ●
+6 Animal Handling (Wis) FAILURES

+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE Athletics (Str)
-1

+1 0 Deception (Cha)
+1 History (Int)
NAME ATK BONUS DAMAGE/TYPE

13 +3 Insight (Wis)
Longbow +9 1d8+4 piercing
Arrow x20
WISDOM ●
0 Intimidation (Cha)
+4 Investigation (Int)
Rapier +7 1d8+4 piercing
Cook's Utensils
+6 Medicine (Wis) Quiver
+3


+4 Nature (Int)

16

+6 Perception (Wis) Number of
0
0
Performance (Cha)
Persuasion (Cha)
Attacks: 2
CHARISMA
+1 Religion (Int)

0 ●
+4 Sleight of Hand (Dex)
+7 Stealth (Dex)
10 ●
+6 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

16 PASSIVE WISDOM (PERCEPTION)


CP

SP
Tool Proficiencies: Alchemist's
Supplies; Disguise Kit; Poisoner's
Kit EP

Weapon Proficiencies: Martial;


Simple GP

Armor Proficiencies: Light; Medium; PP


Shields

Language Proficiencies: Common;


Elvish; Halfling; Sylvan
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger Wisdom 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Mage Hand

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Cure Wounds

Ensnaring Strike
4
Goodberry

Hunter's Mark
SPELLS KNOWN

Speak with Animals (Primal Awareness)

Faery Fire (Swarm)

2 2
Cordon of Arrows

Summon Beast
Beast Sense (Primal Awareness)
5
Web (Swarm)

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

---------------Actions--------------

Primal Awareness.
Speak with animals: (level 3) Chat with my swarm or other natural beasts I find
along my adventure.
Beast sense: (level 5) This gives me the ability to see through a willing
creature’s eyes.

-----------Other Traits------------

Archery Fighting Style. You gain a +2 bonus to attack rolls you make with
ranged weapons.

Favored Enemy. You have advantage on survival checks to track aberration and
monstrosity creatures and on INT checks to recall info about them.

Natural Explorer. Your favored terrain types are grassland and coast. Related to
the terrain types: 2X proficiency bonus for INT and WIS checks for which you
are proficient, difficult terrain doesn't slow your group, always alert for danger,
can move stealthily alone at normal pace, 2x food when foraging, while tracking
learn exact number, size, and when they passed through.

--------- Swarm Abilities ------------

Gathered Swarm .
Once on each of your turns, you can cause the swarm to assist you in one of
the following ways, immediately after you hit a creature with an attack:

=>The attack's target takes 1d6 piercing damage from the swarm.
=>The attack's target must succeed on a Strength saving throw against your
spell save DC or be moved by the swarm up to 15 feet horizontally in a direction
of your choice.
=>You are moved by the swarm 5 feet horizontally in a direction of your choice.

Swarmkeeper Magic
Faerie fire
Mage hand
Web

Strong Attack Move


1d8 (longbow) + 1d6 (hunter’s mark) + 1d6 (Gathered Swarm) +1d4 (Favored
Foe) +4 (Dexterity).
Page 1

Cure Wounds Goodberry Hunter's Mark


Ranger Level 1 Evocation DC 14 Spell Mod +6 Ranger Level 1 Transmutation DC 14 Spell Mod +6 Ranger Level 1 Divination DC 14 Spell Mod +6
1 Act. Touch V,S Inst 1 Act. Touch V,S,M Inst 1 B.A. 90 ft V Conc, 1 hr
Mistletoe sprig

A creature you touch regains a number of hit Up to ten magic berries appear. A creature can Until the spell ends, you deal an extra 1d6
points equal to 1d8 + your spellcasting ability use its action to eat one berry. Eating a berry damage to a creature you can see whenever
modifier. This spell has no effect on undead or restores 1 hit point and provides enough you hit it with a weapon attack, and you have
constructs. At Higher Levels. When you cast nourishment to sustain a creature for a day. advantage on Perception and Survival checks
this spell using a spell slot of 2nd level or The berries lose their magic if they haven't to find it. If the target drops to 0 hit points
higher, the healing increases by 1d8 for each been eaten within 24 hours. before this spell ends, you can use a bonus
slot level above 1st. action on a subsequent turn to mark a new
creature. At Higher Levels: When you cast
this spell using a spell slot of 3rd or 4th level,
you can concentrate for up to 8 hours. If you
use a slot of 5th level or higher, you can
concentrate for up to 24 hours.
Page 1 (reverse)

You might also like