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Warlock 3 (Fiend) Noble

CLASS & LEVEL BACKGROUND PLAYER NAME


Baron Augustus Dinas
Human True Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
12 +1 30ft.
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

0 PERSONALITY TRAITS

Hit Point Maximum 25


Strength
DEXTERITY

13


Dexterity
Constitution
20
CURRENT HIT POINTS IDEALS
Intelligence
+1 ● +3
Wisdom

CONSTITUTION
● +5
Charisma
SAVING THROWS
6
TEMPORARY HIT POINTS BONDS
15
Acrobatics (Dex) Total SUCCESSES
+2
Animal Handling (Wis) 3d8 FAILURES

+2
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)

11 ●
+5
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

+2
History (Int) DARK ONE'S BLESSING
Eld. Blast +5 1d10+3
0 Insight (Wis) Starting at 1st level, when you
Intimidation (Cha) Dagger +3 1d4+1 reduce a hostile creature
WISDOM Investigation (Int) to 0 hit points, you gain temporary
Medicine (Wis) hit points equal to your
12 Nature (Int)
Charisma modifier + your warlock
Perception (Wis)
level (minimum of 1).
+1
Performance (Cha)
Gift of the Ever-Living Ones
CHARISMA

+5
Persuasion (Cha)
Prerequisite: Pact of the Chain
Religion (Int)
feature
16 Sleight of Hand (Dex) Whenever you regain hit points
Stealth (Dex) while your familiar is within 100
+3
Survival (Wis) feet of you, treat any dice rolled to
SKILLS ATTACKS & SPELLCASTING determine the hit points you
regain as having rolled their
maximum value for you.
11 PASSIVE WISDOM (PERCEPTION)
A set of fine clothes, a
CP
signet ring, a scroll of AGONIZING BLAST
SP pedigree, 4 daggers, Prerequisite: eldritch blast cantrip
Languages: Common, backpack, a book of When you cast eldritch blast, add
Undercommon, Elvish EP
lore, a bottle of ink, an your Charisma
ink pen, 10 sheets of modifier to the damage it deals on
Gambling Card Games(Poker, parchment, a little a hit.
GP 15
Blackjack, etc.) bag of sand, small
PP
knife, arcane focus
(mark on the left hand),
leather armor,

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
22 5'4" 158 lb
AGE HEIGHT WEIGHT

grey/green fair darkbrown


CHARACTER NAME EYES SKIN HAIR

Patron: The Willow Woman NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

PACT OF THE CHAIN: Quasit


Vou learn lhe find familiar spell and can casl il as a
rilual. The spell doesn'l counl againsl your number of
spells known.
When you casllhe spell, you can choose one of lhe
normal forms for your familiar or one of lhe following
special forms: imp, pseudodragon, quasil, or sprile.
Additionally, when you lake lhe Allack aclion, you can
forgo one of your own allacks lo allow your familiar lo
make one allack of ils own.

FEATURE: POSITION OF PRIVILEGE


Thanks to your noble birth, people are inclined to
think the best of you. Vou are welcome in high society,
and people assume you have the right to be wherever
you are. The common folk make every effort to
accommodate you and avoid your displeasurc, and other
people of high birth treal you as a member of the same
social sphere. Vou can secure an audience with a local
noble if you need to.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock
Charisma 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Eldritch Blast
Mage Hand

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Arms of Hadar

Cause Fear
4
(Find Familiar)
SPELLS KNOWN

2 2 1
Crown of Madness

Scorching Ray

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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