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Half-orc Entertainer: Gladiator

BUN CG
5 Valor

3 10
18 0 30
10
32
3

3 ● 9

16

5
3

0

● 3
1
1

10 Combat Inspiration
Also at 3rd level, you learn to inspire others in battle. A creature
that has a Bardic Inspiration die from you can roll that die and add
Flail+1 +7 1d8+1 the number rolled to a weapon damage roll it just made.
Alternatively, when an attack roll is made against the creature, it
can use its reaction to roll the Bardic Inspiration die and add the
3 number rolled to its AC against that attack, after seeing the roll but

3 +7 1d8+1 before knowing whether it hits or misses.


Dragontooth+1

16
-2

-2 -1
-1
-1
6 14 d8
3
7 -1
-1

0
3 8 d6
0 1
1
1
10 1
1
Bane 30ft 1 action CHA
6

3

● 6 3 creatures, atk roll or save= -1d4



● 9
● 6 Faerie Fire 60ft 1 action● DEX
16 ● 6
20ft cube, fail=adv atk roll, cant invi

Hypnotic Pattern 120ft 1 action● WIS


Darkvision: 60ft 30ft cube, fail=incapacitated, 0spd, end if take dam or shake
Relentless Endurance: drop to
1hp if down. Long rest 60ft 1 action INT
Phantasmal Force
● 0 ● Minor Illusion
Savage attack: crit with melee= 0
+1 weapon dam dice ...1d6 dam/round 0


Vicious mockery
Dancing Lights
1 ● Cure wounds
Cure wounds Touch 1 action 1 ● Bane
1 ● Faerie Fire
restore 1d8+3, 1d8 each slot>1 2 ● Phantasmal Force
2 ● Suggestion
Common, Orc 2 ● Hold Person
3 ● Hypnotic Pattern
3
● ●
● Leomund’s Tiny Hut

● ● ●
● ●
disguise kit, ● ● ●

horn, drum, dulcimer, ● ●

● pan flute ●

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