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Fighter 7 (Champion)

CLASS & LEVEL BACKGROUND PLAYER NAME


Knight Mask
Dwarf (mountain)
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
20 +1 25
17 3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+3 PERSONALITY TRAITS

Hit Point Maximum 69


● 6
Strength
DEXTERITY

13 ●


1

6
Dexterity
Constitution
69
CURRENT HIT POINTS IDEALS
-1
Intelligence
+1 1
Wisdom
0
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

16
1
Acrobatics (Dex) Total 7d10 SUCCESSES
+3
0
Animal Handling (Wis) 7 FAILURES

-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
6
Athletics (Str)

8

0

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision: 60ft.
Morningstar +6 1d8+5 Dwarven Resiliance: ADV on saving throws
-1 0
Insight (Wis)
against poison, resistance to poison

3
Intimidation (Cha) Light Crossbow +4 1d8+1 (80/320) damage.
WISDOM -1
Investigation (Int)
Remarkable Athlete: +2 to STR, DEX, CON
0
Medicine (Wis)
12 -1
Nature (Int) Critical hit on 19 or 20.
checks that don't have proficiency.
--Long jump increases by 3ft.
0
Perception (Wis)
+1 Extra Attack: When you take the attack Shield Master:
0
Performance (Cha) • If you take the Attack action on your turn,
action, attack twice.
0
Persuasion (Cha) you can usea bonus action to try to shove a
CHARISMA creature within 5 feet of you with your
-1
Religion (Int) Action Surge: Take an additional action shield.
10 1
Sleight of Hand (Dex)
on your turn. Once per rest. • If you aren’t incapacitated, you can add
your shield’s AC bonus to any Dexterity
1
Stealth (Dex) Second Wind: Bonus action. regain
0 saving throw you make against a spell or
0
Survival (Wis) 1d10+7HP. Once per rest. other harmful effect that targets only you.
• If you are subjected to an effect that
SKILLS ATTACKS & SPELLCASTING allows you to make a Dexterity saving throw
to take only half damage, you can use your
reaction to take no damage if
11 PASSIVE WISDOM (PERCEPTION)
Full Plate you succeed on the saving throw,
CP
interposing your shield between yourself
Shield and the source of the effect.
SP
All armor, shields Charger:
Disadvantage on
simple/martial weapons When you use your action to Dash, you can
EP
Stealth Checks use a bonus action to make one melee
(armor). weapon attack or to shove a creature.
Common GP 20 If you move at least 10 feet in a straight line
immediately before taking this bonus action,
Dwarven you either gain a +5 bonus to the attack’s
PP damage roll (if you chose to make a melee
attack and hit) or push the target up to 10
feet away from you (if you chose to shove
and you succeed).

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
150 4'4" 140
AGE HEIGHT WEIGHT

Brown Olive Brown


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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