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TROGDOR THE BURNINATOR 6 uses of following action pool:

Terrifying Roar
Initiative: ___ + 4 = ___ All creatures within target myriad within close
range of you suffer a -1 penalty to attack rolls and
Defenses and Saving Throws Will saves until end of encounter.
AC : 22
Fort: +12 Crush Ground
A 40 ft. radius within melee range of you becomes
Ref : +6 difficult terrain.
Will: +9
Smoke Screen
Hit Points Create a field of smoke originating from your
Max HP: 124 location with a 25 ft. radius. Creatures without
Current HP tremorsense or ghostwise sight treat adjacent
creatures in the field as [concealed] and non-
adjacent creatures in the field as [fully-concealed].

3 uses of following action pool:


Hold Ground
A 45 ft. radius spread forms around you and
moves with you until the end of the encounter.
Whenever an opponent outside the spread
attempts to enter the spread, it is unable to enter.
A successful Will save (DC 16) negates this effect
and allows the opponent to enter the spread as
normal for the rest of the encounter.

Flame Breath
Defeats 1d10+10 characters in target myriad. A
successful Fortitude save (DC 16) halves the
amount of characters defeated.

Haste
Each ally within 45 ft. of you gains a +1 bonus to
AC and one bonus attack until the end of the
Trained Skills encounter.
+13 Athletics
+8 Vigor Passive Bonuses and Other Notes
+10 Arcana
+10 Intimidate Early Warning
All allies gain a +2 bonus to initiative
+9 Perception

Standard Actions

Beefy Arm
+15/+10 attack roll; 1d6+10 damage roll
A successful hit with the beefy arm will recover HP
equal to half the damage dealt, up to a maximum
of 8.

Bait and Switch


Twice per Encounter as a move action, you can
switch the positions of two willing creatures. Both
creatures must be within close range of your
location. You can use this ability to switch
yourself with another creature.

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