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Blood Hunter 5 (Mutant)/Rogue 1 Haunted One Phong

CLASS & LEVEL BACKGROUND PLAYER NAME


HENRY of The White wolf
Gnome (Rock) CG
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +3 25ft
0 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

11 PERSONALITY TRAITS

Hit Point Maximum 36


0 Strength
DEXTERITY ● +6 Dexterity

+3 ●
+1

+6
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

17 0 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+1
+3 Acrobatics (Dex) Total 5d10, 1d8 SUCCESSES
12 0 Animal Handling (Wis) FAILURES
+3 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)

+3 ●
-1

+6
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Short sword +6 1d6 - Heart of darkness


16 ● +3 Insight (Wis) - Gnome's cunning: adv in save
-1 Intimidation (Cha) Hand crossbow+1 +9 1d6+1 (30/320) Wis, Int, Cha again spell
WISDOM ● +6 Investigation (Int) - Artificer's Lore: History check with
0 Medicine (Wis)
magic item, alchemical object,
0 +3 Nature (Int)
technological device = x2 pro
- Tinker
0 Perception (Wis) - Hunter's Bane: adv Survival check
11
-1 Performance (Cha) again fey, fiend, undead and INT
● +5 Persuasion (Cha) check to recal infor about them.
CHARISMA
+3 Religion (Int)
- Blood Maledict: Blood cursed of
-1 +3 Sleight of Hand (Dex)
the marked
- Fighting style: Archery
+3 Stealth (Dex)
- Crimson rite: d6, cold
9 Survival (Wis)
+6 - Formula: 1/rest
SKILLS ATTACKS & SPELLCASTING
+ Celerity: +3 DEX, dis WIS save
+ Vermilion: +1 use blood maledict
+ Sagacity: +3 INT, dis CHA save
10 PASSIVE WISDOM (PERCEPTION)
- Studded leather armor + Impermeable: res pier dmg, vul
CP
- a chest, a crowbar, a slash dmg
hammer, three wooden - Crossbow expert:
SP stakes, a holy + ignore loading
- Light armor, medium armor, symbol, 4 flasks of holy
shield + not dis range atk roll within 5ft
water, a set of manacles,
EP + bonus action atk with hand
- Simple weapon, martial a flask of oil, a tinderbox,
crossbow
weapon and 3 torches.
GP - a backpack, a bedroll, - Extra attack
- Alchemist's supplies, Artisan a mess kit, a tinderbox, 10 - Expertise: persuasion, survial
tool (tinker), Thieves’ Tools PP
torches, 10 days of - Sneak attack: 1d6
- Common, Gnomish, Infernal rations, and a waters kin. - Thief cant
The pack also has 50 feet
of hempen rope strapped
to the side of it.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20 1m 20kg
AGE HEIGHT WEIGHT
HENRY of The White wolf
yellow white white
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Henry was kidnaped by a


blood hunter as a gift because
the blood hunter saved his
father's life. But since Henry
was gifted with talent, and he
knows that, he trained hard,
and quickly become a
potential blood hunter. After
10 years, now Henry took his
first step to the outside world,
to hunt the monster he was
built to hunt, and to find the
blood hunter who took him 10
years ago and thank him for
what he did. ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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