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INSPIRATION
STRENGTH
13 +2 35 I love a good insult, even
+0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
one directed at me.
10 PERSONALITY TRAITS
+2
+2
+3
Dexterity
Constitution
11 new ideas and bold action. (Chaotic)
CURRENT HIT POINTS IDEALS
+1
Intelligence
14 ● -1
Wisdom
● +6
Charisma I want to be famous,
CONSTITUTION SAVING THROWS
whatever it takes.
TEMPORARY HIT POINTS BONDS
+3 1d8
●
Acrobatics (Dex) Total SUCCESSES
16
I’m a sucker for a pretty face.
Animal Handling (Wis) 1d8 FAILURES
●
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)
+1 ●
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) Ram
Light xbow +4 1d8/p You can use your head and horns to
13 Insight (Wis)
Intimidation (Cha) E. blast +6 1d10/f make unarmed strikes. If you hit with
them, you deal bludgeoning damage
WISDOM Investigation (Int) equal to 1d4 + your Strength modifier.
Dagger +4 1d4+2/p
Medicine (Wis) Magic Resistance
-3 Nature (Int) You have advantage on saving throws
against spells and other magical
5 Perception (Wis)
effects.
●
Performance (Cha) Mirthful Leaps
CHARISMA
●
Persuasion (Cha) Whenever you make a long or high
Religion (Int) jump, you can roll a d8 and add the
+4 Sleight of Hand (Dex)
number rolled to the number of feet
you cover, even when making a
●
Stealth (Dex) standing jump. This extra distance
19
Survival (Wis) costs movement as normal.
SKILLS ATTACKS & SPELLCASTING
Reveler
You have proficiency in the
Performance and Persuasion skills,
PASSIVE WISDOM (PERCEPTION) and you have proficiency with one
-flute
CP
-lute musical instrument of your choice.
-a trinket from an admirer Awakened Mind
SP -a costume Starting at 1st level, your alien
Languages -20 bolts knowledge gives you the ability to
-an arcane focus
You can speak, read, and EP -a Backpack
touch the minds of other creatures.
write Common and Sylvan. -a Crowbar You can telepathically speak to any
-a Hammer creature you can see within 30 feet of
Armor: Light armor GP 15 you. You don’t need to share a
-10 pitons
Weapons: Simple weapons -10 torches language with the creature for it to
Tool Proficiencies: Disguise PP
-a Tinderbox understand your telepathic utterances,
-10 days of Rations but the creature must be able to
kit, lute, flute -a Waterskin understand at least one language.
-50 feet of Hempen rope
-Leather armor
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
CHA 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Eldritch Blast
Prestidigitation
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 1 7
EPAR
SPELL NAME
ED
PR
● Dissonant Whispers
4
● Armor of Agathys
● Hex
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.